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1st match- probably wan't the best idea to use zard against DD. Also you jumped around with Squirtle too much to attack. It became obvious that was the only way you were going to attack. It would have been quicker and easier if you would have used an ftilt or something most of the time you were standing right in front of your opponent. Rocksmash also used a little too much.
I find it so much easier to start with Ivy in dubs. Just cuz I can get away with usmash so much easier and I dont have to try and read as hard when to use it. Plus using BS is fun when your partner is able to hit them out of hit with a powerful attack for a KO.I that match was so long ago, I know there are a lot of mistakes..not match is really ever perfect. But it was fun though! definitely try a to be a little more smart in doubles. I depend on my partner too much while i'm doing stupid moves
I refute that ideaI hate MK, I feel like this MU is unwinnable unless there is a skill gap. :s
^I agree with this. MK's planking is god-tier and <3 Ivy's Uair.If the MK starts planking/scrooging, there's nothing you can do about it.
I struggled against a MK who was trying to time me out/abuse the fatigue mechanics, even though I was better than him. I managed to win by Zero switching to Ivysaur and land an U-air during the last minute (even when Ivy is fully tired, this move is so powerful haha).
I doubt I can do something against good MKs.
Most people are smarter than that. You can't just assume that players are bad and that you can therefore get away with beating them. In a lot of situations in this game, you can have a good idea of what's coming and still not be able to do anything, especially with a character that has to be especially precise on a regular basis like Pokémon Trainer.Most MKs are predicable in their style of play. What you can do is really the name of the game. Also butt loads of patience is needed.
Squirtle- needed grab release. Shouldn't have fallen to him with an aerial, it left you open, waste of frames.Critique?
vs Ness
http://www.youtube.com/watch?v=qxJ9BWNs8oI&feature=plcp
I hadn't played for some time so my spacing and buffering were rusty. My main trouble with PT is KOing. This game really shows it.
As far as I know, everyone has a grab release on Ness, I think Lucas too?Thanks.
What CGs/grab releases does PT have? (On Ness or anyone else)
Edit: I was playing friendlies and my friend picked Ness. I performed that grab release all your guys talked about. I know see what the big deal is. I lol'd. I also came to a simple conclusion concerning squirtle and his grabs:
1)grab range is perfectly fair and balanced
2) If they can be grab released, do it.
3) If they cant be grab released, try going with grab -> release -> jabx1or2 -> grab
4) If they can't be grab to jab released, grab them again, mix it up a little. Throw out an ftilt after release make them react and grab again, release, jab, grab again. Repeat mix-up. Mind games.
You just grab them, hit A repeatedly, then grab them again and repeat. It's really that simple. :lI mean what moves can each pokemon do from a grab release on Ness/Lucas?
So Squirt/Char have true standing grab release infinites and Ive has a walking one? Some characters only have specific moves (Link:Dsmash/jab/dash attack) guaranteed but PT's grab is good. I wasn't sure if Ivy could do that with her slow grab though.You just grab them, hit A repeatedly, then grab them again and repeat. It's really that simple. :l
Other than that, you can sometimes get away with a jab canceled grab. Ivysaur has no such capability obv. so you'd have to stick to following the character's DI for another grab.
Pretty much as far as my knowledge goes.So Squirt/Char have true standing grab release infinites and Ive has a walking one? Some characters only have specific moves (Link:Dsmash/jab/dash attack) guaranteed but PT's grab is good. I wasn't sure if Ivy could do that with her slow grab though.