Numbuh 214
Smash Apprentice
- Joined
- May 31, 2006
- Messages
- 91
Hey; some of you may remember the first one, but I decided to start a new topic on the matter rather than necro-bumping the first. Anyways, as a result of my fluctuating Brawl interest (and the disc drive lens on my Wii being broken thanks to my sister
), I've been out of the Brawl hacking loop for awhile. As a result, I have no idea what can and can't be done anymore. Perhaps this topic can help us see (and then take down) those final hacking barriers! So, would you good people care to enlighten me on what can't, won't be, or hasn't been done? Let's break it down into three categories to make it easy:
[COLLAPSE="Ideas that have been attempted, but can't be done due to problems with the game's engine"]More than 4 fighters in VS. modes[/COLLAPSE]
[COLLAPSE="Ideas that have been attempted, but abandoned or put on hold due to lack of interest or other complications"]A perfect clone engine
STR0
Melee model extractor[/COLLAPSE]
[COLLAPSE="Ideas that haven't been attempted or looked into"]A new PSA-type program that can actually EDIT the files.[/COLLAPSE]
Notable Quotes from this Topic
[COLLAPSE="Ideas that have been attempted, but can't be done due to problems with the game's engine"]More than 4 fighters in VS. modes[/COLLAPSE]
[COLLAPSE="Ideas that have been attempted, but abandoned or put on hold due to lack of interest or other complications"]A perfect clone engine
STR0
Melee model extractor[/COLLAPSE]
[COLLAPSE="Ideas that haven't been attempted or looked into"]A new PSA-type program that can actually EDIT the files.[/COLLAPSE]
Notable Quotes from this Topic
Have we hacked the items into actually being BALANCED?
Have we hacked enough to drastically alter Subspace Emissary Enemy movesets?
Have we hacked enough to link every Subspace Emissary Map in a gut-wrenching gauntlet?
Have we hacked enough to turn Subspace Emissary into the new Auto-Mario?
Have we made multi-man melee load strictly characters in place of alloys?
Have we hacked coin mode into having characters get healed or something when they pick up money?
Have we hacked enough to make damage ratio determine hitstun in the same way handicap determines buffer?
Have we hacked handicap into becoming a different form of character customization?
Have we hacked SSE into using stamina instead of damage?
Have we hacked the custom controls into compatibility with the controller input constants used in PSA?
Have we fixed that stupid glitch in the controls where B-sticking sometimes makes your character jump? (Or at least it does for me on my Classic Controller)
Have we hacked Pokemon Trainer to use Pikachu, Jigglypuff, and Lucario?
The list can go on, but I'm getting hungry. If any of these things have been done or have been simplified to a "If you can learn PSA, you can learn this" kind of level, please let me know. More or less the things we haven't hacked are things that most people in the competitive scene either don't care about, or don't know exist.