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What Are Your Unpopular Gaming Opinions? (Ver. 2)

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Smash Cadet
Joined
Dec 29, 2022
Messages
35
I don't like The Witcher 3.

The story and the lore are good. I'm not denying that. But I just don't like to play it. I think the gameplay is mediocre at best. I don't like the fights, I don't like the exploration (the open world is not very appealing. Basically you just have to follow the indications of the map). I don't have any interest for the Gwent and the alchemy system...

I don't think the game is bad. But I certainly played much better 2015's games. Like Bloodborne.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
14,989
I don't like The Witcher 3.

The story and the lore are good. I'm not denying that. But I just don't like to play it. I think the gameplay is mediocre at best. I don't like the fights, I don't like the exploration (the open world is not very appealing. Basically you just have to follow the indications of the map). I don't have any interest for the Gwent and the alchemy system...

I don't think the game is bad. But I certainly played much better 2015's games. Like Bloodborne.
I wasn't a big fan of TW3 either. I tried it out but didn't like the gameplay or graphics enough to invest the time to learn the complex systems. Also it was my first Witcher game so I felt like I was thrown into the story and world already in progress without knowing what was going on.
 
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D

Deleted member

Guest
I feel robbed of a possible "Pit vs. Viridi" battle in "Kid Icarus: Uprising". He said something along the lines of "You're next" to her after destroying her Reset Bomb factory thingy...then the aliens attacked and it was like his vendetta was forgotten for the rest of the game.

Oh well, at least we have her spirit battle in Smash Bros. Ultimate. And the cherry on top is that despite it being Legend rank, it's also in "World of Light" so I set the difficulty to "Very Easy" so it'd be less stressful for me.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,305
Location
Cheese Wheels of Doom
Pricing and marketing can be criticised, I've done a lot of criticism of SSBU's marketing, but they are not an innate quality of a game, most time spent playing almost every game ever by their 30th anniversary will be kids stumbling across them on pirate ROM sets out-of-context (speaking personally, as a kid I didn't know what the box arts for half of my favourite games looekd like), and I think games should be designed and criticised with the closest proximity to that perspective as possible, while marketing is - unless the game itself asks to be viewed through its marketing - treated as a different thing. Is anybody calling the once-$70 Atari 2600 Asteroids a scam now they can get it in a giant bundle or download it for less hard drive data than a PNG?
 
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Champion of Hyrule

Smash Master
Writing Team
Joined
Sep 15, 2018
Messages
4,422
Location
*doxxes myself*
I don’t like it when people boil down the appeal of Dynasty Warriors type games to “people like them because it’s satisfying to hit lots of enemies”.

They’re not the deepest games in the world but I like the strategy elements where you have to prioritize what missions to do and places to capture. The games can eventually get pretty stressful when there’s a lot happening at once too
 

HyperSomari64

Smash Master
Joined
Apr 10, 2018
Messages
3,882
Location
Lima, Peru
I don't really like the idea of Insomniac's Spider Man in a sequel of PlayStation All-Stars Battle Royale. Yeah, it is one of the greatest games they've ever made, but I think Sony should pull a Masahiro Sakurai, and forbid non-video game characters. Yes, and this comes from the folk who wants non-video game content in Smash.

On an unrelated note, for the next Dissidia, I really want it to be an all-Square Enix crossover. They should bring Gex and the dragons from Bubble Bobble.
 
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Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,796
Location
The perpetual trash fire known as Planet Earth(tm)
Switch FC
SW-3204-0809-5605
I think Kingdom Hearts being on Wii U would’ve helped it a lot if Square Enix were up to the task. Think about what could’ve been done with it:
  • Dream Drop Distance as a launch title
  • KH 1.5 and 2.5 could’ve used the Pollux Engine for 358/2 Days and Re:Coded
  • Unchained χ could’ve used the Wii U GamePad (as well as a buttons-only mode so it can be future-proofed for a re-release through Final Chapter Prologue on PS4)
 

LiveStudioAudience

Smash Master
Joined
Dec 1, 2019
Messages
4,687
I think there's an interesting discussion to be had as to why late 70s/early 80s arcade games stuck in the broad consciousness of US popular culture for such a long time, far more than they did to those within actual gaming circles. While the obvious answer is that's when video games first got big as a novelty and the boomer/young Generation X crowd simply didn't really play anything after that, that stuff like Pac-Man, Donkey Kong, Space Invaders, etc was referenced so frequently in the decades after that I think it might go beyond just older, clueless writers recalling the only games they could remember.

Part of the disconnect seems to be that the actual popularity of both the Golden Age of Arcades and Atari prior to the 1983 crash has been somewhat forgotten over time. Many know the latter was big enough to then fall hard in the mid 80s, but just how ubiquitous gaming was, with Atari cartridges being sold everywhere and arcades making crazy amounts of money in their heyday? It feels like slips further and further away in the popular consciousness the more distance from those days the modern culture gets. Pre-Nintendo gaming in general suffers from a lack of broader historical understanding, but there being such a hard line between the pre-Crash era and period beginning with the NES is striking.

I don't know if there's something extra special about those late 70s/early 80s games beyond just how groundbreaking they were for their time, I just know as someone who was too young to experience them even in the immediate era after (let alone when they released) I do often wonder if there was a certain magic to playing them at the time that stuck with a lot of people in a way that's hard to get across to subsequent generations.
 
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
12,305
Location
Cheese Wheels of Doom
A lot of people tend to criticise 70s and early 80s home games - especially Atari 2600 - for having too vague/abstract sprites, but I'd argue those are a major part of those games' appeal in the modern day. I think it's cool that Superman looks like a gun-wielding ninja; Donkey Kong Jr. looks like a gingerbread man; the asteroids in Asteroids look like sugary cereal; and there's just a bunch of games out there where you play as squares or triangles, and it's fun to imagine alternate scenarios for the same content, much like you would with a conventional toy, or even just the regular intended plot with those weird visual mondegreens - is a plumber fighting gingerbread men much weirder than dragon-turtles?
 
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ssbashworld

AKA nirvanafan
Premium
Joined
Oct 14, 2016
Messages
2,785
Not sure how people are generally feeling about Mar10 Day. Know there is some disappointment in no new game announcements but im relieved. Would rather see resources used on new Switch 2 projects than more re-releases which is probably what we would have gotten given the timing of everything. Seeing that direction seemingly eluded to here does give me more confidence in the potential of next months Switch 2 direct.
 
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