(I meant ignore the childish inuendo at the end of my post, not ignore my entire post. Seriously, I thought that last bit would be a major flamebait.)
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The following are my listing of all the controlls I see on the Rev Nunchaku, and a simple shorthand for them. If a mod likes it, feel free to steal for Page one- It would be nice if we could all understand what we're telling each other.
A button- the big round green one w/ an A on it.
B button- the Trigger
C(v,<,>,or^) is the Control stick on the Nunchaku
D(v,<,>,or^) is the D-pad.
T(^,v,<,>,\,/) is the Revoutionary Tilt sensitivity (pitch, yaw and roll, explained below)
- Pitch(v),(^) is Tilting the controller by bending your wrist up or down.
- Yaw(<),(>) is Tilting the controler by flexing your wrist left or right.
- Roll(\),(/) is Rotating the controller, by twisting your wrist clockwise or counterclockwise.
Z1/Z2
Start/select/home
NES a/b buttons
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Anyway, back on topic, I forgot about boost and break in my last post. If they do go the 1-hand route, then they'll bring back the 64's C-buttons as the D-pad. (I think it was: up boosts, down breaks, left and right are flip and 180) I also think that B should be lasers, w/ A being bombs, but that could be argured either way.
If the go for a full Assault-style gameplay, (and the only serious complaint I've heard about it was that it was too short) you'd need the additional in-plane controlls of landing and possibly Eject/Stand on Arwing. Possibly the NES buttons?
I am, of course, limiting myself to arwing controls- once you get into something else, it's not a flight sim anymore. (although using the Rev controller for the Landmaster's turret might be interesting...)