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But if you're good enough at side ****ing, you should go for it. Most Kirbies are not exactly expecting to have to do anything to recapture you, they're expecting to just nair/bair/fair/swallow/soulbreaker/whatever you when you're high enough.SuPeRbOoM said:you gotta remember that kirby can dash pivot uptilt and continue the combo
We're not weird enough to do that ****i have encountered the auto-sweetspot in two different matches against two different australians...or maybe it was pete twice idk
get on our level, america
This image is amazing. possible new avatarAdd this to the OP, lol.
sounds good. any hints to become more fluent with starting combos right now im doing bair to grab, fthrow and uair chains. i just need some help with a 0 to death combos. If i get a grab with falcon pretty much the person should be dead.I've started with Falcon, so have a lot of people I guess. I was adviced to do so and I'll advise it myself. I think it's really good to start with falcon, because he's somewhat easy, but won't make you take too much bad habit (unlike pika or kirby). Especially because his game revolves around combos, you'll get into the way the game should be played. And since his basic combos are really easy, you won't have too much trouble entering into this way of play (unlike fox for example).
1:59 of this vid: http://www.youtube.com/watch?v=eblGsqhP62w&feature=plcpWell here's one if the opponent is near the edge and you're somewhere in the middle of the stage. Just approach them, grab to fthrow, either jump or short hop and fair to land two kicks. Double jump to uair while they're recovering and then doug-hug them to finish. If all goes well, the combo ends somewhere between the stage and the side of the playing area, enough to send them out and for you to recover back on the stage with another upb.
Annddd... can't find a video on it quite yet.
Thanks for finding an example!1:59 of this vid: http://www.youtube.com/watch?v=eblGsqhP62w&feature=plcp
Also.. this vid was made back when we were naive, so we (read: I) keep getting killed. If a person DI's the first hit of the fair, they might get out of the combo.
Edit:
Has anyone noted anything screwy with falcon's recovery? I was playing dittos and got sent off in a super-weird trajectory by the up-b. We were just a little bit off the left side of the stage of dreamland, facing stage at 1st platform height, and I got sent towards the middle of the stage by the upb (think..down and towards the right) rather than up and towards the right.
omg i forgot about this. ill upload part 2 this weekHere you go:
http://www.youtube.com/watch?v=nUKIqnz6-4w
Falcon combo basics (and some more advanced stuff)