I didn't address you, and I respect your opinion. I've had SEVERAL matchups discussed with STH, though, and it's just totally ridiculous what he says about EVERY one of them. He had the audacity to say that
-Pikmin toss is outcamped by din's
and it is, at long distances... true, you have to have Olimar in a position that's far away to use it, but it's better when that's the case... also, din's isn't hampered by platforms in the same way as pikmin throw. Din's is legitimately better in some situations, and when those situations aren't present, it's still not a bad move... you keep assuming that Zelda would retartedly spam Din's even when it is easily punishable.
-FW is a good approach(situational he said, but still)
it IS a good, situational approach. if the enemy predicts it and sheilds, you can appear outside their grab range instead of on top of them and, depending on the matchup, you might have an advantageous position doing this... but, when the foe is STILL at an advantage no matter what you do with FW as long as he can predict it, then you don't use it.
-Zelda has the advantage on the ground v Olimar(a while ago, but still)
depends on the situation. If zelda gets to apply pressure, she can easily get olimar off the edge for an easy edgeguard kill... example -> DTilt to Dsmash to edgehog
-that zelda has a good approach game
I don't think I EVER said that... I've said that Zelda's approach is average at best... and I've merely stated that making zelda take an offensive does not instantly make her lose. She DOES have approach options despite the fact she's defensive. It's just ignorant to pretend that Zelda DOESN'T HAVE an approach game, even if it is far inferior to her defensive game.
-that ness or lucas are in fact not considered counters to zelda by the zelda boards and that they regard them as nuetral
I said we should reveiw them again and that a lot of zelda mains don;t ind them counters... that's true. And I stand by it.. it's not a terribel matchup.
-that zelda's upsmash and fsmash outrange and outprioritze every one of Pikachu's and squirtle's approaches, totally disregarding pikachu's projectile and squirtle's size advantage
ummm.they do!... pika's projectile is DESTROYED by din's fire and nayru's love. seriously... for either of them to get inside of her, she has to make a mistake... Squirtle has it easier because he gets inside people easily. Regardless, it's the same thing as the G-Dorf matchup... Pika and Squirtle don't have to make mistakes for Zelda to punish them...Zelda does for them to get inside of her.
-if STH had his way with the matchup chart, Zelda would have only 2 disadvantages.(marth and GaW)
I beleive, at this point, those are the only matchups proven to be bad... more might arise later, but, right now she's hard to outmatch (snake might be able to beat her too, but most of the boards seem to think it's even... maybe they know something I don't)
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etc., the list goes on and on and on and on.
But I never claimed that Ganondorf could outcamp zelda and was thusly a favourable matchup <_< it doesn;t get much worse than that... period... then you tried to justify your assesment by saying: Not all big characters are instantly bad against zelda and giving DDD, one of Zelda's best matchups, as an example... for shame... you should have used Ike, Snake or ROB.
It totally is. It's his best move by far, and besides GaW broken bair, it's very arguably the best bair in the game.
too bad, unlike G&W's... it doesn't go through Zelda's defensive smashes
DDD outranges Zelda with ftilt and in close combat I think he wins there also. Here is why:
-DDD's grab range is very good-good enough to get zelda out of his face.
-ftilt, uptilt, and dtilt are fast and space extremely well.
if he's close enough to grab or Utilt, Zelda will normally be close enough to do something else even faster... as for Ftilt, it's great, but it's not enough to overcome his glaring weaknesses approaching zelda... and it's not like it's easy for him to completely safely get into position to Ftilt her
Here's some of my arguements:
-bair outprioritizes and outranges all of zelda's aerials except upair.
-bair makes for an almost perfect approach. A tactic that DDD can use is to float above Zelda, baiting an upsmash. He then ffbair onto her in her afterlag. It's very reliable.
-bair edgeguarding: DDD can edgeguard her without trouble, bairing and gimping her with his WoP.
-bair outprioritizes din's, thus the long lasting hitbox on that move helps his approaching.
-grab, ftilt, uptilt, and dtilt space DDD from Zelda VERY well.
-ftilt and bair make for very reliable approaches.
-Zelda's fsmash and upsmash walls DO NOT have invincibility from everyone.(that's for you STH)
-DDD is great Vs. zelda in the air... so long as he's not being pressured into a lighting kick... but Zelda tends to control the pace of the match so, ideally, she won't be in the air much.
- But, unfortunately for him, Bair doesn't beat Zelda's defensive smashes... she has to make a mistake or he can't get in.
- if She puts din's on the other side of him, Din's will still connect... ALMOST ANYTHING outprioritizes din's it's not an accomplishment... it's nice, but she can find ways around it.
- He can harras with Bair, and can kill her at higher damages, but it doesn't really tend to gimp her.
- not so much with Dtilt, grab or Utilt, but Ftilt can space... but it's only one move.
- this is just a repetition of earlier points... and I'll reiterate.. they are good approaches... but not great approaches... especially against Zelda.
-That's true... which is the man reason she suffers so mucha against Marth and G&W... they get through the smashes easily... DDD does not, neither do squirtle or pika.
and, even if all those things were true... it doesn't change the points brought up earlier about why zelda is advantaged in the matchup.