Ok lemme say what I think about Wolf...IMO, he is not overpowered BECAUSE:
1. He has a slow running speed and a higher cooldown than many characters (cooldown is the time inbetween attacks)
2. His attacks are actually not all that strong, sure they send people flying and make them potential targets for massive juggling, but honestly, his only smash that can truly send people to their death at moderately low percentages is his A^
3. His laser is almost unbearably slow...atleast 5-6 times slower than Fox's laser. Yes it does more damage and has an attack-cancelling effect, but how often do you get to rear back and lay out 30% on someone with the laser? This is my point, in that it's so slow, you don't have enough time to deal a great amount of damage.
4. He is hard to master, because his B down takes some time to get down with your reflexes and everything to block an oncoming attack, and also because of the fact that his attacks aren't just self-explanatory. His A<- -> shoots off to the side, slightly injuring your foe but it is a difference from the other characters' moves. His B<- -> also shoots upwards, easily killing those who are unfamiliar with it and missing the target. His B^ can also sometimes shoot you wrong, barely missing your target, making you die in a stupid way. His A down requires very close proximity to your opponent, and finally, his ^A (not A^) requires very close proximity and requires you to face the correct direction unlike his A^.
5. He is not very tough, so he'll go flyin' away pretty easily without much percentage.
What everyone isn't realizing is that he's ONLY as fast as you imagine him IN THE AIR. Because after all, he is an AERIAL character. Those characters are supposed to be faster and better in the air. On the ground, he is average at best because of his attack speed, which also limits some of his air abilities like his spike which is hard to land and is a very slow attack.
So there's my analysis of Wolf
