Alrighty I got some replays, but first off:
User name: Eshu125
In-Game name: Eshura
3DS Friend Code: N/A
(Wii U) Nintendo Network ID: Eshuraa
Country of Residence: USA
Palette Colour: Black
Message: sup
replays:
vs JFK (Yoshi) https://www.youtube.com/watch?v=VQqGV7CeZ_8
vs Andoo (Wario) https://www.youtube.com/watch?v=eNuncYND-So
vs Ghey (Sonic) https://www.youtube.com/watch?v=jgIkGmWJyxA
vs ssb100 (Olimar) https://www.youtube.com/watch?v=mmV7jokr9ec (I go falco game 1)
vs Fishbait (Marth, may Little Mac rest in pepperonis on duck hunt) https://www.youtube.com/watch?v=yVLgKsOl2uI
vs Arcana (luigi, palutena, megaman) https://www.youtube.com/watch?v=dcEkr9LRWrM
vs Fishbait (Fox, Falcon) https://www.youtube.com/watch?v=odmU_Pxlpxo
edit: I think it goes without saying that if anyone wanted to watch some and give me any tips or pointers I would greatly appreciate it. I do 'well' in these sets but I'm still sort of new to pit so I'm still learning how to play him as optimally as I can.
Sorry to keep you waiting!
Yeah right I took a gander at a couple of these and figured I'd offer my two cents.
- I notice you're a tad trigger-happy with side-b. Rule of thumb for Arms is that, unless you know you're going to hit, be very cautious of using them; throwing them out as an approach is not a good idea.
- In the first match (vs Yoshi), you dash -> backdash a lot and I'm not sure why. I'm not of the opinion that rolling is a bad idea, nor that you should not roll: what you should do is
roll more cleverly and know when it's a good idea to roll and when it's a good idea to dash or pivot instead.
- You let your opponent hassle you a lot, and it seems to be because you have difficulty landing and making it back to the stage. You also seem to struggle in neutral against aggressive characters: in that situation, don't just stand there and try to fidget out of the fight! Get them out of your face with n-air and follow up
only if you feel confident that you can get them before they retaliate. Pit is not going to be able to out-aggro rushdown fighters, he's just not - rather than trying to stay firm and fight back, it's often good to just backpedal and get the hell out of danger first.
- No empty f-smashes. No no no no. Bad Eshura. That never works.
- You have arrows: use them. Fullhop -> arrow is a good pressure tactic and is especially good to force an approach or to toy with campers, just remember not to get too trigger-happy against rushdown fighters. Arrows should be used when appropriate, just don't forget they are there and they are a useful tool.
- Constant airdodge: huge no-no. Same rules as rolling apply here: airdodge all you want, just do it cleverly. By the same token, never ever
ever ever EVER airdodge into the ground.
- You rely way too much on dash attack and smashes. You're neglecting a few of Pit's best moves: pivot f-tilt, d-tilt, shorthop fastfall b-air, crossover side-b, d-air strings and d-throw combos (d-throw -> u-smash is good at low percents, d-throw -> b-air is a good kill move) are a few moves you ought to consider adding to your set. That said, if you are going to dash attack, remember that it combos into u-smash at low percents.
- Your bait game needs work. Too often you go for the rushdown -> hit -> backdash -> arrow string. Not only is that very predictable after the first couple of times, it also puts you right up against the edge, which is a
TERRIBLE PLACE TO BE AGAINST A RUSHDOWN FIGHTER.
- Mixups. Use 'em.
- Spotdodge is your friend.
- Why do you not use n-air to approach? Whyyyy~?!
- Save your jumps. If you jump consistently in the air,
especially as an approach, you severely limit what you can do to counter your opponent. Pit has four jumps: don't waste a single one.
- You grab well. That's good! You rely on grabs. That's...no, that's not good. Notice how your opponent starts to get savvy to it and spotdodge? Smash is, at its core, hyper-fast ultra-intense rock-paper-scissors: if your opponent gets coy to your tactics and can trump them, you're done. Mix it up. Mixups, like spotdodge, are your friend.
- Okay, this is a huge note that I think encapsulates my entire critique: at about the 12:40 mark in the first video (vs Yoshi), you and Yoshi are at opposite ends of the stage. He's tossing eggs at you, making no attempt to approach; your response is to dash -> backdash and shorthop -> fastfall back. You did absolutely nothing to approach him effectively. While it's very rarely a good idea to try and rushdown as aggressive a fighter as Yoshi, you're doing nothing here but baiting him (ineffectively) and demonstrating how hesitant you are to approach. Mentally, Yoshi is at a huge advantage here: he knows you're not going to approach or mix it up, he can bide time time and then move in when he feels confident. While you did manage to get him with f-throw at 13:04, it should not have taken nearly half a minute to achieve that. You could have fired a few arrows at him, moved in with empty n-airs, thrown out shorthop d-airs, gone for broke with a pivot f-tilt, done
anything except meander in and backpedal without intent. Patience is a virtue, and kudos for sticking to your guns, but if you're going to use the same tactic to the end of the fight, expect to get punished heavily for it.
Overall, you've definitely got the fundamentals down and it'd be remiss of me to say you're not a good player - you just need to work on it and fix a few consistent issues. If you ever want to play, feel free to drop me a line, and good luck in future!