This is my impression of him as well.
I like the looks of a lot of his frame data and hitboxes, and I get the feeling he'll be fun AF to play, but Ridley is still going to get screwed over by characters like Pikachu (who can push Ridley off the ledge, drag him down with ease, and still recover just fine).
I badly want one of the SSB games to give us a genuine top tier heavyweight, but I just don't know how that's going to happen unless they give that heavyweight a grab > kill confirm AND a reliable combo breaker (since all that weight doesn't mean much if getting hit once usually results in getting comboed for 50% or more).
The problem heavy characters have always had in SSB is that weight doesn't = survivability anywhere near as much as simply
not getting hit does. If Pikachu can deal 100 damage to Ridley in the same amount of time it takes Ridley to deal ~30% back, Pikachu is the more survivable character.
I'm all for heavies getting whatever they need to be viable in SSBU: super armor, heavy armor, whatever. I just don't want to watch another generation of tournament matches dominated by lightweights again.
This match was hype
AF to watch:
https://youtu.be/znyiqOm93bg
It'll be a crying shame if we don't get more of that on a regular basis...