• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Wolf is way overpowered

Cpt.FalconFox

Smash Apprentice
Joined
Nov 25, 2005
Messages
199
Location
Waldorf MD
What are you talking about? He's the text book definition of an SSBB clone. They all have somewhat different A moves in this one.
yup yup i agree their moves look different but its the same **** thing, but they shoulda atleast gave wolf "fire" b-up recovery, they could have made his fire purple or something, his b-side is useless and if u dare use it near the edge of a stage your foolish, is up b is actually pretty good if u can get the last kick in, but all in all he is a fox clone as is falco
 

Bocks

Smash Apprentice
Joined
Nov 12, 2007
Messages
149
yup yup i agree their moves look different but its the same **** thing, but they shoulda atleast gave wolf "fire" b-up recovery, they could have made his fire purple or something, his b-side is useless and if u dare use it near the edge of a stage your foolish, is up b is actually pretty good if u can get the last kick in, but all in all he is a fox clone as is falco
man youre on a roll, his side b is the better recovery for its speed / distance, if your opponent doesnt have time to grab the ledge you sweetspot it, if he does you aim higher than the stage, with brawls DI / floatiness this is hardly a problem, usually my DI bring my jump into range of grabbing the stage after any attack that doesnt kill me, but i space myself from the ledge to predict the edgeguard before determining where to put my side b, ill either cancel it and land on the stage a little past the edge (if they hog) or do a sweet spot non canceled side b, its much better than his up b...
 

Yojimbo

Smash Journeyman
Joined
May 21, 2006
Messages
309
Location
Western Kentucky
I wouldn't use the word overpowered, I would use the term easy to pick up. He's very comparable to Sheik in Melee. If someone knew the right buttons to push, they could tear up people who didn't know how to conquer predictablility. The same can be applied with Wolf. With such a solid standard moveset, he's tough to counter if your opponent can't read into what you're doing.

My Smash buddies call him the n00b cannon. But I still love him; mastering him will be tough.
 

Cpt.FalconFox

Smash Apprentice
Joined
Nov 25, 2005
Messages
199
Location
Waldorf MD
man youre on a roll, his side b is the better recovery for its speed / distance, if your opponent doesnt have time to grab the ledge you sweetspot it, if he does you aim higher than the stage, with brawls DI / floatiness this is hardly a problem, usually my DI bring my jump into range of grabbing the stage after any attack that doesnt kill me, but i space myself from the ledge to predict the edgeguard before determining where to put my side b, ill either cancel it and land on the stage a little past the edge (if they hog) or do a sweet spot non canceled side b, its much better than his up b...
his up b for recovery when your far from the stage is way better even if your falling down and the opponent has the edge you do a up b vertical and hit them, only time i use side b is on the stage when my opponent is jumping, and i think most ppl using wolf pick him to spam the c-stick
 

Corin

Smash Lord
Joined
Apr 26, 2002
Messages
1,172
I don't seem to have much trouble with Wolf's recovery, just try to get in the habit of DI-ing upwards so you can come down right on the edge of the stage. Obviously it won't always work, but you just need to practice with the angles. Also in terms of recovery, you guys should check out the "stage scarring" topic if you haven't already; it's kind of an interesting tech for Wolf players that defends well against edge-guarding.
 

Bocks

Smash Apprentice
Joined
Nov 12, 2007
Messages
149
his up b for recovery when your far from the stage is way better even if your falling down and the opponent has the edge you do a up b vertical and hit them, only time i use side b is on the stage when my opponent is jumping, and i think most ppl using wolf pick him to spam the c-stick
... side B does go further and also hits them if theyre on the edge (wolf is easy to ledge hog either way) + if canceled correctly will land you ON the stage, uh in terms of recovery its better in every way unless your under the stage... its faster, longer, and hits harder but dont take my word for it, just play vs someone who edge hogs
 

Twilightwolf

Smash Cadet
Joined
Dec 20, 2006
Messages
63
Location
Virginia
Really, his weakness in recovery is in the Up+B: He falls straight down...

His side+B is beast (spelled correctly) for returning to the stage, but timing it is hard.

@Cpt.FalconFox, Go practice for... umm... 5 hours, then return to this topic. C'mon really...
i think most ppl using wolf pick him to spam the c-stick
You can't spam the c-stick with Wolf (or anybody for that matter).. Experienced players will shield grab U and Dsmashes and roll backwards for Fsmashes. (stopping Dsmash will be tricky... very little lag either side) When they find your pattern... you're done like a turkey.
 

Thee Incubus

Smash Journeyman
Joined
Dec 29, 2001
Messages
251
Location
usa
I agree that spamming the c-stick will kill most anyone.

Just Fsmash followed by Dsmash and if they keep a distance, fire yer lazor beam(!!!).

The reason I came in here is to see who else thought he was overpowered...

I'm undefeated online except for a buddy that does the exact strategy I mentioned above. My Dedede gets ***** every time.

Wolf's Fsmash+Dsmash are so speedy/powerful(and great range!) I'd say it is quite close to being broken.

I despise Wolf now...
 

Ralucard

Smash Cadet
Joined
Mar 6, 2008
Messages
38
Location
Sweden
Wolf & Wario, my two mains. He's just awesome if you're good to see your oponents style and always mix your attack =P
 

AstralStar

Smash Rookie
Joined
Sep 1, 2007
Messages
1
Location
Southern California
I agree that spamming the c-stick will kill most anyone.

Just Fsmash followed by Dsmash and if they keep a distance, fire yer lazor beam(!!!).

The reason I came in here is to see who else thought he was overpowered...

I'm undefeated online except for a buddy that does the exact strategy I mentioned above. My Dedede gets ***** every time.

Wolf's Fsmash+Dsmash are so speedy/powerful(and great range!) I'd say it is quite close to being broken.

I despise Wolf now...
ya, I agree with all of that...Wolf imo is close to being or is Overpowered. All you really have to do with him is stand back and spam shots, when someone gets close use FS/DS and role to the other side and spam shots again(soo annoying!)... Thats what most of the wolf players I see online do..and they end up winning most of the time. His FS comes out really fast and it has a long range. His DS comes out really fast and has like hardly any deley. He is also on the heavy side...so it could be hard to KO him.

What is his Weakness? some people say his recovery...but it isnt that bad..some chars have worse reovers. He might not be as fast as fox, but his speed is decent enough.
 

J0K3R

Smash Journeyman
Joined
Mar 16, 2008
Messages
210
Location
New York.
... side B does go further and also hits them if theyre on the edge (wolf is easy to ledge hog either way) + if canceled correctly will land you ON the stage, uh in terms of recovery its better in every way unless your under the stage... its faster, longer, and hits harder but dont take my word for it, just play vs someone who edge hogs
Yea, you can tech sibe-b to fast fall by pressing b after initiation, more useful than up-b recovery in most cases.
 

//5M45H\\

Smash Rookie
Joined
Mar 23, 2008
Messages
6
Ok lemme say what I think about Wolf...IMO, he is not overpowered BECAUSE:
1. He has a slow running speed and a higher cooldown than many characters (cooldown is the time inbetween attacks)
2. His attacks are actually not all that strong, sure they send people flying and make them potential targets for massive juggling, but honestly, his only smash that can truly send people to their death at moderately low percentages is his A^
3. His laser is almost unbearably slow...atleast 5-6 times slower than Fox's laser. Yes it does more damage and has an attack-cancelling effect, but how often do you get to rear back and lay out 30% on someone with the laser? This is my point, in that it's so slow, you don't have enough time to deal a great amount of damage.
4. He is hard to master, because his B down takes some time to get down with your reflexes and everything to block an oncoming attack, and also because of the fact that his attacks aren't just self-explanatory. His A<- -> shoots off to the side, slightly injuring your foe but it is a difference from the other characters' moves. His B<- -> also shoots upwards, easily killing those who are unfamiliar with it and missing the target. His B^ can also sometimes shoot you wrong, barely missing your target, making you die in a stupid way. His A down requires very close proximity to your opponent, and finally, his ^A (not A^) requires very close proximity and requires you to face the correct direction unlike his A^.
5. He is not very tough, so he'll go flyin' away pretty easily without much percentage.

What everyone isn't realizing is that he's ONLY as fast as you imagine him IN THE AIR. Because after all, he is an AERIAL character. Those characters are supposed to be faster and better in the air. On the ground, he is average at best because of his attack speed, which also limits some of his air abilities like his spike which is hard to land and is a very slow attack.

So there's my analysis of Wolf :)
 
Top Bottom