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psb123
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  • As I’m sure many of us know, google has had an AI Overview for its search engine results for a while now. And unsurprisingly it’s prone to errors due to its use of AI.

    You can collect coins in Mario Kart 8 Deluxe by robbing banks? Yeah…….pretty sure you can’t.
    I've said this before, but I've been slacking off for a good while on actually playing a number of the Mario games available on the Switch.

    Which is something I feel like I might need to rectify with the new Mario Kart on the way. I doubt Mario & Luigi Brothership or the Thousand Year Door remake will really be a part of what I'm about to describe, but games like Mario Bros. Wonder? I think it's a pretty safe bet that there will be a course or 2 from that game, and it might feel a little weird for me to not experience the source game before racing on those courses.

    Mario Odyssey is a game I would say is in that same category, but I've long since beaten that game. Any other Mario games on Switch you think I should be aware of for this kind of thing?
    Casual Reminder that even with the Booster Course Pass in Mario Kart 8 Deluxe, there are still plenty of tracks from past Mario Kart games that are not in Mario Kart 8 in any way that the upcoming Mario Kart could use for Retro Rebuild Tracks.

    1 - Moo Moo Farm (N64)
    2 - Koopa Troopa Beach (N64)
    3 - Frappe Snowland (N64)
    4 - Bowser's Castle (N64)
    5 - DK's Jungle Parkway (N64)
    6 - Mushroom City (GCN)
    7 - Wario Colosseum (GCN)
    8 - Dino Dino Jungle (GCN)
    9 - Rainbow Road (GCN)
    10 - Delfino Square (DS)
    11 - Airship Fortress (DS)
    12 - Toad's Factory (Wii)
    13 - Daisy Hills (3DS)
    14 - Shy Guy Bazaar (3DS)
    15 - Wario Shipyard (3DS)
    16 - Maka Wuhu (3DS)

    That's 16, which is the amount of base game retro rebuild courses that Mario Kart games have always had, and there are more courses to choose from beyond that. Including, but not limited to, the brand new courses introduced in Mario Kart 8.

    So yeah, still plenty of Retro Rebuilds to work with.
    Perkilator
    Perkilator
    Finally, someone gets it! Btw, what do you think of retro lineup? (This naïvely assumes that the next game will launch with 24 nitro courses and 24 retro courses but let me dream dang it)
    Shell CupBanana CupLeaf CupBell CupLightning CupSpiny Cup
    GCN Luigi Circuit​
    SNES Mario Circuit​
    DS Delfino Square​
    8DX Super Bell Subway​
    N64 Wario Stadium​
    8DX Squeaky Clean Sprint​
    N64 Koopa Troopa Beach​
    Tour Warp Pipe Canyon​
    Wii Dry Dry Ruins​
    SNES Vanilla Lake​
    GCN Wario Colosseum​
    DS Airship Fortress​
    3DS Shy Guy Bazaar​
    N64 DK's Jungle Parkway​
    SNES Choco Island​
    GBA Lakeside Park​
    3DS Wario Shipyard​
    Wii Bowser's Castle​
    Wii Toad's Factory​
    DS Luigi's Mansion​
    3DS Wuhu Loop​
    GCN Mushroom City​
    8DX Mount Wario​
    GBA Rainbow Road​

    Retro changes
    • Shell Cup
      • GCN Luigi Circuit: The U-turns on each side are now sprinkled with half-pipes, and Lap 2 is a backwards lap
      • N64 Koopa Troopa Beach: Stays as is
      • 3DS Shy Guy Bazaar: Stays as is
      • Wii Toad’s Factory: There’s now a pair of glider ramps just before the platforms suspended over water
        • The ramps alternate between that state and a regular ramp, akin to 3DS Music Park and DS Tick Tock in 8 Deluxe
    • Banana Cup
      • SNES Mario Circuit: Merges the 1, 2, and 4 layouts for each of its laps, with some RMX Mario Circuit elements sprinkled in
      • Tour Warp Pipe Canyon: There’s now a glider ramp at the last jump before the finish line
        • I should also note that “Warp Pipe Canyon” is the course’s Japanese name and the actual English name is “Piranha Plant Pipeline.” I just think “Warp Pipe Canyon” is a better name overall.
      • N64 DK’s Jungle Parkway: The big ramp at the first part is now a glider ramp
      • DS Luigi’s Mansion: Stays as is layout-wise, but now it regains the missing portrait ghosts, which now occasionally shake and pop outward
    • Leaf Cup
      • DS Delfino Square: There is now a backwards lap akin to DS Peach Gardens in 8 Deluxe (inspired by this video)
      • Wii Dry Dry Ruins: Stays as is
      • SNES Choco Island: Merges the 1 and 2 layouts for the first two laps, then takes elements from the RMX Choco Island tracks for the third lap
      • 3DS Wuhu Loop: Stays as is
    • Bell Cup
      • 8DX Super Bell Subway: Stays as is
      • SNES Vanilla Lake: Merges the 1 and 2 layouts into a double-decker with underwater driving
      • GBA Lakeside Park: Lava flows onto different parts of the track on Laps 2 and 3, with glider ramps added to alleviate this
      • GCN Mushroom City: Its alternate paths are now unique laps, with racers going backwards on the second lap
    • Lightning Cup
      • N64 Wario Stadium: Now a 3-section course
      • GCN Wario Colosseum: Stays as is, right down to only being two laps, but now with anti-gravity
      • 3DS Wario Shipyard: Stays as is, except now the sunken ship has anti-gravity
      • 8DX Mount Wario: Stays as is, except with the trees in the second section removed
      • For the Lightning Cup in general, my ideas for it came about because I had too many ideas for Wario-adjacent retro courses dancing in my head. So I decided to dedicate the entire Lightning Cup to Wario-adjacent retro courses.
    • Spiny Cup
      • 8DX Squeaky Clean Sprint: The missing ramp is now restored
      • DS Airship Fortress: Redesigned to resemble the Flying Battleship stages from Super Mario Bros. Wonder, with a Bowser cannon firing Note Piranha Plants
        • The second and third laps also take elements from the Tour version’s R, T, and R/T variants through Wonder Effects
      • Wii Bowser’s Castle: Stays as is
      • GBA Rainbow Road: The Bowser Castle from Paper Mario 64 is now part of the track design, which also throws in the two RMX Rainbow Roads
    psb123
    psb123
    Perkilator Perkilator

    Sounds pretty good to me. My only gripe, it’s a shame that the Lightning Cup has to keep the name Lightning Cup. With it being a marathon of Wario courses this time around, it would be nice if it could be renamed to something a little more Wario oriented. Something like the Garlic Cup or the Treasure Cup perhaps.
    Perkilator
    Perkilator
    Well, to be fair, Wario's Special Shot in Mario Golf Super Rush uses lightning powers (and his mustache is kind of shaped like lightning, anyway), so I decided to keep it named Lightning Cup for that reason alone.
    Since Smash Ultimate is an unfortunate victim on occasion of the parts of the Smash fanbase that don't let things that are awesome stay awesome, here's a reminder of 4 things Ultimate did really well.

    1 - Everyone is Here

    - Let's be real, the only reason this isn't an ideal thing for every Smash game is because it takes a lot of dev time away from making things like brand new characters and other modes. If perfection existed, this would be a great idea as it means no one's favorite characters gets the axe. People got excited when this was first revealed for a reason.

    2 - The New Characters

    - For both base game and DLC, the line-up of newcomers was top notch in Ultimate. Characters that have been desired for a long time like Ridley, Simon, and K. Rool, the devs getting a chance to throw their own desires into the ring with unique ideas like Piranha Plant and personal picks like Joker, characters that are a blast to play as like the Aegis Duo and Kazuya, and Steve depending on who you ask, and really hype additions like Banjo-Kazooie and Sora. Ultimate has a great roster.

    3 - The Music Remixes

    - A standard thing of Smash games since Brawl, but man there are a lot of great remixes in Ultimate's Soundtrack

    4 - Classic Mode

    - The idea they had for classic mode in Ultimate was brilliant. Each character getting their own specialized route that ties into themes for their source material. It's a lot less tedious than classic mode in Smash Wii U as well and the tweaks they made to the difficulty meter added a nice way to take on the challenge of clearing the mode at the 9.9 level. I do wish Master Hand was used as a boss less often, but they really knocked it out of the park with classic mode in Ultimate. It's going to be tough for the next game to top it.
    I left a profile post some time back posing the thought of the next Mario Kart having content from Mario and Luigi Brothership.

    I’m not gonna lie, at initial glance the way Mario looks in the next Mario Kart from the Switch 2 reveal reminded me a lot of how he looked in Brothership. Going back to take a more detailed look, he admittedly doesn’t quite look as similar to Brothership as I initially thought though.

    So the way he looks in the game doesn’t mean anything in the realm of evidence that Brothership content will be in the game. There still could be such content, but Mario’s appearance doesn’t lean into hinting at that the way I initially thought it might.
    Remember that massive disdain a lot of people started developing for Konami because of all the things they were doing that people really didn't like? Like the Pachinko Machines and the pretty bad treatment of employees?

    That kind of thing feels a bit weird for me to look back on since it's been a good few years since I saw anyone talk about them. From my perspective, which may very well be uninformed, people just kinda......stopped paying any form of attention to Konami.
    Part of me wonders if the Smash Devs are against the idea of a Rhythm Game character because they feel like too many players would not like having to fight to a specific rhythm in order to use the character effectively.

    I can tell you now that I myself would not like playing as a character such as that.
    Baysha
    Baysha
    I feel like it's more important to think about how fighting against a mechanic feels than how it feels to fight with a mechanic when designing characters. If a character's hard to use, just don't pick them, but if a character's hard to fight against, then you can't really stop the other guy picking them. (Not that how a mechanic feels to use shouldn't be considered at all, though.)
    While I acknowledge that the whole “Everyone is here” thing cannot really happen again, and in some ways that’s probably for the best, I still respect the Ultimate devs for going through with it even if it was a one time thing.

    As they made clear, they did it out of a belief that it is what their players would want, and it was a pretty hype reveal at the time for a reason.

    It won’t happen again and I understand why, but I respect the Ultimate devs for doing it for that particular game.
    I don’t know how much people debate nowadays if Link will talk in the Zelda movie, but I know that was a topic of discussion when the movie was first announced.

    As for me, lately I’ve been wondering how the movie could even work if Link doesn’t talk.
    Mario Party Superstars, and I'm pretty sure Super Mario Party Jamboree as well, have my least favorite Bonus Star in the entire franchise.

    It's the bonus star you get for using the most reaction stickers. As far as I'm concerned those reactions stickers should be used solely for having fun reacting to the other players and any crazy shenanigans that happen. Adding an aspect of competition to where you are potentially put at as disadvantage for not being the one who uses the most of those just rubs me the wrong way.
    One of the first content creators I ever got into was asked once what his favorite candy way. He said it was a tie between Starburst and Lollipops.

    Which gives me a very minor curiosity of what he'd think of the fact that Starburst Lollipops have existed for a couple years now.
    Man. What is with Youtube lately?

    You've seen the grievances that MartianSnake has been sharing I'm sure, and now for me it's doing this thing where after an ad is done, be it by actually finishing the ad or by skipping it, it will just show a black screen on the video. Moving the mouse cursor over it doesn't even bring the Youtube bar to try to pause and unpause it, it just gets totally frozen. This doesn't happen every time, thankfully, but it really shouldn't happen at all.

    And the weirdest part of all, this isn't even an issue with the Mobile App. This is in an issue I'm getting on Desktop.
    For anyone who has seen either Moana 2 or Zootopia 2, question for ya.

    Do those movies fall into the category of Disney Sequels that are somehow not a disaster like The Lion King 2? Or are they in the category of Disney Sequels that very much are a disaster like Mulan 2?
    What do you think would be the most effective way to make a crossover game between The Legend of Zelda and Pac-Man?
    fogbadge
    fogbadge
    Well for a start we need inky, blinky, pinky and clyde to act like the Poe sisters
    M
    Master Hero Sock-on-Rye
    How about an infinite dungeon with Link trying to dodge Octoroks and Keese while collecting Rupees?

    And Link can collect powerups along the way, like the Hookshot or the Zora Flippers?

    For Multiplayer mode, we can add Zelda herself to the fun.
    KneeOfJustice99
    KneeOfJustice99
    I guess you'd kind of just end up with Druaga. Come to think of it, Zelda and Druaga kind of feel like a more fitting crossover than Zelda and Pac-Man...

    Though, I suppose you could work a dungeon-crawler kind of vibe into your more arcadey maze-game with a little bit of work and innovation. Sock-on-Rye's point about collecting different powerups seems like it could possibly be neat, but I think overcomplicating things with something like an inventory could run the risk of losing the appeal of the genre's simplicity and design elegance?

    (I'd probably suggest an item system like Castlevania's or Ninja Gaiden's in that case; you can hold one item at a time, and picking up another item results in you dropping the last one. Keeps things a little more elegant overall.)
    YouTube has a feature to where uploaders are able to delete comments that are left on their videos.

    I’m not going to lie, I wish more people made use of this feature. I’ve seen more cases of trolls and haters deliberately leaving hate comments to try and hurt people on purpose that do not end up getting deleted then I like to admit.

    Uploaders should really be making more of an effort to display that this sort of thing is not ok.
    The game awards had Statler and Waldorf join the festivities this year and I know that in years past they had Pepe, Bunsen and Beaker, and The Swedish Chef.

    Are there any other cases of Muppets at the game awards or is that it?

    Also a personal take on this trend, Gonzo and Rizzo > Statler and Waldorf
    I cannot decide if SNK releasing a new Fatal Fury and/or King of Fighters game that gives Mai a new outfit that's more appropriate for Smash Bros is something I can see happening or not.
    KneeOfJustice99
    KneeOfJustice99
    To be fair, it kind of already has? Mai's default costume in City of the Wolves is kind of an example of this. But, then, I couldn't imagine they'd specifically add Mai in a redesign that's only appeared in one game, when they could probably pull a Mythra and essentially just give her tights.
    What I typically refer to as a cycle for a Smash Bros. game is the first official reveal of the game as a starting point and the time where the game has finished running its course, so to speak, as the ending point. Aka about a year or two after the last big DLC pack drops.

    Using that description as an example, do you think you’d still frequent Smashboards when the cycle for the next Smash Bros. game is going on?
    Top 10 Crowns in Video Games according to Blockfort.com

    #10 - King Slime’s Crown from Dragon Quest

    #9 - Charlotta’s Crown from Granblue Fantasy

    #8 - Camilla’s Crown from the Fire Emblem Games

    #7 - The Master Crown from Kirby’s Return to Dreamland

    #6 - Aurora’s Crown from Child of Light

    #5 - King Hippo’s Crown from Punch-Out

    #4 - King K. Rool’s Crown

    #3 - High Lord Wolnir’s Crown from Dark Souls 3

    #2 - Corobo’s Crown from Little Kings Story

    #1 - The Super Crown from New Super Mario Bros. U Deluxe
    Anyone remember that meme of Bang, Marry, Kill?

    For this who don’t It’s one of those memes that’s meant to be played as a game. Kind of like that One Gotta Go challenge.

    The idea is to take a group of 3 characters that have some sort of similarity to each other and say which of the 3 you would marry, which one you would kill, and which of them you would have sex with.

    For example:

    Bang, Marry, Kill

    Dr. Eggman, Dr. Wily, Dr. Neo Cortex
    If I’m not mistaken, now that Blue Sky is a thing a number of the people who have a lot of issues with Twitter are hoping that twitter will eventually cease to exist because Blue Sky made it obsolete.

    Assuming that is indeed correct, do you think such a thing would ever actually happen? And if so, how long do you think it would take?
    Christmas is my favorite time of the year but I’ve never really liked the Christmas chocolates that stores sell during that holiday season.

    They taste too bland to me. I like Easter Chocolates better.
    Idea:

    The next big main series Sonic Game introduces a new character that while overall being on the side of the hero's, he's pretty mean spirited towards Eggman.

    For example, there would be a cutscene where this new character seasons his chili dog with a crazy amount of Sage, and then violently devours it right in front of Eggman. Sonic sees this happen and just goes "Dude. Not Cool."
    What is the weirdest idea for a Smash character you’ve ever had in a dream? And I do mean a dream specifically, not something you thought of while consciously awake.

    In my case, back when I was about 17 or so, which is the time where Brawl was out but Smash Wii U was very far away from even being announced, I had a dream of Rosalina becoming a smash character…..only she was a Dark Magic Sorceress with a Giant Scythe and a Purple Outfit that was rather, I’m not gonna beat around the bush, Slutty.
    If Jigglypuff’s Final Smash gets changed, should it be changed to Max Starfall? Or to something else since Gen 8 isn’t what’s “hot and new” anymore?
    I don’t think Pokémon needs any more types. At least not yet. But I think the 3 most logical types to be next are Sound, Magic, and Light.

    Magic would be super effective against Normal types, Light would be super effective against Dark types, but Dark in turn would also be super effective against Light types, and Sound……I have no idea what it would be super effective against.

    I would also like one of these 3 to be super effective against Electric types but I don’t know if any of them reasonably could be.
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    ZephyrZ
    ZephyrZ
    Sounds weird because it's already more of a category then a type. There are sound moves off all sorts of different types already - Bug Buzz, Torch Song, Overdrive, Clanging Scales ect. So while it's maybe the most obvious new type because of all the sound-themed monsters there already are, I don't think there's a way to implement it that would really make sense.

    Magic and Light already have a lot of overlap with Psychic and Fairy. And heck I think Psychic/Fairy already struggle with too much overlap already (did Galarian Rapidash really need to be psychic?).

    Out of all of them I probably like light the best though. I know a common counter argument is that the dark type isn't themed around literal darkness, but is rather the "evil" type in Japanese, but I think light doesn't have to be literal light either. Still a bit of a vague concept though.
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    Remember the TMNT cartoon from 2012?

    I myself never watched it, but I did see a few trailers here and there alongside this guy I used to know and he would always comment about he thought the animation looked so stupid because it was CGI instead of 2d animation. Or more specifically, instead of anime styled animation. Yeah the guy had a big problem with thinking Anime was superior to every other form of media.
    Delzethin has been shown some solid support here on Smashboards. But as I've stated before, cool as Delzethin's videos are, it would be nice to see this site show that kind of support for some other Smashtubers as well.

    So I'm going to go ahead and share the latest moveset video of another good Smashtuber, FeliciaFan. Said video was just posted today.

    It's Alucard
    Lucario is a character I would personally like to see some changes to in regards to how he plays in Smash. Something about that Aura mechanic, and in some ways the moveset that comes with it, just doesn’t click with me.

    That reasoning makes it a me problem, which is why I’m not up in arms about it or anything, but if I had to pick a preference then I would choose for there to be some changes.
    Have any of you ever had a moment where you’re binging a show that you’ve gotten really into, and you’re so invested in the arc that you’re currently watching that you don’t notice a storm outside, then when a really big, hyped up reveal is about to happen the power goes out?
    So, Yu-gi-oh 5ds. The one where they duel on motorcycles.

    There’s this one group of antagonists in the show who use a card of darkness that has the power to force the opposing player to crash their motorcycle while making it look like an accident. Which in turn makes the player who crashed forfeit the match to their opponent.

    When the main characters discover what those guys are doing, they are pretty angry. Especially Jack Atlas, who takes his view of a duel being a clash between the souls of honorable warriors very seriously.

    And when Jack faces off against one of these guys and the card of darkness backfires and makes him about to crash, Jack saves him.

    The antagonist then questions why Jack saved him. To which Jack replies with “Why you ask? That’s easy. You aren’t WORTH dying!”
    I’ve seen a small amount of people state before that they think the video game industry will hit another crash like it did in 1983 if some major changes don’t happen.

    I am inclined to disagree since the industry makes a lot of money, but what do you guys think about this?
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