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That's a big part of it for a lot of people. I tend to play a lot of Link despite him being hot garbage in every game he's in, and when I was first playing Under Night in Birth I was playing Akatsuki (but I've been blessed with the buffs of the gods).Yeah I know a lot of players will take any advantage they can to win and I won't knock them for it but for me if I'm not playing the character that I want to play then I'm not having fun.
I've heard good things about link in ultimate is it all hot air? and yeah just gonna grind it out on Ganon and be "best Ganon" LmaoThat's a big part of it for a lot of people. I tend to play a lot of Link despite him being hot garbage in every game he's in, and when I was first playing Under Night in Birth I was playing Akatsuki (but I've been blessed with the buffs of the gods).
The motto for every Ganondorf sub-forum.Yeah I know a lot of players will take any advantage they can to win and I won't knock them for it but for me if I'm not playing the character that I want to play then I'm not having fun.
He's still 'guy with subpar frame data and fat weight supreme'. Yeah, sure, his recovery might be better, but unless his startup gets better he's never going to get those moves out in the ranges that are going to matter against similarly ranged characters. He just traditionally has a lot of very fundamental flaws that his gimmicks don't really make up for.I've heard good things about link in ultimate is it all hot air? and yeah just gonna grind it out on Ganon and be "best Ganon" Lmao
The main problem is that the games have been designed in a fashion, where big, slow and heavy chars are at a natural disadvantage from the start compared to the smaller, lighter , faster characters, who basically have pretty much all the tools for success at their disposal.I get what you are saying, kinda feels like most of the characters accept shiek get the shaft in most of the games
This is pretty much it, and you can find examples of it across all of the games. In a traditional fighter like SF series, you don't have a ton of character-specific stuff to worry about since most everybody works exactly the same when they're getting hit. But, in others like Guilty Gear, you get character-specific combos because of varying weights, wakeup timings, and other kinds of data. Smash is actually the same way, but on a really extreme scale.The main problem is that the games have been designed in a fashion, where big, slow and heavy chars are at a natural disadvantage from the start
Very good points you brought up. And I agree.i wonder how viable heavyweights will be on this game.
on one way, the overall landing lag reduction and global jumpsquat reduction, while benefitting everyone, benefit way more cluncky characters than already nimble ones. even if one or 2 frames are reduced shiek, the results will be meaningless since sheik wasn't held back by those frames in the first place. on teh other hand, characters like ganondorf were really held back from that frames, and in some cases they seem to be shoving +10 frames.
Additionally, by design seems that there will be less prominence of combos, meaning that each hit should count more, which should benefit hard hitters more. a common problem of big heavies was being combo food.
On the other hand more prominence of edgeguarding will be detrimental to heavier characters with poor recoveries, since they wont be able to withstand big amounts of damage what was teh main adventage of being heavy.
Good dashes seems that will be very helpful, meaning that heavies with good dashes as bowser or charizard will be doing better than ones that don't (DDD, Dorf)
Dont know how the new perfect shield will affect them though.
Ironically, i feel that charizard will have a field day when the games comes out, and thats not even counting squirtle, ivysaur and the buffed switch mechanic.
as for ganondorf, I feel that he gained as much as he lost. (I can really see him being edgeguarded heavily, even if hi will likely become more dangerous)
It sounds very optimistic to say the least,(the guy played the demo and is not such a top-player with pickachu without good reason, a character that wasn't considered top tier potential uptil he started performing with him, so I'm more inclined to believe his judgement), so at the very least, I'll believe that Ganon won't be low tier material any longer.What do you guys think about esam placing ganon high in his impressions of the demo?
He placed ganon in high tier.
https://youtu.be/CXdEPOciggw
For (y)our enemies and esp. opponents in For Glory, that is!a lot of pain
Very much this. I usually main a smaller, princess type character like Peach or Zelda, but whenever I played a heavy, it was Ganondorf, even though he is absolutely awful in past incarnations of smash, I got to play 2 rounds at a demo event at the Mall of America and for one round I chose Ganondorf and had 7 points at the end of the 2 minutes as opposed to everyone else's negative scores (or maybe the one dude had ONE point...anyway XD) He is faster, and his smashes feel better, especially with the sword, but he is still slow overall...so expect to be frustrated by people who play smaller, faster characters well, BUT when you land that massive hit on them and KO them at 30%, it feels really good...Someone who reads their opponents very well should be able to make Ganondorf viable.Ambivalence, amazement, heartache, pain, love, hate, excitement, hatred.
A whirlwind of emotions, both good and bad.
Join himOnly people who can read will pick up Ganon.
He hits like a truck with right stick sword and he's grab is strong which you can follow up on, but he is very slow, I love him but I can see a lot of people not liking him.Very much this. I usually main a smaller, princess type character like Peach or Zelda, but whenever I played a heavy, it was Ganondorf, even though he is absolutely awful in past incarnations of smash, I got to play 2 rounds at a demo event at the Mall of America and for one round I chose Ganondorf and had 7 points at the end of the 2 minutes as opposed to everyone else's negative scores (or maybe the one dude had ONE point...anyway XD) He is faster, and his smashes feel better, especially with the sword, but he is still slow overall...so expect to be frustrated by people who play smaller, faster characters well, BUT when you land that massive hit on them and KO them at 30%, it feels really good...Someone who reads their opponents very well should be able to make Ganondorf viable.