CupofT
Smash Cadet
Global Changes:
- DI is back. VI is out
(http://smashboards.com/threads/dawn-of-a-new-day-vectoring-mostly-removed-in-patch-1-0-4.378709/)
Standard move fixes:
- Side-b works better now; the first hit doesn't launch directly into the sweet-spot in earlier versions. Also recovers faster due to more interruptable frames.
- Forward Smash connects better and is easier to sweetspot, working better on Greninja among others. It is a little safer on block now.
- Neutral air has a different subtly knockback angle now which makes some old combos not work but enables some new (better) ones.
- Down Smash is safer on block, enough that you can jab before the opponent can drop their shield
- Up-B connects better from down throw now (in the air).
- Down throw knockback is different; it starts lower, and instead instead of growing to eventually become more vertical, they are now launched at a set distance in front Zero Suit and the growth is vertical from that set point. I don't know how to explain this in technical terms, but opponents are no longer at a very vertical point from Zero Suit at high % after down throw.
- Zair recovery tether distance reduced when above the stage or too far below the stage. When she is lateral with the stage it is the same.
- Airdodge landing lag increased to 22f of lag from 15
- Paralyzer Shot's uncharged shot has a few more frames of recovery. Full charge is unaffected.
- Fully charged lasers no longer slightly launch opponents
Customs:
- Blast Shot and Spreading Shot can now be released before being charged fully.
- Spreading Shot now lasts long enough for ZSS to get a follow-up
- Whip Lash got the same buff as normal side-b, it is interruptable from an earlier point
- Impact Kick now properly absorbs the target so that the final hit connects properly
- Lateral Kick now allows ZSS full aerial movement during special fall
- Low Flip travels faster across the field
Stolen from: http://smashboards.com/threads/3ds-community-patch-notes-v1-0-4-engine-changes-to-di.378404/
(may contain slightly repeated changes)
USMASH
HITS ON : Frame 9 ⇒ Frame 11
PARALYZER
ENDING LAG : Increased
SPREADING SHOT
ENDING LAG : Reduced
- DI is back. VI is out
(http://smashboards.com/threads/dawn-of-a-new-day-vectoring-mostly-removed-in-patch-1-0-4.378709/)
Standard move fixes:
- Side-b works better now; the first hit doesn't launch directly into the sweet-spot in earlier versions. Also recovers faster due to more interruptable frames.
- Forward Smash connects better and is easier to sweetspot, working better on Greninja among others. It is a little safer on block now.
- Neutral air has a different subtly knockback angle now which makes some old combos not work but enables some new (better) ones.
- Down Smash is safer on block, enough that you can jab before the opponent can drop their shield
- Up-B connects better from down throw now (in the air).
- Down throw knockback is different; it starts lower, and instead instead of growing to eventually become more vertical, they are now launched at a set distance in front Zero Suit and the growth is vertical from that set point. I don't know how to explain this in technical terms, but opponents are no longer at a very vertical point from Zero Suit at high % after down throw.
- Zair recovery tether distance reduced when above the stage or too far below the stage. When she is lateral with the stage it is the same.
- Airdodge landing lag increased to 22f of lag from 15
- Paralyzer Shot's uncharged shot has a few more frames of recovery. Full charge is unaffected.
- Fully charged lasers no longer slightly launch opponents
Customs:
- Blast Shot and Spreading Shot can now be released before being charged fully.
- Spreading Shot now lasts long enough for ZSS to get a follow-up
- Whip Lash got the same buff as normal side-b, it is interruptable from an earlier point
- Impact Kick now properly absorbs the target so that the final hit connects properly
- Lateral Kick now allows ZSS full aerial movement during special fall
- Low Flip travels faster across the field
Stolen from: http://smashboards.com/threads/3ds-community-patch-notes-v1-0-4-engine-changes-to-di.378404/
(may contain slightly repeated changes)
USMASH
HITS ON : Frame 9 ⇒ Frame 11
PARALYZER
ENDING LAG : Increased
SPREADING SHOT
ENDING LAG : Reduced
Last edited: