DeliciousCake
Smash Lord
Personally, I wouldn't risk using my Dair as an edge-guard, but all the more power to you for being able to pull it off successfully.
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I wouldn't call it a huge flaw. More like a minor problem.After reading the original post about flip-jumping I tried to do it a few times, and I've learned about a huge flaw. If you the level you're playing on has an extended edge (ie. Pokemon Stadium 1) you'll end up flipping UNDER the stage, which puts you in a bad situation.
I was in training mode with ZSS and decided to test this before I left, and I couldn't find a real sweetspot the forward smash at all. I tried at every possible distance I could.7. Forward-smash - There actually is a sweetspot on it. If you pause the game (or just pay close attention) you'll notice the curve of the whip farthest away from ZSS. The sweetspot is on the outer edge of it, and generally has the highest knockback of any other part of the move. The reason it isn't noticed is because spacing it is nearly impossible and you'll normally end up hitting your opponent with a more inner part of the whip. On heavier characters, the F-smash can't kill until upwards of 160% if you don't land the sweetspot.
Yea it works with toon link and requires alot of timing. Basically you recover b4 you actually leave horizontally. Useful? Definitely. Basically recover from stun and do side B while you flying and hang on ledge.I don't know how old this is, but it seems like something ZSS could use to her advantage more so than most other characters.
http://smashboards.com/showthread.php?t=159492
Side-b for when you are sent flying horizontally, and up-b when you are sent downward. I haven't seen any evidence it would work with special attack based recoveries aside from one post claiming it, but considering it's value it's definitely worth looking into and could become a very useful technique for staying alive longer.
Hmm too bad but alot of people switching people. Like I can't decide my secondary main and flipping on the moments notice. This girl is my type of style of play so I am sticking with her. DDD is pretty good too. Hope the best of luck to you.Okay guys, no doubt you have noticed how overdue the update is. I am sad to say that I am no longer maining Zamus, she is now my secondary after DeDeDe. I am still playing her however, and will still be checking here periodically, but not as much as I used to. I hate to leave my guide unfinished though, so I will be making one final update before I go. Probably sometime at either the end of this week, or beginning of next. Anything you want me to include, please let me know before then.
It's like an 1/8 circle with the control stick. You have to tilt down and then tilt slightly in the direction you want to go while pressing b. Tilting too far will result in a side b, so just experiment with how far you can tilt it before it turns to a side b. Normally, she just jumps in the direction she's faceing.Can somone please give more detailed directions about how to control the way Zamus jumps on the down-B third jump? It seems random to me so I know I am not doing something right.
I am using the Wii Remote/Numchuck setup. Thanks!
You press down+B, then quickly slide the control stick (on the nunchuck for you), to the direction you want. It works for me 100% of the time. Also, if you hold a direction when pressing any attack/grab button during the down+B, you can direct which way you face for the kick, as well. The default kick direction is in the opposite direction of the way you jumped (so if you jump left, you kick right if you're spamming down+B repeatedly).Can somone please give more detailed directions about how to control the way Zamus jumps on the down-B third jump? It seems random to me so I know I am not doing something right.
I am using the Wii Remote/Numchuck setup. Thanks!
Even if that's true it wouldn't really matter as the reason why Zamus punch combo sucks is because you can't get in the third hit.I've read that Zamus' jab combo is worthless (either in this thread or something linked from this thread), but I think I might have found a use for it. I haven't tested this, but last night, I managed to get the full jab combo on my opponent (granted, it was a computer). From the jab combo, I sweet-spotted a side-B, which resulted in a KO. Now, it obviously needs testing, but I think that her third attack in the jab combo has a knockback that's very friendly with the side-B.
What if they're DSmashed first? Her jab doesn't knock them "out" of that stun at high %, right? If nothing else, even really good people are still people; perhaps if you use it sparingly, you can catch them unawares with it? Since you can come out of a dashA with it too, perhaps some mindgames could help set that up?Even if that's true it wouldn't really matter as the reason why Zamus punch combo sucks is because you can't get in the third hit.
Hey, you're from Charlottesville. I'm like, half an hour's drive from you. 81 south to 64 east. I'd definitely be up for getting my butt kicked, lawl.Edit: on another note I notice your from VA, which means we should defiantly have some friendlies dittos as I kind of have no Zamus practice to speak of.
Actually the A-A-A combo can hit people out of the Dsmash but if you stop it right before the final hit it wont.What if they're DSmashed first? Her jab doesn't knock them "out" of that stun at high %, right? If nothing else, even really good people are still people; perhaps if you use it sparingly, you can catch them unawares with it? Since you can come out of a dashA with it too, perhaps some mindgames could help set that up?
Hey, you're from Charlottesville. I'm like, half an hour's drive from you. 81 south to 64 east. I'd definitely be up for getting my butt kicked, lawl.
lol i noticed that. it IS the same person though...Aaaand, in your final note about her weight, you wrote Samus instead of Zamus.![]()