Will do, I'm interested in how this project will give us a more specific view of what the tiers will be.
Chookay, prepare your rebuttal, because I'm gonna have to hate on the Mario Bros. again... hopefully I can keep it more civil this time
Ivysaur has a pretty noticeable advantage over both plumbers. Reasons:
- Ivysaur is a poor character in some respects but excels in RANGE. As mentioned before, Mario isn't the best guy when it comes to range, and Luigi isn't much better unless he wants to quickly Tornado his way across the stage. Ivy's disjoint will also keep her from taking damage from M&L's fists of fury, and grabbing is always an option when the opponent is in the right range and looking ready to get thrown off the edge. Pretty much every attack Ivysaur has will hit farther than M&L's attacks - except, of course, the fireball...
- Which I'm getting to right now. The Bros love spamming their fireballs quite a bit, but Ivy's Razor Leaf can cancel them out, as well as her jab. Ivysaur is probably better off not spamming her projectile against Mario due to his capey goodness, but she can get off scot-free if she's facing Luigi. Either way, fireballs don't pose a problem. This leaves the Bros with three choices: sit there and cancel out Ivy's projectiles till the end of time, approach on the ground and get outranged, or...
- Try approaching from the air. Seriously, just try it. M&L don't have any aerials with much range, so that meas Ivy will either go for the only slightly risky KO with her godly u-smash, or rack up a ton of damage with Bullet Seed. Either way, Mario and Luigi aren't going to like what happens... the hitbox and duration for both attacks is just a tiny amount too much for them to airdodge it.
- It's gonna be a weird situation either way once a character is off the edge. Ivy is not so hot at edgequarding if the opponent knows when to airdodge, so her guarding will consist of either staying on the stage or waiting until the opponent is really close and then dropping just next to the ledge. Luigi isn't too bad at edgeguarding provided he can get back to the stage, which is easier with his improved recovery, so that's his only real advantage against Ivy. Mario has no such luck, though - FLUDD probably won't help him out too much here, since Ivy's recovery auto-sweetspots the edge. Either bro can, like any character, just grab the ledge to foil Ivy's tether, but if Ivy aims a Razor Leaf correctly it will knock them off the edge anyway. I don't see edgeguarding being a huge factor in this matchup.
As I'm typing this, I'm wondering why Kirby has an advantage over Ivy... he falls for the same things as M&L, only he's even worse because he doesn't have a projectile. I guess he gets some points for edgeguarding Ivy's recovery, but at best that matchup should be a neutral.
This one's open for debate against the Ivy haters (there are a lot of those) and the Mario and Luigi fanboys (a lot of those too).
Next time, I'll give Mario a break and try to find a good matchup to defend for him... Squirtle, anyone?