Brandenpunk1
Smash Cadet
- Joined
- Oct 24, 2006
- Messages
- 42
Great argument, will a few characters dominate the tournaments like they did in melee (Fox, Falco, Marth, shiek) Or will there be a wide range of characters winning tournament's?
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Quoted for the freaking truth.Yoshi
100% of the time
No joke
Hahahaha....hahaha...haha.....ha....Yoshi
100% of the time
No joke
The truth has been spoken.Yoshi
100% of the time
No joke
Gannondorf and Captain Falcon disagree with you.Back to topic, with the lack of L-Canceling, wavedashing, and "floatier" characters, the fast ones can no longer hit a character once, especially heavy ones, and endlessly combo them off the stage without fear of a counter-attack. Shuffl made already good characters insane, and already bad-mediocre characters not much better. The results speak for themselves.
Correct, Even though I won some city tourney's with DK, they finally made him better.There will always be tiers, but it looks like tiers will be a lot less spaced out in Brawl. Here's to using DK on Tourneys.
I second this postQuoted for the freaking truth.
Alright, this isn't melee lol. Seriously though, the fast characters will have their moments but speed isn't everything. If MK, Zamus and Wolf were in melee, this could be the case.I'm gonna take the less traveled route and actually come up with an answer based on what I've seen in videos and tournaments on youtube thus far. Yeah yeah, "its too early to tell!!" and "the game's more balanced now!!", but where's the fun in that? The point of a forum is to debate possibilities, and with this in mind, I present to you my list of possible dominating characters in tourneys:
FOX/FALCO/SHEIK/MARTH
As long as they're still in the game and remain relatively unchanged, they'll still dominate the tournaments. The people who used them in melee tourneys can only get better.
WOLF
In my opinion the best out of the three space animals. Factor out the horrible recovery and you have a great character, capable of the attacking speed and combo goodness of Fox and the power of Captain Falcon.
METAKNIGHT
Forget that he has little to no killing moves. He's a combo master, and the faster users who loved being Fox/Falco/etc. will find great ways to whittle down their opponents with him. He's also got an incredible recovery.
ZERO SUIT SAMUS
Expect heavy stun spammers and whip crackers. Zamus is relatively fast and has a lot of combo potential and the ability to stun, making her very appealing to users.
Then that's possible with melee!The larger the middle tier, the more balanced the game. It's like economics, the larger the middle class, the better the economy. In an ideal game, there'd be three tiers, with maybe 21 in the middle tier, 10 in high, and 8 in low. With only three tiers, there wouldn't be as large a gap between them, the difference between the best character and the worst character would be like comparing Sheik and Pikachu, rather than Fox and Mewtwo.
I second THIS post...I second this post
Yeah I agree that Brawl will be better. Hopefully perfectI seriously doubt there will be as large a gap in Brawl between the innately good and those who are lackluster. (Compared to SB64/Melee)
Sans Yoshi and possibly Olimar. Who knows? Maybe the potential is there to be half decent. No DJC and Olimar's recovery will make it an uphill battle, though.
Um...Yoshis lack of DJC gives him the ability to chase off the stage, combo with less limits and he hasn't lost much of the pausing for a moment factor that made it effective. He'll do just fine, better than fine really. And Olimar still has a recovery that can almost match Bowsers lol But Olimar can rack up damage like ten of the cute giants
Back to topic, with the lack of L-Canceling, wavedashing, and "floatier" characters, the fast ones can no longer hit a character once, especially heavy ones, and endlessly combo them off the stage without fear of a counter-attack. Shuffl made already good characters insane, and already bad-mediocre characters not much better. The results speak for themselves.
Now that pretty much every character has SOME lag time with MOST of their moves and no SHUFFLING around it, a select group won't be able to spam/string non-stop attacks. Since this huge advantage over the rest of the cast is gone, and unless some unknown lag-reducing technique is discovered, the game looks to be one of the more balanced multiplayer ones I've seen in a long while. (Not perfect)