Since Smash Ultimate is an unfortunate victim on occasion of the parts of the Smash fanbase that don't let things that are awesome stay awesome, here's a reminder of 4 things Ultimate did really well.
1 - Everyone is Here
- Let's be real, the only reason this isn't an ideal thing for every Smash game is because it takes a lot of dev time away from making things like brand new characters and other modes. If perfection existed, this would be a great idea as it means no one's favorite characters gets the axe. People got excited when this was first revealed for a reason.
2 - The New Characters
- For both base game and DLC, the line-up of newcomers was top notch in Ultimate. Characters that have been desired for a long time like Ridley, Simon, and K. Rool, the devs getting a chance to throw their own desires into the ring with unique ideas like Piranha Plant and personal picks like Joker, characters that are a blast to play as like the Aegis Duo and Kazuya, and Steve depending on who you ask, and really hype additions like Banjo-Kazooie and Sora. Ultimate has a great roster.
3 - The Music Remixes
- A standard thing of Smash games since Brawl, but man there are a lot of great remixes in Ultimate's Soundtrack
4 - Classic Mode
- The idea they had for classic mode in Ultimate was brilliant. Each character getting their own specialized route that ties into themes for their source material. It's a lot less tedious than classic mode in Smash Wii U as well and the tweaks they made to the difficulty meter added a nice way to take on the challenge of clearing the mode at the 9.9 level. I do wish Master Hand was used as a boss less often, but they really knocked it out of the park with classic mode in Ultimate. It's going to be tough for the next game to top it.
Retro changes