h1roshi
Smash Hero
Hey, it's my 4000th post. I thought i would use it to share my thoughts on brawls competitiveness.
So there are a lot of mixed feelings about brawl being good/competitive/better than melee. I've been hearing a lot of people saying they are worried about it's competitive nature and it's success. A lot of these claims are usually based around the fact that brawl doesnt have advanced tactic A or advanced tactic B. I disagree.
The thing with brawl is, the advanced techs, IMHO, are more revolved around the characters, then general techs themselves. You must look for the advanced techs in your character choice, moreso than general common techs.
Little things like, Diddy's rocketspiking, or his insane banana game. Kirby's final cutter spike.
DDD's chaingrabbing. Metaknight/pit/charizard's weird glide ability and attacking out of it for some quick nifty moves. Pikmin crazy ability to rack up massive damage. Squirtles hydroplaning and shellshifting. Snake's crazy explosive tactics.
These are just a few examples. But basically, go to a tournament, and you will instantly see how competitive brawl is.
STOP COMPARING IT TO MELEE!!!! As hard as it is, you have to stop comparing it. As long as you do, it will be easy for you to find flaws. "There is no wavedashing/l-canceling/advanced techs" OK, that may be true, but brawl doesnt nedd that stuff. Brawl is a very different game and so you cant nessesarily apply similar tactics and strategies. Brawl isn't immediately worse because it doesn't have those stuff, it just means it's different. We will learn to adapt to this new game. For instance, now we are more floaty and can air dodge and keep jumping or attacking. This opens up different ways of playing. Yes it's slower, but that just means you have more time to think. More time to mindgame your opponent. Think about slow-mo melee in ssbm. Just cause it was slower didn't make it easier to win. Yoi still have to think and your opponent is playing with the same condition. We just gotta adapt. It came out the other day. Give it some time guys.
-hiro
So there are a lot of mixed feelings about brawl being good/competitive/better than melee. I've been hearing a lot of people saying they are worried about it's competitive nature and it's success. A lot of these claims are usually based around the fact that brawl doesnt have advanced tactic A or advanced tactic B. I disagree.
The thing with brawl is, the advanced techs, IMHO, are more revolved around the characters, then general techs themselves. You must look for the advanced techs in your character choice, moreso than general common techs.
Little things like, Diddy's rocketspiking, or his insane banana game. Kirby's final cutter spike.
DDD's chaingrabbing. Metaknight/pit/charizard's weird glide ability and attacking out of it for some quick nifty moves. Pikmin crazy ability to rack up massive damage. Squirtles hydroplaning and shellshifting. Snake's crazy explosive tactics.
These are just a few examples. But basically, go to a tournament, and you will instantly see how competitive brawl is.
STOP COMPARING IT TO MELEE!!!! As hard as it is, you have to stop comparing it. As long as you do, it will be easy for you to find flaws. "There is no wavedashing/l-canceling/advanced techs" OK, that may be true, but brawl doesnt nedd that stuff. Brawl is a very different game and so you cant nessesarily apply similar tactics and strategies. Brawl isn't immediately worse because it doesn't have those stuff, it just means it's different. We will learn to adapt to this new game. For instance, now we are more floaty and can air dodge and keep jumping or attacking. This opens up different ways of playing. Yes it's slower, but that just means you have more time to think. More time to mindgame your opponent. Think about slow-mo melee in ssbm. Just cause it was slower didn't make it easier to win. Yoi still have to think and your opponent is playing with the same condition. We just gotta adapt. It came out the other day. Give it some time guys.
-hiro