PK Hexagon
Smash Apprentice
Why is Olimar an even matchup for Snake, again? (in the terms that I think it should be in Oli's favor)
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I really don't know. I argued for like a week about it just to get a plain "no". Olimar>Snake definitely. there's really no question.Why is Olimar an even matchup for Snake, again? (in the terms that I think it should be in Oli's favor)
I honeslty do better against both earthbounders with Zelda than ShiekAgain, why does Shiek have an advantage on Ness? As well as Fox (3rd-4th lightest character in the game
susceptable to Ness back throw) DK (I say 50-50 NEUTRAL, DK has the range and power, but Ness B sticked PKF is great on DK, which leads to a free Fsmash) Falco 50-50 again , Falco doesn't CG Ness well.
About the Olimar vs DK matchup, I believe it's 60-40 or 70-30 in DK's favor. I've played a few good DK's, and to be honest my heart races more when I see them pick DK than when I see marth or even meta-knight (a common feared matchup for Olimars).
Olimar's biggest advantage against DK is that he can rack up a nice 50-60% from a 0 percent grab combo. Other than that though, DK has him outmatched in a lot of ways.
One of Olimar's biggest strengths is his lengthy smashes and disjointed hitboxes. DK's tilts and smashes, however, compltetly outprioritize them. Also, DK is so strong and fast enough to connect that he can knock Oli off the stage at fairly low percents. His heaviness makes him last much longer than most other characters, making it harder for Oli to finish him off becuase oftentimes he needs to use his finishing moves to get the percent high enough on DK to kill him. Oftentimes I find myself so scared to approach a good DK that I just have to sit back and throw pikmin for a bit to get my bearings becuase DK can be very difficult to approach. His down-B also ***** becuase the range on it is ridiculous in this game, making running grabs and running upsmashes hard to pull off.
Also, I forget what you guys call it but when DK f-throws, runs off the stage, and throws the person into the stage is an instant death for Oli, meaning any grab at a medium to high percent is an easy stock.
Well, she definitely beats Olimar, and that hasn't been changed yet.I completely disagree with peach having disadvantages against Fox and Falco, they are VERY easily combo'd and just about all of peaches moves outrange and out prioritize both of them.
Fox can be combo'd up to 60 easily and falco up for 50. Reconsider please, I don't think peach only has 4 advantage match ups out of 39..
Not everyone is auto-combo to death.why don't ice climbers have MAJOR ADVANTAGE on... well... everyone? grabbed once and you die.
Try grabbing Metaknight with Ice Climbers. Or Marth.why don't ice climbers have MAJOR ADVANTAGE on... well... everyone? grabbed once and you die.
DDD's infinites shouldn't be banned. Yeah they suck if you're Mario, DK, Luigi, Samus, or Bowser, but the infinite only works on those 5 characters.Hylian said:Really? So does that mean I am only allowed to grab 3 times the entire match? Can I only grab them once? Do I have to do two attacks again before I can grab? 3? I am pretty sure if I throw them, then I fair them with nana, I just did a grab, and then an attack. I am still not allowed to grab? What if I do Throw, to fair, to iceblock? 2 attacks. Can I grab after that? What about, throw to fair to block lock to jab to grab? Is that considered a chaingrab?
You say I can't grab 3 times in a row. So I can still grab, throw 3 times, hit them with an attack, and then grab again? If that is banned then how many attacks am I allowed to do before I can grab again? Can I throw with popo, then footstool them with nana and grab as they get up off the ground? What if I footstool into Ice block into grab? There are so many things I can do with climbers, that you would basically have to ban every single one of my combos. Why not just ban IC's alltogether? What limits me from doing these things? I can infinite someone while only grabbing them once between like 3 hits. Thats not at all grabs in a row. If you ban this, you are going to have to tell me EXACTLY what I can't do, or I will do it. I have MANY death combos. I don't use them, because I don't need to. They are still there.
Most tournaments don't ban them.no, the infinite is very viable for good ice climbers, but most good people have known how to beat ice climbers since melee. go on a platform, seperate them, gimp nana. also, some tournaments ban the standing infinites (ddds and ic's
They're not discrete...no, the infinite is very viable for good ice climbers, but most good people have known how to beat ice climbers since melee. go on a platform, seperate them, gimp nana. also, some tournaments ban the standing infinites (ddds and ic's
according to zelgadis you can also infinite wolf and other dedede if you are at the ledge, harder to pull off, and you need to refresh with jabs, but its doableDDD's infinites shouldn't be banned. Yeah they suck if you're Mario, DK, Luigi, Samus, or Bowser, but the infinite only works on those 5 characters.
So, in essence, you move it to a good match-up to DDD... to what?its discreet. no grabbing without moving, after the second grab (because i will admit slipups happen, so it may be likely for a regrab) you gotta move
That's what we generally call a bad match-up. Lots of characters have them. Should we ban Zelda's lightning kick too because it's too good against DDD?and its warranted, ive seen far better players lose to scrubs because there character got infinited, ive even see people counterpick d3, playing him for the first time, and completely annihilating good dk's and luigis
Don't get grabbed, 90-10 match-up. Nuff said.melee ganon vs dk was a bad matchup, this is a free win, to the point where i taught my 4 year old cousin how to do it and he can beat good dk and luigi mains
Which infinites though?DDD's infinite warrants a ban b/c it's too hard to avoid. DDD has a VERY good grab game that's too good to avoid completely. IC chaingrab is avoidable for a couple reasons: you can split them up, they have to be next to each other, small grab range, and a weak inside game. DDD has none of that. It's moderately easy to grab with DDD on any character. DDD's infinite completely shuts down every character it's effected by. You can't argue with that.
I know if it's used in a case of stalling then yes, it should be liable for a DQ if it goes to ridiculous percents, but otherwise, just use the standing regrabs till like 150-200% and just throw them off.infiniting, as well as being gay, stalls the match... All stalling techniques are banned and always have been
But we already addressed this in melee! This is why you guys should do some research before debating.infiniting, as well as being gay, stalls the match... All stalling techniques are banned and always have been
Shiek vs Bowser? Ice Climbers vs Pichu? Marth vs Mewtwo? Weren't they almost free wins?not just a bad matchup.
melee ganon vs dk was a bad matchup, this is a free win, to the point where i taught my 4 year old cousin how to do it and he can beat good dk and luigi mains
To be fair, hardly anyone can recover from DK's Cargo Spike unless they have an excellent recovery, but thats only if if they have a low % anyways. Yoshi Chaingrab is nothing like Bowser's Chaingrab at all. Plus it does benefit in his favour because you can constantly move DK (or any of his other CGables other than Wario) over the edge. There's better reasons on why Yoshi has trouble dealing with Defencive DK's than what you said, Mainly due to his incredible range on his Ground Attacks.can't say i agree with even half of that stuff about yoshi Mmac, first off, the DK matchup is pretty much overwhelmingly in DKs favor, even if yoshi has a chaingrab, so does bowser, but that doesn't put him automatic advantage towards anyone, and plus, DK can just grab, walk off the edge and throw yoshi into the stage for an easy stage spike since yoshi cannot recover from it, and i think yoshi is gonna have tough luck against a patient defensive spammy spamus, with Zair for mid range spacing, and Fair to outprioritize every single one of yoshis attacks, and trust me i've seen this matchup many times and it never ends well for yoshi.
Eh.... huh?can't say i agree with even half of that stuff about yoshi Mmac, first off, the DK matchup is pretty much overwhelmingly in DKs favor, even if yoshi has a chaingrab, so does bowser, but that doesn't put him automatic advantage towards anyone, and plus, DK can just grab, walk off the edge and throw yoshi into the stage for an easy stage spike since yoshi cannot recover from it, and i think yoshi is gonna have tough luck against a patient defensive spammy spamus, with Zair for mid range spacing, and Fair to outprioritize every single one of yoshis attacks, and trust me i've seen this matchup many times and it never ends well for yoshi.
peach completely dominates olimar
65-35 peach
DK has an advantage over yoshi, not too big, but definately. DK can sometimes have trouble approaching aerially, but DK can simply walk foward and ftilt and that screws yoshi over cuz u can get past him egg spam and pivot grabs that way. DKs edgeguarding game is actually amazing at gimping yoshi, something which most characters cant do (rob cant, marth cant). DK can jump back, forcing yoshi to airdodge, then jump back towards the stage and bair, and lots of other gay stuff (curse you axelol). Yoshi does have a few tricks up his sleeve, as if he lands a bair, u can expect to be juggled, since Dks dair isnt the fastest move, and hes a big target. Yoshi can wear down DKs shield with bairs as well, and since hes big, hes easy to shield stab. Overall DK has the advantage, probably 6-4 or 7-3.
i might agree w/ u on DK a bit, but in order to tech the bottom or side of the stage after dks throw still takes some really good skills, plus dk will be hanging on that edge when u are coming back so u gotta make it all the way back up, and samus missiles aren't just about the damage, even if they are outprioritized by Bair, that pretty much sets yoshi up, seeing as he will either Bair into the missiles to get rid of them, and any samus main knows that her homing missiles are easily outprioritized so they are used as approach and for setups, it limits the options yoshi has to approach and makes it easier for samus to see whats coming.Eh.... huh?
Yoshi can just tech DK's edge-throw off the side. It's far too easy to see coming... you have to be suspicious when he runs up to you, grabs you, and starts running toward the edge. Plus Yoshi can escape from the grab just as easily as everyone else if he's not at a high percentage. Can DK escape from chaingrabs? Absolutely not. Really, DK's only saving grace in this matchup is his ftilt. And no one's saying it's an automatic advantage... we're saying it's even.
As for Samus... she can't spam that well, honestly. Charge shot takes forever to get charged, which won't happen if Yoshi is spamming at the same time. Don't even get me started on missiles... they can get outprioritized by bair, which just happens to be Yoshi's main approaching move. Eggs > Samus's projectiles. The whole "fair outprioritizing" thing would be an issue, except that they have zero knockback and do barely any damage, which means Yoshi (or really any character) can just go ahead and use the aerial he was planning to use at only a minor inconvenience.
I'd like to add on the Olimar matchup that egg roll ***** Pikmin. Assuming it's not used for approaching. Which it shouldn't be.