M@v
Subarashii!
If Brawl Zelda had hitstun she'd be a LOT better. That's the only reason melee zelda is a better character than brawl zelda. She may be even worse moveset wise, but she had hitstun to make combos.
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I am personally still holding in some hope that some of the changes we're asking will get put in. Maybe now that more people (developers) are working on balance, that they'll look over things a little better.BJ if you're gonna do that, can I suggest a few very obvious things:
If they are sticking with her slower-than-normal jab that seriously does 6% (which is 8-10 frames slower than other standard jabs), they better make it combo into something, or at the very least increase the damage or even just the shield damage...
I'm pretty sure this has already been talked about, and ideas have come up. Such as either making its startup quicker, and/or improving the followup potential.
If they're sticking with escapable smashes, that's fine But my god... give her a followup to the opponent's DI! No one deserves a second chance when hit by a move that's around 16 frames long. We've already seen pika pop out of Fsmash a number of times and kirby slide out of Usmash...
They're sticking with multi-hits, and I'm glad. The easy problem solver is to just fin tune the multi-hits' angles and KBs, and reduce the SDI multipliers. (If SDI ends up being in SSB4.) This has also already been put on the list.
If they're keeping her slower-than-normal grab (which isn't even a tether and twice as slow as other standard grabs), give her a kill throw, or some reward for landing the grab. It seems they're addressing this tho...
You're right, it SEEMS to already be getting attention by the developers. Alongside this, it's possible Bthrow might already be buffed to KO better, and Dthrow has a higher, more combo friendly anlge. So It SEEMS that grab will be a viable move for Zelda.
If they're considerably nerfing the outer circle of din's fire, make the whole thing transcendent so the opponent respects it (unlike brawl where 100% of the cast could aerial it AND her for free damage, making it nearly useless in 1v1...)
This, I myself adressed, and it (and MANY other positive changes. Including the obvious no freefall.) has already been put on the suggestions list.
If they're gonna make her sweetspots difficult to land again, give her some sort of longevity to be able to land them in tandem with the amount of damage the opponent is going to be giving her (heavier weight would do the trick here...), otherwise she'll just be an unrealistically rewarding character that dies at 90 again... whereas, say... 20% more survival could give her just a little more time to land that kick (not a good buff but it's something, right?)
I actually was gonna suggest they make Kicks similar to P:M's hit-box system. I think it's a great design, and keeps the heel sweetspot, too.
Finally... wtf have they done to dtilt and usmash and utilt? I've heard dtilt doesn't even combo anymore and Usmash has no side hitbox... If they're going to keep her slow & light half-character self in Brawl, she needs even BEEFIER hitboxes to catch the amount of faster characters in this game, not nerfed ones. She could be like the hitbox variation of a grappler (seeing as she's always on the approach). You only need to look at character rolls in this game to see how hard she's going to be catching people if they decide to run away from her. It's a good thing projectiles appear nerfed tho...
*Sigh* No one seems to get Utilt and Dtilt's changes... -_- They ARE different, yes, and I will admit Dtilt is now unable to lock like it did in Brawl, but Utilt IS NOT NERFED OVERALL! No one seems to get it until I tell them that it's now a combo move. It combos into itself, and multiple other attacks now. It's also incredibly fast. Dtilt appears to now only hit up which means that maybe it coul be used easier as a combo starter. IDK, though on this one.
(Also, the damage nerfs to Dtilt and Utlit may seem unfair, but take into account EVERY character is getting damage nerfs across the board. Aside from those TWO moves, Zelda was hit a lot less hard by these nerfs.)
Besides it was doing a bad job being the worse but fresh version of Usmash. Now she has a combo move that's fast, and a KO move that's... Slower I guess. (Usmash still has side hit-boxes. IDK who told you otherwise. It's true though the move has very slightly less range. Alongside that, it appears to have a new IASA that makes it faster.)
I doubt they'll listen but I hope they address a few things
^ Hopefully not. Actually.#ForeverBottomTier
My post posted like 2 hours AFTER the time I actually posted this...^ Hopefully not. Actually.
Well, you can still lose and be mid-tier. I wouldn't mind her just being semi-viable. ' . 'But what about that feeling you get when beating somebody with Zelda? Doesn't happen all the time but hell it feels awesome.
and here's some more.
I wish I can see for myself what tourney experience is like. Beating friends is not enough. Haha. But I'd love to actually fight some real skilled players (probably would lose miserably too) and learn from that. ^^There's not as much room for improvement if you win all the time. I do feel like I'm getting better bit by bit Now if only somebody pushed some P:M motivation to me.
Maybe they'll give Zelda hers as wellLink confirmed to have Skyward Sword outfit.
1:05"Queen" Zelda as shown in new footage of Hyrule Warriors! Damn! She looks so amazing! *w*
If only she had this much strength in her Smash carnations. XD
https://www.youtube.com/watch?v=QKxp7nrFDD8
Another way edge hogging could work is if freefalling opponents can't trump ledge grabs and only characters capable of free movement can.Agreed.
Although, I wonder, is it still possible to ledge hog if you grab the edge at just the right time before the opponent? Like, using invincibility frames (perfectly timed) to possibly not be bopped off the ledge by the other person. If so, then ledge hogging would still be in, but you'd just need to be more precise. Which sounds like a good mix IMO.
Yes. It appears that Zelda will "No-poof, Auto-Snap" a ledge if she's in range of it and angles towards it. (I'm not sure though if she can grab ledges during startup, like Melee though.)Did someone report Farore's Wind being able to "auto-snap" onto the ledge if Zelda is close enough to it or something like that? I think this will at least make her ledge game stronger. Hey, if your aerial game is bad, and your ground game isn't pretty either, at leeeast we got something to work with. X3
...But Fujin's spirit remains. Look the removal of Fujin's presence caused BJN39's posts to come together: to double post! Fujin did that all the time!Lol it has been completely removed...