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Recent content by Nintymat

  1. Nintymat

    Smash Wii U Does anyone know a way to stop progress data being shared between profiles on WiiU?

    Me and my brother share a WiiU, and we've noticed, progress data is shared between our accounts. We'd both like separate data files so we can both unlock everything on our own, is there a way to do this? I see in the data menu there is <Profile1 data> <Profile2 data> and <Smash Bros Update...
  2. Nintymat

    Smooth lander badge now easier to get.

    Excuse my ignorance because I havent touched equipment at all yet, but I thought the problem with smooth lander was that the RNG stat increases/decreases would be too hard to balance out to give everyone a fair fight. If it UNIVERSALLY gives +35 Attack -36 Defense what is the problem? Everyone...
  3. Nintymat

    I think we should consider reevaluating competitive Smash back to its roots.

    I'm sorry, but absolutely ****ing not. We don't need to force ourselves to use bad stages for the sake of stage variety, even if we end up using only battlefield for every single Smash 4 game ever. Walk-offs are stupid for competitive play, promote camping, and should be avoided. Same with...
  4. Nintymat

    Captain Falcon's Combos and Approach

    Cool thread, cool data. Something i'm wondering because I don't have the capacity to test it right now is, is down-throw into Knee ever a true combo on any characters at any percent? By 'true combo' im thinking the hitstun is too much for the opponent to act out of, i'm not thinking about what...
  5. Nintymat

    Smash 3DS NA 3DS Demo code thread! Share the wealth! Support your fellow smasher!

    UK Club Members can't get platinum rewards, so they can't meet the criteria..
  6. Nintymat

    Smash 4 Social Thread 3.0

    Fine w/e, it just irked me that the original post had 'artists' in quotation marks as if Nickleback or Avril are in some way not as legitimate as other music artists simply because they 'suck'. Music is subjective and no matter what your tastes are 2Chainz is as legitimate of a music artist as...
  7. Nintymat

    Smash 4 Social Thread 3.0

    Implying they aren't artists simply because you don't like them. Go back to /mu/.
  8. Nintymat

    Pivoting and Its Implications

    Wouldn't go so far. It's interesting and allows you to mix up your attacks, but it doesn't fundamentally change the way you move around/move in/move away. It's a new technique at the end of a dash, but you still have to dash to use it. And dash's are really weak against a defensive mindset...
  9. Nintymat

    Sakurai's recent article on competitive play got translated

    Unfortunately, there doesn't seem quite enough to carter to the hardcore. No need for wavedashing and l-cancelling but that game needs a bit more something. I think that's what a lot of people are holding out for.
  10. Nintymat

    Sakurai's recent article on competitive play got translated

    I don't think you play anything competitively. Let's see all your melee combo's then? I'm sure you know how to get max damage in every situation with any character on the roster. Combo's make a game competitive because not only do they add depth, they look good, and that attracts viewers. Not...
  11. Nintymat

    Sakurai's recent article on competitive play got translated

    #1 Why would he give a damn about the game being played in tournaments? Why would he care about Melee being a difficult game to get into competitively, when he's gone on record saying he doesn't want the game to be played like that. #2 " I mean, understanding positioning, defense, when to apply...
  12. Nintymat

    Sakurai's recent article on competitive play got translated

    But what's the point of him giving us the option to 'play it our way', when the game itself is designed to only be played one way? What's the point of having a For Glory mode when the game is slow (to make sure it can be played casual) and what's the point in Nintendo hosting tournaments where...
  13. Nintymat

    Sakurai's recent article on competitive play got translated

    But this is what pisses me off about the entire ordeal. Sakurai doesnt want to cater to the 'competitive' scene, yet he gives us options like turning tap to jump on/off in Brawl. In SSB4 he's giving us Wii-U GC controller adapters, 'For Glory' mode, Nintendo hosted tournaments, online...
  14. Nintymat

    Sakurai's recent article on competitive play got translated

    Someone needs to tell Sakurai that Melee was mostly played by casuals and only a tiny % of the install-base used the advanced techniques he put in the game. God damn, I don't know where he gets this mentality the Melee was too complex. It is the Gamecube's best selling game with over 7 million...
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