Wrong. Played way to many Zeldas (and good ones) to agree with something like this.
Upclose Zelda does not kill her air game by much. I doubt you would din fire in my face. And what would Zelda do mostly? Upsmash. I bait that attack then clap her with a f-air. Her next option would be Nair. which I just wait for or interupt with a turnip. A good air game does well against Zelda. Peach just cant rush it. and when Peach is in the air, its all about baiting her smash attacks, then she is left a sitting duck.
Yeah, Peach air game is good :/ Bad for Zelda, for combos by Peach's Dair shield and Up-smash out of your shield and Peach is trapped in hit lag ^_^
You're forgeting about Uair :D
Zelda ground game is not better. What aprroaches she was on the Ground. all she has is Din's fires. Peach is a good fighter on the ground. And her glide tosses is great. If Zelda wants to use Dins fire or spam it, I can just glide toss to get to you. It ***** din's fire. Peachs instant float also adds to her ground game. and great for spacing. I can FC>Back air, FC>Nair. Glide toss > w/e I want. even her pillar. These are all great things about her on the ground. Glide toss to Mess up Zelda and follow it up with something good.
Zelda can sort of harass Peach with Din's Fire ^_^
Zelda's jab outranges and outspeeds any ground level or SH float level aerial except for nair that comes out very fast ^_^
Shield an incoming Glide Toss and punish unless the Peach cancels with jab, then shield-grab
Din's outprioritazes most turnips and covers Zelda herself, the ones that doesn't disappear are the dot and old ones
Spacing it's a yes when going backwards
Shield or Dodge to mess up Peach and follow it up :D
And Peach is one of the best edgeguarders in this game. Zelda is not hard to edgeguard. If she tries to dins fire while returning, evade it and free hit for me. Turnips can get her good, and if she tries to land an up-B near me, I shield it then attack out my shield.
I know ^_^
A predictable Zelda is easy to edgeguard :/
Din's on returning is effective and dangerous at the same time :o
Farore's has very strong priority when almost disappearing, its priority goes up and up until she becomes invincible and teleports, you could only gimp her on start-up animation (unlikely but possible and effective since most Zeldas teleport from far away)
Up-B is also a mindgaming tool, you're gonna get hit if not careful, BUT it can be easily punished so :/
With Peach Zelda is all about baiting those Fsmash and Upsmashes. Since Zelda's rely on that for kills. Bait the moves and its done. Peach has many approaches. And good ones Zeldas are not that great. Peach can also edgeguard the hell out of you and even Zeldas Up-B can cost you.
With Zelda Peach is all about landing Lightning kicks on Peach and killing her at 60% :3 (Not so difficult due to Peach's head size XD) Bait Dairs to punish, make her float at ground level to d-tilt lock and Dairing her to kill her at 0% with her not so good Parasol, although very good :D U-tilt kills at 80-90%, Uair kills from 50-??? (low ceiling and 70% normal one), Her grab starts killing Peach at 80% F-tilt with good DI until 120% D-smash close to the edges 110% Zelda has a lot of other moves to kill, F-smash and U-smash are damage rackers and can be used to kill at 150% when decayed
It's true Peach can edgeguard Zelda well, but not greatly.
Match up is ether ever or In Peach's Favor. Peach is a creative and mindgame type of character that can do so much. despite her nerfs, she is a solid character. and people who dont know this character fully are always in for a surprise.[
I myself use Peach T_T she's my secondary ^_^ Princess are <3 lol
And if you read my post before i already stated that the match-up was in Peach's favor (but i'm more inclined to think neutral :/ Oh well)