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Jesus christ if his Dair autocanceled it'd be game over. especially if it didnt pop them up as much on the last hit. his dair would be like melee fox. so much combo potential. u would probably even be able to chaingrab a couple timesAlso, a Dair buff would be nice... More priority and/or a possible autocancel... Please? A-Anyone?
And?Jesus christ if his Dair autocanceled it'd be game over. especially if it didnt pop them up as much on the last hit. his dair would be like melee fox. so much combo potential. u would probably even be able to chaingrab a couple times
it wouldn't make any difference.what if he had the shulk treatment?
with a huge chunk of his attacks dealing 1% more damage
Except wave bounce and b reversal capes bein good for movement and just plain MU help.His recovery options. Like, make his Up-B have a better distance to move in, his cape being actually, USEFUL, to use as a way to stay in the air enough, and be a little lighter.
Other than that, I'm fine with him.
Fair enough. I guess I'd just prefer to be a little 'faster' if I had to sum it up.Except wave bounce and b reversal capes bein good for movement and just plain MU help.
No he has to be slower and stronger because he wears a stethoscope.Fair enough. I guess I'd just prefer to be a little 'faster' if I had to sum it up.
I agree with what you said. Doc's recovery is definitely one of our weakest options. Wall jump capabilities are appreciated, but not enough to reliably get back on the stage. Doc should be a heavy character, but he's not for whatever reason. I'd like him to be comparable to Captain Falcon in a way if he gets significant buffs. More hitstun/KB growth on his down throw, so I can actually get links into other options besides an uair, bair, or unreliable Doc Tornado (Yes, I use this string. Good for reads and catching the opponent off-guard when they decide to commit to a retaliation). More weight and fast-fall speed, so he can get safer options on shield such as a SHFF nair/bair into grab or Doc Tornado. Plus, the increase in shieldstun for this patch makes some of these options safer than they used to (For example, I was on For Glory for a bit since I was bored and fought a Ganon. I put myself in a bad position since I used Doc Tornado and got that devastating up-smash to the face. I was pretty salty at myself and Ganon's insane damage output, but now it's harder to punish. :D). I personally think Doc Tornado should have less ending lag. It's way too easy to OoS on it with characters such as Bowser, Mario, or Rosalina since it has 75 FAF (First Actionable Frame).I've been looking at Doc more closely, and really, he only needs a few more things.
1.) Better mobility, both on the ground and in the air. Why is he the 47th fastest character in the game? Why is Dedede faster than him? Why is his air speed so much lower than Mario's?
2.) If they're not going to do that, then give him a weight buff. They wanna treat him like a heavy, make him a heavy. Honestly, they could do both, look at Ike.
3.) This is second most important to mobility: a better recovery. Buff his Tornado, let the first two Capes stall, and buff Doc Jump. Those three right there would put him right up there with some of the better mid tiers.
Some more miscellaneous buffs that would help are:
1.) Remove the sourspots on Doc Punch so that it becomes a somewhat good move.
2.) Revert down air back to how it was in when the game came out and make it faster.
3.) Make the clean hit of his neutral air actually rewarding. Like, increase the knockback so that it becomes a kill move, or up the damage to 11% or something, but make it significant.
4.) Increase Dr. Tornado's damage.
5.) Increase Doc Jump's knockback slightly.
6.) An up air buff would be nice.
Yes, I forgot about Dr. Tornado's horrid ending lag. Doc might actually have a somewhat decent recovery if he didn't stop to contemplate his life every time he finished it. Like I said, above all else, Doc needs a mobility buff. That alone would do him wonders.I agree with what you said. Doc's recovery is definitely one of our weakest options. Wall jump capabilities are appreciated, but not enough to reliably get back on the stage. Doc should be a heavy character, but he's not for whatever reason. I'd like him to be comparable to Captain Falcon in a way if he gets significant buffs. More hitstun/KB growth on his down throw, so I can actually get links into other options besides an uair, bair, or unreliable Doc Tornado (Yes, I use this string. Good for reads and catching the opponent off-guard when they decide to commit to a retaliation). More weight and fast-fall speed, so he can get safer options on shield such as a SHFF nair/bair into grab or Doc Tornado. Plus, the increase in shieldstun for this patch makes some of these options safer than they used to (For example, I was on For Glory for a bit since I was bored and fought a Ganon. I put myself in a bad position since I used Doc Tornado and got that devastating up-smash to the face. I was pretty salty at myself and Ganon's insane damage output, but now it's harder to punish. :D). I personally think Doc Tornado should have less ending lag. It's way too easy to OoS on it with characters such as Bowser, Mario, or Rosalina since it has 75 FAF (First Actionable Frame).
Incredible essay, New York Times bestseller, guest star on Grey's Anatomy potential.Honestly he just needs buffs to his disadvantaged state (which can easily be achieved without altering his recovery greatly or even his mobility.) Mostly because what makes him worse than Mario isn't even necessarily his movement speed (it plays a role, sure, but it's not the biggest nor the most damning issue when you have this safe *** Bair and ridiculous frame data that is better than Mario's in most cases as far as active frames on moves go.) Where the problem sets in is that Doc gets touched and it sucks, and it's really only this bad because he has no low-commitment/reasonable commitment level reversal. Let's go over what he has.
- Dair
- Nair
- Down-B
- Up-B
Of these, only Dair and Nair are really viable to some extent (Down-B is mostly a damn good recovery stall when you're far offstage/too deep to reliably edgeguard if you're not a scrubby Doc mashing Down-B in a vulnerable position). Dair has its problems (high commitment/high startup compared to most reversals, landing lag is an issue as far as on reversal), Nair is too weak as a reversal (Shorthop Autocancel Nair is very handy in other areas of his kit so I'd like it to stay.) A lot of people go "B-but recovery!" except it really isn't that bad until he loses one thing. His double jump. This applies to a giant chunk of the roster, so what gives here? Well, in the case of Doc, he has a tougher time than Mario getting out of trouble, inferior air mobility as one issue but I think it largely comes down to inferior reversal options vs. Mario on the grand scheme. Getting out of traps usually requires you burn one thing you never want to throw away as Doc - your double jump.
So what are the solutions? Well you could generically buff his mobility and risk throwing Mario under the bus because if Doc's mobility ever becomes negligible in difference Mario will have no real merit as Doc's overall moveset is much better at damage building and trades (which combined with improved mobility would probably be actually ridiculous. Doc's USmash on a runspeed anywhere near decent would be pants on head dumb.)
The best and most creative solutions come in two kinds. Neutral or disadvantage. Doc's neutral is a bit worse than Mario's (not by a whole lot), he still has really good safety and while he lacks mobility for high mixups, his Bair is incredibly safe as of this patch so he has viable fullhop Bair shield mixups and just Bair stuff in general + really good frame data and AC windows. He's a cut below Mario in neutral, but what if he was, perse, better? The best method of improving Doc's neutral would be to make pills a worthwhile projectile (they're decidedly mediocre right now) by giving the move an IASA of 40-43, essentially old pills. This would let him control and create space in the neutral more often and give him more diverse options for defense and approach.
How to buff disadvantage? Well, obviously they could just make his Nair Mario's and call it a day, but the best idea is probably making Dair come out faster and have less ending lag (Probably Frame 6 or 7), just less of a giant commitment. Being able to use Dair more sparingly would let Doc toss out a surprisingly solid hitbox that would help get him out of jams and nasty tricks a hell of a lot better than he can right now. They could also do an easy fix and make his recovery a bit more tolerable without a DJ (mostly just a distance increase on Up+B as Down-B as a move is fine as is for what it's meant to do at this point in the meta).
At this point I think his mobility should stay mostly as it is, he is a very different character LARGELY because of this and he's also not totally unfair because of this as well given how his moveset is now. Rather these suggestions just aim to augment his largest problems and make him more usable, because on a game by game basis he's viable, but he's prone to some really risky situations in areas a lot of other characters aren't.
And there's my essay on Dr. Mario. He's not super inherently flawed, there's not a lot of them, but the ones that are there make him not bad, just largely inconsistent.
How about just making Doc Punch faster? I think a character as strong as Doc having a guarenteed combo into a move that kills at 70% is kinda extreme.1. Slightly more Up Air hit stun. It will improve his combo game, in some matchups he gets punished for doing his signature combo ( dthrow > up air ), and that's just unfair.
2. Dair should auto-cancel doing a short hop, if not, it should have less start up. I barely use this move and it'd be a great pressuring tool in neutral.
3? Dthrow > Fair should be a true combo on every character, I mean, it's a true combo on some characters at very specific % but against characters like Mario or Luigi, doesn't work. ( This is too much but I'd love it )
Those first 2 are the changes he needs to be a great character.
Kirby's dair autocancels and nobody really worries about it that muchJesus christ if his Dair autocanceled it'd be game over. especially if it didnt pop them up as much on the last hit. his dair would be like melee fox. so much combo potential. u would probably even be able to chaingrab a couple times