LancerStaff
Smash Hero
Everything that's quoted is something I think you can improve on. Alot is just IMO, so go ahead and take it with a grain of salt.- I pretty much only use Pit's Upperdash Arm if the opponent's percentage is very high, and if I see a clear opening. If I'm willing to take some blunt trauma, I'll exploit the super armour frames. Otherwise, I don't risk it.
- I only use Pit's arrows when the opponent is far away. I usually do not intend to hit them with the arrows, but rather distract them.
- I never use Pit's up-smash unless the opponent is directly above me.
- I often use his forward tilt and forward smash for spacing.
- I only use Pit's Guardian Orbitars if I see the opponent getting ready to fire a projectile, or if I anticipate him/her launching a projectile. Otherwise, I do not use this move randomly, nor for the sake of pushing away the opponent.
- I often use Pit's 3-hit jab as a counter attack. I usually do not use his rapid jab, especially if the opponent's damage is high.
-Upperdash is great for punishing slow attacks, especially the aerial Upperdash, which is much safer then you'd thnk.
-Pit's arrows are definitely more for distracting, but you should definitely work on hitting opponents.
-Dashing Usmash is great on taller opponents, especially ones that approach from the air. Shorties? Not so much.
-Definitely keep Fsmash fresh. It kills at 120% if fresh.
-Use Guardians as an aerial shield of sorts. You're basically invincible up there to most, but the lag can be punished. It's saved me from many a sticky situation. Pushing isn't really useful, but it's effective against Mac.
-Pit's infinite jab is awesome.