LiveStudioAudience
Smash Master
- Joined
- Dec 1, 2019
- Messages
- 4,778
Finally picked up DKC Returns for Switch (which I can justify triple dipping on via, no joke, finding a hundred-dollar bill on the sidewalk), beat the first two worlds. I'm doing an all Kong Letters run in original mode, will likely do a puzzle piece run in modern mode, but wanted to give my thoughts now.
Firstly, it's nice to value Diddy again. He's fine in Tropical Freeze but Dixie is so broken in that game that Diddy often only got selected for very particular levels (and sometimes just certain bits of that level). Here you really feel the absence of him when he's gone, and I had forgotten it almost has the feel of a different style platformer when you can't rely on him.
Secondly, for all the graphical issues people have brought up, the HD visuals really do allow you to appreciate the aesthetics of different levels much more. Especially as someone that hadn't played Returns on a TV in almost a dozen years (and was last on a CRT via the Wii version) there is a very lovely looking game here. It lacks the same kind of imagination filling wonder of the 90s games, but there is some solid little world building in the background details even with as chaotic as the levels get.
Finally, in playing this with an 8bitdo SN30 controller, it makes me all the more baffled that it took this long to get proper SNES style controls for this game. The waggle insistence for the Wii and the lack of customization with 3DS controls (with certain button layouts locked to either d-pad or control stick) is why I'm so glad that era of Nintendo obstinance with player choice is largely over. The ability to use the Classic Controller back in 2010 would have left me with a much better impression of Returns and probably would have me going back to it with more frequency than I have.
But yeah, while its overpriced, lacking in new features, and really should have come out 3-4 years ago, this does feel like the definitive version of Returns.
Firstly, it's nice to value Diddy again. He's fine in Tropical Freeze but Dixie is so broken in that game that Diddy often only got selected for very particular levels (and sometimes just certain bits of that level). Here you really feel the absence of him when he's gone, and I had forgotten it almost has the feel of a different style platformer when you can't rely on him.
Secondly, for all the graphical issues people have brought up, the HD visuals really do allow you to appreciate the aesthetics of different levels much more. Especially as someone that hadn't played Returns on a TV in almost a dozen years (and was last on a CRT via the Wii version) there is a very lovely looking game here. It lacks the same kind of imagination filling wonder of the 90s games, but there is some solid little world building in the background details even with as chaotic as the levels get.
Finally, in playing this with an 8bitdo SN30 controller, it makes me all the more baffled that it took this long to get proper SNES style controls for this game. The waggle insistence for the Wii and the lack of customization with 3DS controls (with certain button layouts locked to either d-pad or control stick) is why I'm so glad that era of Nintendo obstinance with player choice is largely over. The ability to use the Classic Controller back in 2010 would have left me with a much better impression of Returns and probably would have me going back to it with more frequency than I have.
But yeah, while its overpriced, lacking in new features, and really should have come out 3-4 years ago, this does feel like the definitive version of Returns.