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Ask a quick question, get a quick answer (The Marth FAQ's)

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
If you want a more in-depth explanation about any of it, lmk specifics and I'll write you an essay :)

:phone:
 

Ayce God

RIP Nova 9
Joined
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Nicki Minaj's booty
wow thank u, I read your guide I couldn't find a answer to question two. I guess I'm wondering if u land with fair or nair will u pick it up?

also when you get hit by a banana what's the input to sdi the banana so your further away from diddy? cstick up hold joystick away?

:phone:
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
Yes, you can always catch an item w/ the beginning frames of an aerial. I say in the guide, however, that doing so is highly predictable and, as a result, incredibly easy to punish (second banana throw, fair, free PS, etc). You should IT on landing and to GT on landing as effective ways to counteract the punishments Diddy has for your landing aerial to catch get the item.

According to P1- you can't SDI bananas.
 

Nicholas1024

Smash Lord
Joined
Mar 14, 2009
Messages
1,075
What's the key to doing well with a grounded spacing game? I've been having some trouble against D3/MK lately, mainly because they can punish my F-air's a lot more effectively than many characters (MK can Tornado my jump on reaction unless I'm planning to counter, and D3 shieldgrabs everything.) Obviously I need to mix it up, but I'm not sure what grounded options are effective against these two, particularly when I need to approach. Also, is D-tilt safe on shield from tipper distance?
 

Tennet

Smash Champion
Joined
Nov 14, 2007
Messages
2,034
Location
Michigan
DB1 to grab isn't guaranteed, the only reason it works is because people will hold down shield when you db so usually if you pause and just grab they will be just standing there and get grabbed.

My guess with the shielding is either a wrong input or early input causing weird things that don't make sense to me. I'd just go in training mode and mess around with everything.
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
4,102
Location
Florida
You're probably holding the grab button through the budget window so you get a shield instead of grab.

:phone:
 

Ayce God

RIP Nova 9
Joined
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Messages
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Nicki Minaj's booty
hmmm, what moves does marth have that beats mks fair and fsmash ?

also, when playing the marth ditto, at 0% is uair to tipper fsmash real? what about at above 125% is first hit nair to reverse fsmash real? I swear the *****s I do it to cant get out. idk

:phone:
 

smashkng

Smash Lord
Joined
Feb 11, 2009
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Can't you also shield the Fair and Up b OoS too? Or predict the Fair and Up b by abusing invincibility frames of it?
 

C.J.

Smash Master
Joined
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Messages
4,102
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Florida
You can, but why would you? You stale a kill move out of GR, do less damage, lose out on unstaling other moves, etc

:phone:
 

PEACE7

Smash Champion
Joined
Feb 22, 2009
Messages
2,213
Location
Training Mode
So.. just saved this replay of marth @ smashville, ledge hopping and landing on the edge of the platform. The thing is, he didnt land. He was floating (falling state animation) on it while the platform was moving for about 1 second. Anyone know what this is?

It would be pretty sick if you can fair repeatedly while youre moving with the platform.

:phone:
Yo upload that shizz asap I want to see this
 

C.J.

Smash Master
Joined
Nov 30, 2008
Messages
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Location
Florida
Why would you want to replicate that? You're letting your opponent get under you for a free juggle.
Also I know I've seen something similar on brinstar with falcon and his uair

:phone:
 

PEACE7

Smash Champion
Joined
Feb 22, 2009
Messages
2,213
Location
Training Mode
Hmm i wonder if you can hover for a longer period of time, I'm going to try this tomorrow when I get out of school
 

Raziek

Charging Limit All Day
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Didnt see it within two pages.

Someone explain instant tossing to me, I need to start doing that.

:phone:
 

Nicholas1024

Smash Lord
Joined
Mar 14, 2009
Messages
1,075
Instant tossing is an item tech that does more or less exactly what it sounds like, an instant throw with minimal lag. It's basically like Z-catching, except that you throw the item immediately instead of holding on to it. (And in case you're curious, instant tossing is faster than Z-catch + throw.) To perform an instant toss, you need to be in the air, and simply input airdodge, immediately followed by pushing the C-stick in the direction you want to throw it. If you get hit, you did your input too late, while if you catch the item with an airdodge, then you did your input too early. Also, I believe you can instant toss items on the ground by performing an instant toss just before landing (useful with bananas/grenades) Hope this helps!
 

SSS

Smash Ace
Joined
Aug 31, 2012
Messages
858
Location
Glendale, AZ (rip Irvine, CA)
Could somebody explain his chaingrab? Which throws chain, who does it work on, are there any frames to buffer, should you buffer anything, how many throws can you get in, what's a good follow-up after the last grab, etc.

:phone:
 

Crackle

Smash Journeyman
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UCLA
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As a start, try on people you play
1) 0% fthrow to tipper fsmash
2) 0% fthrow to fthrow to fthrow until it stops working

You'll know fast when it stops working.

On spacies:
1) fthrow
2) fthrow/dthrow
3) keep dthrowing until <22% and then tipper fsmash

That's all I know off the top of my head
 

smashkng

Smash Lord
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If you mean the regrabbing, then yes.
Against characters like Fox, Falco, Wolf and Sheik, you can Fthrow x2 to Dair at 0%. Only 1 Fthrow to Dair also works. Against Fox, you can Fthrow x2 to Dthrow x5 to tipper Fsmash. Against Falco, you can can Fthrow x2 to Dthrow x3 to tipper Fsmash. Neither of those chain grabs require a shutter step to tipper the Fsmash.

Against most characters, you can Fthrow to tipper Fsmash at 0% though against some like Snake and another Marth you'll have to shutter step the Fsmash. If you want to tipper Fsmash against MK (who you can do Fthrow x2 on) you'll have to wait a tiny moment before Fsmashing instead of buffering it.
 

smashkng

Smash Lord
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Sorry I meant Fthrow x2 to Dthrow x3 and Fthrow x2 to Dthrow x5 respectively. If you want to learn to buffer from Fthrow, try holding shield to know WHEN during the throw animation you can first move. Though keep in mind that how long Marth's Fthrow animation is depends on the victim's weight (it takes longer to throw Bowser than let's say Falco). You have to learn when you can buffer after Dthrow separately as the Dthrow animation is a bit longer.

If you only buffer a walk it's most likely that you just aren't smashing the control stick hard enough. Just smash the control stick hard at the time I said above. It just comes with practice and should be easy to do once you have learnt how to buffer dashes.
If you still can't buffer the dash, are you sure that your control stick is in perfect shape? It could also be that your control stick is loose.
 
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