Skyfox2000
War it never changes...
A boi like you don't need insight.Can you please give some more insight?
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A boi like you don't need insight.Can you please give some more insight?
yes i do thoughA boi like you don't need insight.
1. Fix your grammar; everything runs on so much that even Sonic is saying that you're going too fast.I'm new here but I can tell you something about the Yoshi match up in this match up eggs are gonna be a problem but what ever you do don't reflect them you have to play really agessive and not give him the chance to start camping arrows pop eggs ( it's just something I thought I should say) if the Yoshi your playing starts being agessive fall back and go for a bait and punish game and whatever you do don't get fair spike again I'm new here so I don't know if this will help our not but if it doesn't don't pick pit pick bayo ( since she's the new best fighter in the game) kappa
1. This is why I never do good on a essay1. Fix your grammar; everything runs on so much that even Sonic is saying that you're going too fast.
2. Why would you not reflect the eggs? That's like saying don't shield or dodge an opponent's dash attack.
3. Welcome to Smashboards
4. We've been saying not to play aggressive against Yoshi because the mu requires patience and proper zoning.
5. I don't think that Bayonetta is the new "best character"; it's just because no one knew how to DI against her combos properly, but now with Mekos back he's making some anti-bayonetta guides that should be significant.
Is the reason that we shouldn't reflect eggs because when we reflect them they don't go in a direction where they will hit Yoshi?I'm new here but I can tell you something about the Yoshi match up in this match up eggs are gonna be a problem but what ever you do don't reflect them you have to play really agessive and not give him the chance to start camping arrows pop eggs ( it's just something I thought I should say) if the Yoshi your playing starts being agessive then fall back and go for a bait and punish game and whatever you do don't get fair spike again I'm new here so I don't know if this will help our not but if it doesn't don't pick pit pick bayo ( since she's the new best fighter in the game) kappa
Exactly and our reflector is laggy so he'll bait it out and punish ous when it dropsIs the reason that we shouldn't reflect eggs because when we reflect them they don't go in a direction where they will hit Yoshi?
Cool, dude, good insight. I'll keep that in mindExactly and our reflector is laggy so he'll bait it out and punish ous when it drops
Maybe this is why I always lose to him, besides little mac Ike is my least liked character.I'd have to say that Pit/Dark Pit has an extreme disadvantage over Ike, because of his range and the ability to hit you like a truck, and how heavy he is compared to Pit/Dark Pit. He is good at keeping you out with his aerials. /rage
I would have to disagree with the MU being an "extreme disadvantage"I'd have to say that Pit/Dark Pit has an extreme disadvantage over Ike, because of his range and the ability to hit you like a truck, and how heavy he is compared to Pit/Dark Pit. He is good at keeping you out with his aerials. /rage
1. Where did Ike come into this? We're discussing Cloud, Yoshi, and Marth. Ike isn't even being discussed yet.I'd have to say that Pit/Dark Pit has an extreme disadvantage over Ike, because of his range and the ability to hit you like a truck, and how heavy he is compared to Pit/Dark Pit. He is good at keeping you out with his aerials. /rage
Maybe it's time for a new topic1. Where did Ike come into this? We're discussing Cloud, Yoshi, and Marth. Ike isn't even being discussed yet.
2. Both characters have the same range.
I didn't know, sorry Jade.1. Where did Ike come into this? We're discussing Cloud, Yoshi, and Marth. Ike isn't even being discussed yet.
2. Both characters have the same range.
I agree with this I ususally switch to samus when I fight Ike Yoshi I really don't have to much of a problem against mostly because I use himI didn't know, sorry Jade.
Ike has way more range than Dark Pit believe me I know, I always lose to him. Similarly Ike relates to Cloud on being a terrible match up for Pit, fast hits and ability to kill early leaving Pit not able to finish his combos. Cloud has a better range thus is sword takes priority over your weapons, affecting your ability to hit him in the air, it's a bit easier on the ground I found. I do have trouble with Yoshi because of his strong smash attacks that end the game early, I feel you have to dodge Yoshi and shield much more, Yoshi is a hard match up. Marth isn't too bad.
I didn't know, sorry Jade.
Ike has way more range than Dark Pit believe me I know, I always lose to him. Similarly Ike relates to Cloud on being a terrible match up for Pit, fast hits and ability to kill early leaving Pit not able to finish his combos. Cloud has a better range thus is sword takes priority over your weapons, affecting your ability to hit him in the air, it's a bit easier on the ground I found. I do have trouble with Yoshi because of his strong smash attacks that end the game early, I feel you have to dodge Yoshi and shield much more, Yoshi is a hard match up. Marth isn't too bad.
If Ike is outranging your attacks you are probably playing the MU wrong . You're not supposed to try outspace people with longer range than you (though to be fair there are certain moves in Pit's arsenal that outrange some moves of Ike). Generally in these matches you wanna play defensive, spam some full hop arrows, force Ike to approach and commit to an option that you can then punish, Punish his landings with side b (range means nothing to superarmour and both Pit's and Dark Pit's side bs work well, Pit launches them up for juggles and Dark Pit will often take them offstage so abuse it.), Dash attack, ftilt, fsmash, etc. Stay near the ledge when camping so that there is a high chance you can get him offstage (where there is a 90% chance Ike will die, his recovery is terrible). If he jumps, Ike has commited to an option, be ready to shield or dodge, or if you are up close, use a quick option that comes out before any of his moves (should mention just watchout for tomahawk mixups or bairs (I think we can only punish bair with Dash attack)). Ike's landing options are especially bad, once he leaves the ground keep him in the air.I agree with this I ususally switch to samus when I fight Ike Yoshi I really don't have to much of a problem against mostly because I use him
Great info man but what about jabIf Ike is outranging your attacks you are probably playing the MU wrong . You're not supposed to try outspace people with longer range than you (though to be fair there are certain moves in Pit's arsenal that outrange some moves of Ike). Generally in these matches you wanna play defensive, spam some full hop arrows, force Ike to approach and commit to an option that you can then punish, Punish his landings with side b (range means nothing to superarmour and both Pit's and Dark Pit's side bs work well, Pit launches them up for juggles and Dark Pit will often take them offstage so abuse it.), Dash attack, ftilt, fsmash, etc. Stay near the ledge when camping so that there is a high chance you can get him offstage (where there is a 90% chance Ike will die, his recovery is terrible). If he jumps, Ike has commited to an option, be ready to shield or dodge, or if you are up close, use a quick option that comes out before any of his moves. Ike's landing options are especially bad, once he leaves the ground keep him in the air.
That's one of the moves we outrangeGreat info man but what about jab
Ya know thinking about all of this I realize how of topic we are lolThat's one of the moves we outrange
You got my Tales of the Abyss reference =DI didn't know, sorry Jade.
Ike has way more range than Dark Pit believe me I know, I always lose to him. Similarly Ike relates to Cloud on being a terrible match up for Pit, fast hits and ability to kill early leaving Pit not able to finish his combos. Cloud has a better range thus is sword takes priority over your weapons, affecting your ability to hit him in the air, it's a bit easier on the ground I found. I do have trouble with Yoshi because of his strong smash attacks that end the game early, I feel you have to dodge Yoshi and shield much more, Yoshi is a hard match up. Marth isn't too bad.
Well, we were on this topic for quite a while.I realize how of topic we are lol
Oh my goodness, this sounds helpful, I will have to try these. I do vote for Ike in the next discussion as well, I do feel like Yoshi can outspeed me when I try to attack and or dodge.If Ike is outranging your attacks you are probably playing the MU wrong . You're not supposed to try outspace people with longer range than you (though to be fair there are certain moves in Pit's arsenal that outrange some moves of Ike). Generally in these matches you wanna play defensive, spam some full hop arrows, force Ike to approach and commit to an option that you can then punish, Punish his landings with side b (range means nothing to superarmour and both Pit's and Dark Pit's side bs work well, Pit launches them up for juggles and Dark Pit will often take them offstage so abuse it.), Dash attack, ftilt, fsmash, etc. Stay near the ledge when camping so that there is a high chance you can get him offstage (where there is a 90% chance Ike will die, his recovery is terrible). If he jumps, Ike has commited to an option, be ready to shield or dodge, or if you are up close, use a quick option that comes out before any of his moves (should mention just watchout for tomahawk mixups or bairs (I think we can only punish bair with Dash attack)). Ike's landing options are especially bad, once he leaves the ground keep him in the air.
Yassssssssss MEWTWO thank you great savior CHOMPYHow about we talk about these characters.
As of today, we will begin discussing these characters. I will update the matchup ratios on the front page.
I don't really have much knowledge in this matchup cause I practically never see him have does side b interact with the bikeI'll be talking about the matchup in this post.
Pit and Wario have similar frame data, so neither character gets an advantage there. Pit does out range Wario, which does greatly help Pit. One thing to note though, is that Wario is pretty heavy, and with his good recovery, he can survive for very long periods, and he can kill Pit fairly early, so keep that in mind.
Pit has some good tools for this matchup. Ftilt is amazing here. Its over all a great poke tool, and it stops him when he tries to come in with an aerial. Also, Wario's aerials aren't exactly safe on shield, so you should be able to get some grabs and dthrow combos if he approaches that way. I personally think that the bike isnt hard to deal with, because you can shield or fair him out of it, though I know some people have a lot of trouble with it. I think its a good tool, but Pit can beat it, so respect it but don't fear it. As those things are his main ways of approaching, your main focus should be on making Wario approach, which can be accomplished by shooting arrows and the like. One other advantage Pit has is that Wario is much easier to edgeguard that Pit. I don't know if anyone else has tried, but you can hit Wario with fair when he's using his bike off-stage, so that's a plus for us. Also, when he is forced to use his up-b, it's linear, so you can definitely spike him if that happens. I have usually found myself respecting the Wario offstage though, and instead focused on winning the neutral, so I'd like to see if anyone else has input on how easy it is go gimp Wario (you can yell at me if I'm wrong, I'd like to make sure my Info's right anyways.)
As for the tools that Wario has, there isn't as many. He can definitely punish a Pit that likes to approach with well-timed tilts and aerials, so the focus should always be on making the Wario approach. Also, with his good recovery, he has no problem going offstage and trying to stage-spike of otherwise edgeguard Pits, so keep your teching skills primed. AND WATCH OUT FOR THR WAFT! Seriously! The waft is Wario's best tool. Do not underestimate it. Getting hit by the waft is a complete game changer as it leads to very early kills and the like. When Wario has the waft you just gotta respect him and play it even more safe than normal. Oh, and he also has generally good kill power, so watch out for that even if he has no really easy kill confirms or anything.
Overall, I wanna say Pit has an advantage in this matchup, but I think it's pretty even. I do believe that Pit wins, but he just doesn't have anything huge going for him that make me believe in him without a doubt. Also, I've have some Wario players pull some amazing plays from out of nowhere on me, so I've come to respect Wario a lot. But overall, I think Pit has a more solid strategy in this matchup and that makes him win.
I think the matcup is a 50/50 as Yoshi gets juggled pretty easily by ous and he can't really approach without being predictable but arrows can really throw him off so I would say 50:50 Dark Pit 55:45 PitI don't have much experience with the new three yet so, I can't give my insite, but I still don't understand how Yoshi is a +1 to Pit/Dark Pit, he is quite difficult, what I understand is that you have to be patient with him but if you play too far away most likely they will spam you with eggs to get you to approach, and then start attacking you, mind you he has more fast attacks than the pit/dark pit so you will get fumbled into a smash attack leading into most K.Os in the match up, I read on the previous page that you have advantage off stage, that is untrue, you do not want to go off stage with a Yoshi they have a stronger spike than you, they are most likely to spike you off the stage, you want to stay on the stage and block a lot to defeat a Yoshi, although I have not had much success with that either. Most of the time Yoshi likes to use Aerials, and up air smash attacks on Pit Dark Pit and they work almost 90% of the time.