• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Brawl+ - Official 5.0 RC1 Build is now online! (Re-Use Autoupdater, Snake bug fixed)

Status
Not open for further replies.

grim mouser

Smash Journeyman
Joined
Jan 15, 2009
Messages
464
Location
Michigan
I meant that I would edit u-throw myself to do that. It would be a funny throwback to Melee when I play my friends... until I get bored. xD

Any throw comboing into Rest would be scary.
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
I meant that I would edit u-throw myself to do that. It would be a funny throwback to Melee when I play my friends... until I get bored. xD

Any throw comboing into Rest would be scary.
Ah. And yeah, throw comboing into rest would be way too easy of a rest setup combo, especially considering her massive grab range.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
i'll just address the stuff for me.
1) Notice that I did not, in fact, start a single thing. I may have responded, but I did not start it. There may be those who say it results in the same thing, but I maintain that if stingers had not felt it was his personal duty to flame me, this wouldn't have started.
don't think i said your name anywhere....

2) See, there's nothing wrong with trying to give jigglypuff an approach/mindgame tactic, but don't give her an approach/mindgame tactic that's based mostly on GROUND approaches and mindgames. She's an AERIAL character. The two don't mix very well.
unfortunately giving her an aerial approach/mindgame outside of making pound go farther i can't think of anything. i also use jiggs so i do understand that she's very aerial based which is why i thought it might be a good idea: giving her ground game the ability to transfer into her aerial game easily.


I think he means aerial PK fire which gives you massive lag and doesn't allow any followups for paltry damage and a guaranteed punish if the opponent can DI right.
well he didn't specify aerial pk fire. i'm talking about grounded rollout so it would only make snese that he would bring up another grounded attack.

And sonic's rolls are not comparable seeing as he actually uses them for movement and his entire character is based around it. Jigglypuff is not based around rollout.
the point being that he can cancel his spin dash for mindgameing purposes as well as its ability to lead into aerials. while its true that jiggs doesn't rely on rollout, giving it a cancel could still give jiggz a better way to mindgame.

As for Yoshi, you'll notice that first of all, his sideb doesn't hit like a sack of bricks, and second of all, it's actually used pretty rarely and usually as a surprise attack. The fact that he can cancel it doesn't actually make nearly that much of a difference.
i asked a yoshi main once what rollout was used for. he told me that it was really only used for getting across the stage quickly to follow up attacks, which gave the cancel more of a purpose. i only brought it up so as to cover other similar attacks and how they function with cancels. for the ROC to be viable it would have to have its KB reduced considerably so as to not be incredibly overpowered. also decreasing the charge up time to make the move easier to use would be a possible edit as well.
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
i'll just address the stuff for me.


don't think i said your name anywhere....
K.

unfortunately giving her an aerial approach/mindgame outside of making pound go farther i can't think of anything. i also use jiggs so i do understand that she's very aerial based which is why i thought it might be a good idea: giving her ground game the ability to transfer into her aerial game easily.
That's exactly why me and veril and glick are pushing for increased aerial mobility. It helps with her approach, spacing, weaving, and general aerial game. We don't NEED ground approach or ground mindgames, and we don't NEED a ground game that transfers into aerial game simply because there is absolutely no reason to use jigg's ground game.

well he didn't specify aerial pk fire. i'm talking about grounded rollout so it would only make snese that he would bring up another grounded attack.
Don't look at me, ask him. It just makes more sense for the aerial version imo.

the point being that he can cancel his spin dash for mindgameing purposes as well as its ability to lead into aerials. while its true that jiggs doesn't rely on rollout, giving it a cancel could still give jiggz a better way to mindgame.
Except, as I have stated before, Sonic has MULTIPLE options out of a spindash, whereas jigglypuff would have shield. Not only that, but Sonic actually having a ground game, along with the fact that Sonic is a char that needs to chase, means that his spin dashes are actually useful. He is a character built AROUND the spindash. Jigglypuff is a character with ROLLOUT as a situational, mostly worthless side move.

And see, jigglypuff is not a chase character, and giving her a chase option is, well, stupid. You're not going to mindgame by chasing with a non-chase character, especially considering the long, long charge time for rollout and the fact that it can't cancel into anything except shield.

i asked a yoshi main once what rollout was used for. he told me that it was really only used for getting across the stage quickly to follow up attacks, which gave the cancel more of a purpose. i only brought it up so as to cover other similar attacks and how they function with cancels. for the ROC to be viable it would have to have its KB reduced considerably so as to not be incredibly overpowered. also decreasing the charge up time to make the move easier to use would be a possible edit as well.
...

You asked a YOSHI main about a JIGGLYPUFF move? Are you serious? And you expect me to take his opinion seriously?

Not only that, you realize that jigglypuff does NOT use rollout to "get across the stage quickly to follow up attacks", right?

Edit: I'm assuming you meant his egg roll, NOT jiggly's rollout. And you realize there are TWO MAJOR DIFFERENCES between egg roll and rollout.

1) Egg Roll is cancelable
2) Rollout requires a really long time to charge. Egg Roll doesn't.

And as I have said, jigglypuff does NOT NEED a chase game. Jigglypuff does not CHASE, she CAMPS (sorry glick, sorry veril, but it's a sad truth). She is NOT SONIC. She is NOT YOSHI. They both play NOTHING like her, there is NO REASON to try and make her play like them.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
oh lol, i meant to say i asked a yoshi main about HIS side b. typed it wrong


and she's not necessarily a campy character. you can use her just as well aggressively (Jiggs vs ICs requires her to actively gimp nana, not just sit back and camp). i said from the beginning that it was an idea to give her a combination approach/mindgame options as well as lead to set ups. sometimes jigglypuff does need to chase her opponent. just because you feel that you're play style doesn't need to be aggressive doesn't mean someone else won't disagree with you.
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,130
Location
Montreal, Quebec
I took a quick look at the posts above.
MY OPINION is that cancelling the ROLLOUT and making POUND go farther are pretty much useless.

1. That would take the risk out of rollout. Rollout was in Melee and King/Mango didn't think it's useless. Watch some vids of it in action. (coughporttownaerodivecough)

2. Pound lasts forever, priority is out the window and it combos, and already reaches far enough for those times you'll need it.

AERIAL MOVEMENT PLEASE. If you're gonna buff Jigglypuff, simply give her one of her characteristic traits back.
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
and she's not necessarily a campy character. you can use her just as well aggressively (Jiggs vs ICs requires her to actively gimp nana, not just sit back and camp). i said from the beginning that it was an idea to give her a combination approach/mindgame options as well as lead to set ups. sometimes jigglypuff does need to chase her opponent. just because you feel that you're play style doesn't need to be aggressive doesn't mean someone else won't disagree with you.
But see, the thing is, somebody that doesn't play jigglypuff, doesn't main jigglypuff, and doesn't even USE jigglypuff has NO BUSINESS talking about what kind of playstyle she has.

And this is NOT GOING TO HAPPEN. It is a STUPID idea. If you can't even see why, then PLAY JIGGLYPUFF. It was amusing the first 9 pages, but this is seriously just getting ********.

[11:53:34] <BrawlBotArk> leafgreen386
[11:53:45] <BrawlBotArk> people want rollout to be shield cancellable
[11:54:32] <@leafgreen386> k
[11:54:35] <@leafgreen386> it's not happening
[11:54:36] <@leafgreen386> period
[11:54:57] <@leafgreen386> quote that if you want

RANDOM CAPITALS make MY POINTS seem VALID
Whee drama! I guess some people like being ******s because they're butthurt that other people are smart?

I took a quick look at the posts above.
MY OPINION is that cancelling the ROLLOUT and making POUND go farther are pretty much useless.

1. That would take the risk out of rollout. Rollout was in Melee and King/Mango didn't think it's useless. Watch some vids of it in action. (coughporttownaerodivecough)

2. Pound lasts forever, priority is out the window and it combos, and already reaches far enough for those times you'll need it.

AERIAL MOVEMENT PLEASE. If you're gonna buff Jigglypuff, simply give her one of her characteristic traits back.
Thank you.
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
Rollout cancel?

leafgreen386 said:
That will NOT happen. Quote me on that if you want to.
<leafgreen386> it's not happening
<leafgreen386> period
<leafgreen386> quote that if you want

Jiggs is already serious ****ing ****, gtfo with the bad ideas.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
But see, the thing is, somebody that doesn't play jigglypuff, doesn't main jigglypuff, and doesn't even USE jigglypuff has NO BUSINESS talking about what kind of playstyle she has.

FrozenPopo said:
i also use jiggs so i do understand that she's very aerial based which is why i thought it might be a good idea: giving her ground game the ability to transfer into her aerial game easily.
you know, except that i DO MAIN JIGGLYPUFF. other than that, no, i have noooo business commenting on her. nope, none what so ever. i mean, why should someone who USES a character be able to comment on her? thats just silly!
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
you know, except that i DO MAIN JIGGLYPUFF. other than that, no, i have noooo business commenting on her. nope, none what so ever. i mean, why should someone who USES a character be able to comment on her? thats just silly!
Since the idea was thrown away so quickly, you probably SHOULDN'T be able to comment on her.

>_>
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Since the idea was thrown away so quickly, you probably SHOULDN'T be able to comment on her.

>_>
translation: lets not make this an open forum of ideas where everyone in the community can offer ideas and just stick to making a shallow game that a few people complain about whenever something gets changed that wasn't there idea. ok, got it.
 

ThatGuyYouMightKnow

Smash Champion
Joined
May 12, 2008
Messages
2,373
Location
Baltimore, MD
translation: lets not make this an open forum of ideas where everyone in the community can offer ideas and just stick to making a shallow game that a few people complain about whenever something gets changed that wasn't there idea. ok, got it.
Better translation: Don't let bad, rushed ideas into Brawl+.
 

SSBFalco

Smash Cadet
Joined
May 25, 2006
Messages
69
those 2 aren't really comparable. with PK fire ness doesn't need to charge and the end doesn't send him flying across the stage. rollout forces the user across the stage without any ability to stop until the attack runs its corse which leaves jigglypuff open to attacks in the meantime. as a horizontal recovery it doesn't have as much use as say, luigi or pikachu's side bs as those travel farther to the side with little drop in vertical distance. fox, falco, and wolf also have side bs that con't be charged, but wolf's provides an aerial attack and fox/falcos can be shorted to not go as far. additionally, sonic's and yoshi's side bs can be canceled without any complaints.
To clarify, I meant giving PK Fire a cancel in general, both aeiral and ground versions.

You say giving Jigglypuff a Rollout Cancel would give her more mindgame options. Well, this can be said for Ness. If you give him PK Fire Cancel, you can bait your opponent into rolling towards you then punish with the bat (finally giving it a use!).

It doesn't matter if the two are almost completely different. You're arguing that Jigglypuff should be given the cancel to give her more options. Besides, they DO have something in common. Jigglypuff has to dedicate herself to charging her rollout in order to gain anything, and leaves herself completely vulnerable while she does so, much like Ness. The only difference here is that Rollout has more startup while being a potential killer while Ness's is faster and sets up for follow ups.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Better translation: Don't let bad, rushed ideas into Brawl+.
i've found that any new idea that is presented gets shot down almost instantly by people who want the game to remain the way it is now DESPITE complaints from other people that the game is too shallow/easy. i can understand not wanting to use my idea, but its when you only listen to certain people who reject any change that they don't come up with that it stops being a community project. as it is now, only a few people are offering ideas and if anyone besides them tries to say anything they get shot down instantly. this is no way to run what should be a community driven game.




Jigglypuff has to dedicate herself to charging her rollout in order to gain anything, and leaves herself completely vulnerable while she does so, much like Ness. The only difference here is that Rollout has more startup while being a potential killer while Ness's is faster and sets up for follow ups.
like how he has to wait little to no time at all to shoot it out and can follow up? yes, it can kill, but hitting with it is almost impossible where as PK fire is fairly easy to setup and trap them, leading to a possible bat hit (at least in brawl, i don't know if they made it easier to escape in B+).
 

SSBFalco

Smash Cadet
Joined
May 25, 2006
Messages
69
i've found that any new idea that is presented gets shot down almost instantly by people who want the game to remain the way it is now DESPITE complaints from other people that the game is too shallow/easy. i can understand not wanting to use my idea, but its when you only listen to certain people who reject any change that they don't come up with that it stops being a community project. as it is now, only a few people are offering ideas and if anyone besides them tries to say anything they get shot down instantly. this is no way to run what should be a community driven game.
Well, most ideas and suggestions are going to be shot down because more often than not, they're not well-thought out. I made some few suggestions for Ness as well, and they were shot down, saying that he was being worked on, so I'm satisfied.

However, I am curious as to why there are plans to give Ness DJC if none of the Ness mains asked for it [I took the liberty of reading through the entire 7 page (lol) Ness thread, and not once was it mentioned or suggested. In fact, a couple of Ness mainers were against it.]
I thought the people who main character X had say in what X should have?

like how he has to wait little to no time at all to shoot it out and can follow up? yes, it can kill, but hitting with it is almost impossible where as PK fire is fairly easy to setup and trap them, leading to a possible bat hit (at least in brawl, i don't know if they made it easier to escape in B+).
Ness has 20 frames of startup on PK Fire, the same as his bat, I'm not sure how that isn't a lot. Sure, it's not nearly as much as Jigglypuff's Rollout, but it evens out in the risk/reward department. If you're landing bats on your opponents, then they need to learn how to DI. You will never land bats unless you somehow manage to hit them at point blank range during the low %s, where going for a grab to Dthrow for a combo set up would be a much better option.
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
Well, most ideas and suggestions are going to be shot down because more often than not, they're not well-thought out. I made some few suggestions for Ness as well, and they were shot down, saying that he was being worked on, so I'm satisfied.

However, I am curious as to why there are plans to give Ness DJC if none of the Ness mains asked for it [I took the liberty of reading through the entire 7 page (lol) Ness thread, and not once was it mentioned or suggested. In fact, a couple of Ness mainers were against it.]
I thought the people who main character X had say in what X should have?
lol i can't believe they're giving you something you didn't even ask for...

now that ICs are pretty much set edit-wise i've decided to move onto commenting on my other mains because CPs are so important in B+.
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
Well, most ideas and suggestions are going to be shot down because more often than not, they're not well-thought out. I made some few suggestions for Ness as well, and they were shot down, saying that he was being worked on, so I'm satisfied.

However, I am curious as to why there are plans to give Ness DJC if none of the Ness mains asked for it [I took the liberty of reading through the entire 7 page (lol) Ness thread, and not once was it mentioned or suggested. In fact, a couple of Ness mainers were against it.]
I thought the people who main character X had say in what X should have?
Okay, to clarify this.

Me and TheSage made a ness set and gave it to the wbr. They saw that we wished to recreate a ness that emulated djc, so they found a way to put djc into the game. Unfortunately, it doesn't work nearly as well as I would have hoped. It forces Ness to drop like a rock, and it doesn't preserve any momentum he had prior to the djc. In 64 and melee, Ness would hover for a bit before he began falling. Also, jumping forces the djc, not attacking, which means attacks won't be instant from it, though buffering addresses this issue.

Now Simna and Jiang are working on a set for Ness, with the help of me and TheCape.

So to sum it up, we wanted djc, but decided to work with something else on Ness, so everything is fine now.
 

SSBFalco

Smash Cadet
Joined
May 25, 2006
Messages
69
Okay, to clarify this.

Me and TheSage made a ness set and gave it to the wbr. They saw that we wished to recreate a ness that emulated djc, so they found a way to put djc into the game. Unfortunately, it doesn't work nearly as well as I would have hoped. It forces Ness to drop like a rock, and it doesn't preserve any momentum he had prior to the djc. In 64 and melee, Ness would hover for a bit before he began falling. Also, jumping forces the djc, not attacking, which means attacks won't be instant from it, though buffering addresses this issue.

Now Simna and Jiang are working on a set for Ness, with the help of me and TheCape.

So to sum it up, we wanted djc, but decided to work with something else on Ness, so everything is fine now.
Ok, this is just what I wanted to hear. Now I have high hopes for the future Ness, can't wait!
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
hopefully this won't be such a controversial question, but is there any foreseeable problem with having olimar start with all of his pikmin at the beginning of a match (not respawn).

also (the more controversial question), i know we don't have a way to edit super armor frames, but would it be possible to make oli's down b stall him in the air? doesn't necessarily need to be like fox's shine stall, but something would be nice to help with recoveries. obviously some editing would need to be done to keep oli from just spamming super armor frames off stage, but once that would be worked out, it could help him set up more successful recoveries.


edit: here we go again.....
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
Lol at Ark repeatedly flaming and then saying "I'm not going to be like those OTHER guys who are STUPID and FLAME people!" in almost every post he has.

Anyways, it was just a simple idea he had late at night, who cares if it is bad or not? I personally don't want it in but the people on the other side of the argument (IE not Arkaether) actually made better points.

Kaiser, are you guys going to be adding djc eventually? I've been playing SSB64 and I miss it :(

Also don't let simna buff his recovery/PKT if you can please.

EDIT: Popo the first idea sounds fine to me(although unneeded it wouldn't be much of a buff since picking pikmin is the first thing you do in a match anyways) but the second is simply unneeded, Olimar is a very good character already and doesn't need that.
 

SSBFalco

Smash Cadet
Joined
May 25, 2006
Messages
69
Lol at Ark repeatedly flaming and then saying "I'm not going to be like those OTHER guys who are STUPID and FLAME people!" in almost every post he has.

Anyways, it was just a simple idea he had late at night, who cares if it is bad or not? I personally don't want it in but the people on the other side of the argument (IE not Arkaether) actually made better points.

Kaiser, are you guys going to be adding djc eventually? I've been playing SSB64 and I miss it :(

Also don't let simna buff his recovery/PKT if you can please.

EDIT: Popo the first idea sounds fine to me(although unneeded it wouldn't be much of a buff since picking pikmin is the first thing you do in a match anyways) but the second is simply unneeded, Olimar is a very good character already and doesn't need that.

Oh god, please don't add DJC. If you miss DJC just play 64 or Melee.

I agree on not making Ness's game focused around PK Thunder. It worked in Melee, but PK Thunder is just so much different here. Besides, Ness actually has potential to be good without being so gimicky.
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
Oh god, please don't add DJC. If you miss DJC just play 64 or Melee.

I agree on not making Ness's game focused around PK Thunder. It worked in Melee, but PK Thunder is just so much different here. Besides, Ness actually has potential to be good without being so gimicky.
If DJC was in Brawl+ you would still be able to do rising aerilas, that's how the code worked before, you know that right? You could still do rising aerials.
 

SSBFalco

Smash Cadet
Joined
May 25, 2006
Messages
69
If DJC was in Brawl+ you would still be able to do rising aerilas, that's how the code worked before, you know that right? You could still do rising aerials.
Yeah I knew that already. I just don't like the idea of giving Ness something that could potentially be game changing/broken/glitchy. Seems like more trouble than what it's worth. Besides, Ness already has plenty of potential to be a good character. He doesn't need a drastic change like this. I'd rather they focus on improving Ness himself.
 

SSBFalco

Smash Cadet
Joined
May 25, 2006
Messages
69
Definately, though I can see him being able to be both offensive and defensive. His Fair and Nair are both usually used as defensive moves for spacing or a gtfo move, respectively. All his other aerials are more offense oriented. But I definately can't see Ness straying too far from being a purely aerial character.
 

Mattnumbers

Smash Master
Joined
Aug 3, 2007
Messages
4,189
Location
Kirkland, Washington
One thing I would LOVE to see Ness have is a Dsmash that lingers in front of him and hits sideways/up a bit, that's how it used to work and it would make it an edgeguard move again.
 
Joined
Jun 29, 2006
Messages
1,255
Location
Oklahoma City
64 yoyos would be broken/****.

Really though, does Ness really need much more? Other than a throw modifier to make his grab centric game more effective, I'm quite happy with the current Ness. Maybe something done to his Magnet, and aerial PKF lag reduction, but those are really just what I would like, not what I think Ness needs.
 

Glick

Smash Lord
Joined
Mar 19, 2008
Messages
1,186
Location
Brooklyn, NY
I hate that people say stupid **** about jigglypuff. Like the rollout/sing/throw to rest bull****.

Then, when I go try to make a valid argument for an interesting buff for jiggz, I feel like my arguments are soiled because I have people who think rollout needs to be canceled on my side.

*Sigh*
 

Arkaether

Smash Ace
Joined
Apr 18, 2009
Messages
680
Location
North Carolina
I hate that people say stupid **** about jigglypuff. Like the rollout/sing/throw to rest bull****.

Then, when I go try to make a valid argument for an interesting buff for jiggz, I feel like my arguments are soiled because I have people who think rollout needs to be canceled on my side.

*Sigh*
Woah woah WOAH, Glick. I was the one staunch advocate AGAINST it throughout flames, trials, and elitist trolling.

:<
 
D

Deleted member

Guest
And that's why your ideas are stupid, because you think it's a good idea to buff a worthless move into a good move while ignoring the actual good moves that can become better moves.
... It was never my idea. I'm simply arguing against you because your points are not valid. Suggestions in Brawl+ need to be falsified legitimately, and you have not done so.

You also need to realize that you were the one who thought Rollout was worthless. I NEVER said it was. You did. That's why when you take your logic ("Rollout is useless!") and you compare it to what people are saying ("Buff Rollout!") you just don't make sense.

This is actually how it went down.

"Hey, let's maybe buff rollout."

"Rollout is worthless!"

"Um, that's why I'm asking for a buff, idiot."

Arkaether said:
Contradiction much? You're agreeing that it's a worthless move which is your reasoning for it needing a buff, but THEN you turn around and say that it is actually a highly USEFUL move used by this vBrawl jigglypuff main.
I appreciate the strawman. Listen, you are a horrible debater. You flame incessantly, attack points we don't make, and shoot down ideas rarely with proper justification. You also try to shoehorn characters into how you think they should play. "Jiggs is campy! Sorry, Glick! Sorry, Veril!" Go watch how they play. Go play in a tournament. Go read a book about philosophy and learn why you are the most fallacious poster in this god**** thread.

Arkaether said:
I'd troll you for being an idiot but I'm not that low of a person.
Well that's not circular whatsoever. Also, did your mother teach you those insults? I'm betting she dresses you too.

Arkaether said:
I mean, it sure is the utter epitome of aerial movement and mobility which jiggs is known so much for. I must say, you sure like *****ing about characters you don't even play and know absolutely nothing about.
Listen scrub, I play Jiggs in 64, Melee, vBrawl, and Brawl+. Don't tell me what I don't know, don't assume stupid **** like this on top of making a god**** fool of yourself here.

Arkaether said:
So lemme guess, since characters have worthless moves that cause weaknesses, we should all buff those right? Like we should make Falcon's side+b a projectile, we should make mk's dsmash as powerful as vbrawl, and we should speed up all of Bowser's attacks by 2x because he's too slow, right? Because I'm just following your reasoning of buffing a character's worthless moves that cause weaknesses.
Another paragraph, another strawman. It never ends. Rollout isn't worthless and I've never said it was. You declared it worthless and I said "If you say so!"

Arkaether said:
Also, lemme lower myself to your level for a second:
Aww, you're cute.



Arkaether said:
And see, I only used asterisks. Basically I wrote one or two sentences, then added a crapload of asterisks all over the place because I wanted to make myself look like a moron who likes whining about others on the internet. If you seriously can't even carry on a single argument without having to flame people, then maybe you should stop arguing in the first place, since you're only illustrating your own stupidity. If you haven't noticed, I'm actually doing a rather good job of insulting you, insulting your intelligence, insulting your knowledge, and trolling you all the at same time, without resorting to crude insults and cuss words.
The only insult I called you was a fallacious whore. I thought it was pretty fitting. I'm not an idiot, I dunno why you act as if I am. I simply disagree with you so fundamentally because of your fallacies, because of your lack of reasoning, and then because of your tendency to reflexively call my well-structured posts as flame.

Also,

Arkaether said:
1) Notice that I did not, in fact, start a single thing. I may have responded, but I did not start it. There may be those who say it results in the same thing, but I maintain that if stingers had not felt it was his personal duty to flame me, this wouldn't have started.
Also, "he started it"? What are you, 5? Grow the **** up.
 

stingers

Smash Obsessed
Joined
Oct 21, 2006
Messages
26,796
Location
Raleigh, NC
Newsflash: Arkaether has never been to a tournament. He has never played anyone in a competitive match (unless Wifi counts (it doesn't)). The only thing he has done is come on smashboards and ***** about things he has no understanding of. Just make fun of him, don't bother trying to argue with him because it won't work.
 

Runawayfire

Smash Lord
Joined
Jan 17, 2006
Messages
1,649
Location
Toronto
Kirby is a ****ing beast. He has no downsides, and plays amazingly. His edgegaurding is probably the best around right now with dair and bair gimping the vast majority of revoveries.
He is a combo fiend, with throw combos at low percents, and 2 hit fair comboing into almost everything.
B-throw at the edge is broken, as if your opponent doesn't di correctly you get a free bair, and if they do di properly they are off the ledge in an easily gimpable position.

F smash still kills like crazy, with fair linking into it, if you don't kill you'll probably get the edgegaurd....
He's a small target which has 5 jumps and dies way too late despite these attributes, plus his bair still hits like a rock.

Seriously, mess around with him yourself and you'll see. Personally I think he's the best character in the game, I can't even think of anyone who comes near him.
 
Joined
Jun 29, 2006
Messages
1,255
Location
Oklahoma City
Jesus, this thread is painful.

I've got the max amount of posts on every page, and this has STILL been going on for over 3 pages. Does anyone even want a rollout cancel anymore? What are you arguing about now? Dislike for each other? Which one of you is the troll and which is feeding?

Take it to PMs. Take it to email. Take it to IM. Take it to a **** parking lot and verbally sissy slap each other there. Take it f***ing ANYWHERE but here.
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
Jesus, this thread is painful.

I've got the max amount of posts on every page, and this has STILL been going on for over 3 pages. Does anyone even want a rollout cancel anymore? What are you arguing about now? Dislike for each other? Which one of you is the troll and which is feeding?

Take it to PMs. Take it to email. Take it to IM. Take it to a **** parking lot and verbally sissy slap each other there. Take it f***ing ANYWHERE but here.
Don't listen to him, this is fun to watch play out.
 

slikvik

Smash Master
Joined
Dec 21, 2006
Messages
4,179
Location
**** MD/VA. I have no region. no really...
Kirby is a ****ing beast. He has no downsides, and plays amazingly. His edgegaurding is probably the best around right now with dair and bair gimping the vast majority of revoveries.
He is a combo fiend, with throw combos at low percents, and 2 hit fair comboing into almost everything.
B-throw at the edge is broken, as if your opponent doesn't di correctly you get a free bair, and if they do di properly they are off the ledge in an easily gimpable position.

F smash still kills like crazy, with fair linking into it, if you don't kill you'll probably get the edgegaurd....
He's a small target which has 5 jumps and dies way too late despite these attributes, plus his bair still hits like a rock.

Seriously, mess around with him yourself and you'll see. Personally I think he's the best character in the game, I can't even think of anyone who comes near him.
Gdubs still beats him
 
Status
Not open for further replies.
Top Bottom