Zelda can't bait anything with din's if that's what you mean. Ganon(like every other character) can simply stand outside of Zelda's attack range.(excluding din's) If Zelda chooses to use din's, she gets a dash attack to the face. simple. If any character were to sit outside of her range, they don't have to approach-that is unless they're behind.
If Ganondorf does that, Jump backwards and ^b to reset the spacing. Then Din's fire. Repeat Ad infinitium, but vary the timing and the area you come out. From that range the start-up isn't stopable, and considering you have 16 points which you can come out, with a very wide range in between them, it's very unlikely that you'll get punished for it.
I don't really care about this matchup. Ivan's not gonna change anything regardless of what I have to say. Clearly, everyone has an unstoppable bias against all the "bad" characters such as ganon, jiggs, yoshi, mario, and all them. I can bet you that 95% of the people that have been posting in here for the past two days haven't even played against a jiggs or ganon main yet. The way I see the Ganon v Zelda matchup is that Ganon doesn't necessarily have to approach Zelda, unless he's losing. I think that Zelda's defensive game>Ganon's offensive game and Ganon's defensive game>>Zelda's offensive game. Ganon has an easier time against Zelda in the air (I think Ganon's air game>Zelda's and Ganon's ground game>Zelda's aerial game) I see that as neutral. If you guys want to discuss it, by all means, go at it. I don't give a crud though. I'm gonna laugh though, whenever I hear a Zelda main lose to Sliq in-tourney.
No, there's no bias here, I just insist that any advantages given to Ganondorf are actually advantages. I've beaten plenty of Zelda mains, but even with really good spacing this is a very difficult match-up, the kind that tells you if you win, that you're a lot better then your opponent.
And no, Ganondorf's offensive game is not stronger against Zelda's defensive game then Zelda's offensive game is against Ganondorf's defensive game. Ganondorf's offensive game is too punishable and lacks disjoined hitboxes. Zelda's INSANE priority just ***** it, if used properly.
Ganondorf just doesn't have that level of advantage, sure he can shield and counter a lot of stuff, but he can't openly break her attacks. Furthermore, her moves are far safer on block, which makes a difference because Ganondorf's moves tend to lag. Even his jab is punishable...
There's no way that Ganondorf has an easier time in the air. Generally his advantage is from above, but Zelda's uair has such a large disjointed hitbox that this advantage disappears. Zelda outranges both his fair and bair, with hers, and her nair has great priority. Ganondorf's uair ***** Zelda's dair however, and is probably better overall then Zelda's uair, but that's only one thing, and Zelda's ^b makes it difficult to stay above Zelda.
Pretty much same story with ground game, except Zelda has up-smash, uptilt, f-tilt, dtilt, etc, instead of aerials. Ganondorf's groundwork is universally punishable, whereas Zelda's is very difficult to punish unless improperly spaced.
And Sliq is just amazing, but him being amazing doesn't change the fact that Zelda has the advantage in the match-up. Individuals do not make up match-ups, characters do.
I am assuming the first. Why is it wrong to assume the latter???
Because you're totally off-base, as I said, Ganondorf is one of my secondaries. Heck, first game of brawl I played, I picked him.
Unless you're hiding the fact that you're a ganondorf secondary, I have little doubt that I know a great deal more about Ganondorf then you do, because I actually use the character, regularly.
Oh, yeah, her recovery options are just worlds better.
But you can definitely expect Ganondorf to successfully spike with more frequency, his dair better then Zelda's by an amazing margin.
I'm gonna make a video about all this din's stuff and how to "outcamp" it with every character. IF you use din's as a way to get me to approach, it will only get you hit. If you don't use it at all, I don't have any incentive to approach, unless I'm behind. I'm not saying that you have to use it. In fact, I'm saying you're smart if you don't use it to get me to approach.
Nice! More fodder for developing counters to your counters, I'll bring it to the Zelda boards immediately. Please and thank you.
Seriously though, when you're in safe range, why not use it? Furthermore Zelda has good range too, and options to move very easily, so maintaining a safe range isn't anywhere near as hard as you suggest.
Seriously though, you need to play more good Zeldas. This sounds like what people in the tri-state area were saying about Marth (and to an extent, still say).