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Because people will listen. He has a huge following and the more people talk about/watch/share his stuff, the more money he makes.I think Chrom is great but I have no idea why ZeRo would make a tier list when the game hasn't even been out for 2 weeks.
Objectively:I also resent this list. It uses Female Robin.
Which WiiFit Trainer Should I play?Objectively:
M!Robin>F!Robin
F!Corrin>M!Corrin
F!Inkling>M!Inkling
Olimar>Alph
I can generally get behind this. Inklings are about the same to me though.Objectively:
M!Robin>F!Robin
F!Corrin>M!Corrin
F!Inkling>M!Inkling
Olimar>Alph
both are valid, prefer male thoughWhich WiiFit Trainer Should I play?
Some people still think that a character having a bad recovery means all they have to do is "just gimp him", completely forgetting they have to win the neutral first and put the opponent into a disadvantage state.I told you all he was gonna be crazy. I literally told you all so. Him having the same speed as Roy and frame data but with Lucina's sword functions already made him better on paper. But noooooooo.. people denied cause... hE cAn'T rEcOvEr.Now look at them.
Also, Inkling being the best I agree with. I absolutely HATE fighting them.
imagine dying at 70 to a bull**** lucky f-smash that just barely grazed youImagine getting gimped by double forward air
This post was made by Ness gang
I'd have no problem fighting the Inklings if their animations were made more obvious.I told you all he was gonna be crazy. I literally told you all so. Him having the same speed as Roy and frame data but with Lucina's sword functions already made him better on paper. But noooooooo.. people denied cause... hE cAn'T rEcOvEr.Now look at them.
Also, Inkling being the best I agree with. I absolutely HATE fighting them.
I just wish the roller didn't bury. The main change I would really make to them. Other than that, I recommend caution this early on.I'd have no problem fighting the Inklings if their animations were made more obvious.
I struggle knowing whether they are rolling or dashing.
Also, good look spotting them in vibrantly coloured stages.
Windy Hill with Green Inkling/ Retro F-Zero FD or Battlefield against Yellow Inkling. They essentially disappear when they dash.
I could live with the roller if it didn't come out as quickly as it does, or if it was weaker the less ink you have (don't know if that's a thing already)I just wish the roller didn't bury. The main change I would really make to them. Other than that, I recommend caution this early on.
It gets stopped by shield and does not cross up, but Inkling can jump out of it faster than you can shield grab so you have to use an OoS option. I'm of the opinion that bury moves in general have too much reward for what risk you take using them, and I don't know why they removed the knockback reduction that Smash 4 inflicted when buried.I could live with the roller if it didn't come out as quickly as it does, or if it was weaker the less ink you have (don't know if that's a thing already)
EDIT: does the roller also ignore shield?
I think you're buried for way too long in Ultimate, and the options out of burying are too easily accessible. I mean, the fact that K. Rool can do it with a grab and act immediately after it with a kill move is crazy. Inklings is too mobile and easy to move in/out of, and Donkey Kongs has super armour, so it's harder to punish an attempt.It gets stopped by shield and does not cross up, but Inkling can jump out of it faster than you can shield grab so you have to use an OoS option. I'm of the opinion that bury moves in general have too much reward for what risk you take using them, and I don't know why they removed the knockback reduction that Smash 4 inflicted when buried.
I'm just finding it a tad strange that people like Zero and Leffen continue to call Roy's sourspots a big reason he's worse than Chrom, but in Smash 4 one of the arguments people made for Marth being better than Lucina was that his sourspots gave him two different potential rewards he could use for combos, and Roy could very well be capable of confirming sourspots into kill moves.
I'm not entirely sure, other than rapidly rolling the stick and mashing A.Yeah, I think Chrom will definitely phase out once we start getting three or four of them in top 8 lol.
Also ditto on the bury. Is there a good way to mash out of it, because I played a K.Rool yesterday who buried me with down throw and he read my jump afterward and killed me off it. Thankfully I haven't played any Inklings that are that aware (yet)
It does not ignore shields.I think you're buried for way too long in Ultimate, and the options out of burying are too easily accessible. I mean, the fact that K. Rool can do it with a grab and act immediately after it with a kill move is crazy. Inklings is too mobile and easy to move in/out of, and Donkey Kongs has super armour, so it's harder to punish an attempt.
The only reason that I would currently rate Chrom and Lucina above their counterparts is ease of use, and I suspect that's why most people are gravitating towards them. Given time and practice, that opinion will most likely change - we're barely 2 weeks into Ultimate.
That is because Roy's sourspots are unfortunately at the tip of the sword, opposite of Marth. Competitive play, no matter what character you're using, revolves around spacing and safety, which is why Marth benefits comes back in dividends. Roy's mechanic is counter productive to what is needed to succeed in very high levels.I'm just finding it a tad strange that people like Zero and Leffen continue to call Roy's sourspots a big reason he's worse than Chrom, but in Smash 4 one of the arguments people made for Marth being better than Lucina was that his sourspots gave him two different potential rewards he could use for combos, and Roy could very well be capable of confirming sourspots into kill moves.
That's probably why Roy is doing so well in Ultimate initially, since shields are weaker and allow more rewards for closer challenges. Like you said though, spacing is key either way and that's where Chrom succeeds over Roy - he can attack from a safer distance and deal more damage while doing so.That is because Roy's sourspots are unfortunately at the tip of the sword, opposite of Marth. Competitive play, no matter what character you're using, revolves around spacing and safety, which is why Marth benefits comes back in dividends. Roy's mechanic is counter productive to what is needed to succeed in very high levels.
Basically, if you are playing correctly and spacing well Marth gets better, while having good spacing makes Roy worse. He has a sword but you gotta play him as a non-swordie and that's not good.
If you can land combos reliably and get better rewards with Roy than Chrom, then it wouldn't matter if you didn't land every sweetspot. I think it's just that on paper the average player, or a majority of players, are going to have more success initially with Chrom because the learning curve isn't as steep.While yes, that much has oft been said, the distinction matters less if Roy is theoretically able to convert sour hits into combos, which may or may not include sweetspot hits, does it not? And the comparison was Roy vs. Chrom anyhow, who certainly possesses some pretty frightening power as reward for his spacing, but not having the option to land sourspots may also make it harder to land combos at ranges where Roy can land a limp noodle and follow up with something meatier.
All theoretical, of course.
I'm personally of the mindset that it's too early to tell. The tier list will absolutely change, whether it's through inevitable patches or simply just having the game for more than 2 weeks.I hope he changes his mind about some of the choices. Some of the characters in mid tiers deserve to be placed higher
Yeah I think you're right, it is a little early but we will see I guessI'm personally of the mindset that it's too early to tell. The tier list will absolutely change, whether it's through inevitable patches or simply just having the game for more than 2 weeks.
For example, I initially though K. Rool was broken, but that's just because I haven't fought a character like that in any Smash game before. After a weeks practice, I can say he's irritating, but manageable.
All that being said, I am surprised he has rated Wii Fit and Wolf as Mid tier - well, each to their own.Yeah I think you're right, it is a little early but we will see I guess
All that being said, I am surprised he has rated Wii Fit and Wolf as Mid tier - well, each to their own.
I've seen some insane stuff with those 2 characters - I guess a lot of characters are classed as mid tier because they require a lot more input than some of the higher tiers.
I personally like Shofu's Wolf - and his advice for being a top tier Wolf player.Tiers are weird in the sense in that some people will factor in character execution along with their tools. I think Wolf is definitely high tier, or at the very least upper mid.
You speak as if there's any other kind of Robin.I also resent this list. It uses Female Robin.
Except with a shorter sword, no lingering hitboxes, no projectile, no aerial that covers literally all around him quickly, and arguably worse gimping ability.I wasn’t sure how I felt about it at first, but the more I play Roy and Chrom, the more I’m beginning to understand why Chrom is considered better. Between the amazing ground mobility, powerful attacks, and Aethercide jank, Chrom is pretty much Smash 4 Cloud without Limit.