ballin4life
Smash Hero
@Pete some of those prince combos are J version only as well (higher falcon jumps)
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playing level 9s will help with this i think (although real players are obviously much better)I've been playing falcon now and don't know where to improve at. I can get a few combos off here and there but none 0-death. I can pull them off in training mode easily, but its getting them off in actual battles that is hard. When i start at weird % I never know where to take the combo.
Do you mean how do you which situations you can DI in, or how do you know whether you're doing it right? Doing it right is evidenced by moving in a different direction than usual when you're sent flying, or your character making a slight jump in position. You can't DI out of everything (most things you just can't), so don't use that to judge unless you know it's something you can get out of. As for situations...well, you can DI anything. Away is usually a good option for basic hits, except when trying to survive at high percent, when you want down and especially towards. Certain moves, like drills (including Samus's UpB), you'll want to learn specific ways to DI.The Real Sykes said:Ok so this is gonna sound 100% noob, but how do i know if i can DI successfully, cause i dont alwasy DI when i know im doing it right
Are there any videos available of these tech skills? I don't understand what u mean by pivot to the right, pivot-falloff-u-airs, and up-b edge cancels. What are these, how do i practice them, and when do you utilize them?basic things like short hops and fastfall-edge-regrabs, pivot edgegrabs, short hop u-airs, pivot-falloff-u-airs, sweetspotting up-bs, up-b edge cancels
make sure you learn how to pivot to the right, it's the most essential thing in falcon's game
confirms are where you get a random hit in spacing (usually b-air with falcon) and you turn that into a short (or long) combo, changing depending on what percentage the opponent is at, if they're in their shield, whatever
Hey, do you want to log on to Galaxy and play some kinda teaching matches or something? I can explain that stuff really well by demonstrating it.Are there any videos available of these tech skills? I don't understand what u mean by pivot to the right, pivot-falloff-u-airs, and up-b edge cancels. What are these, how do i practice them, and when do you utilize them?
thx =P
How are UpB ledge cancels basic? I have no idea how to do them, and I've only seen it done twice in every 64 video I've ever watched. Also, why is pivoting to the right more essential than to the left? I have more trouble with it myself for some reason, but its usefulness us exactly the same as to the left, only in mirrored situations.basic things like [...] up-b edge cancels
make sure you learn how to pivot to the right, it's the most essential thing in falcon's game
up-b ledge cancels weren't included in 'basic things', the list took me like 20 seconds to think out, sorry if it was unclearHow are UpB ledge cancels basic? I have no idea how to do them, and I've only seen it done twice in every 64 video I've ever watched. Also, why is pivoting to the right more essential than to the left? I have more trouble with it myself for some reason, but its usefulness us exactly the same as to the left, only in mirrored situations.
aa, if you do know a consistent timing for the UpB cancel, can you teach it to me? It looks pretty cool.
up-b ledge cancels are a matter of practice and 'feel', for lack of a better word, there's no point in putting it to muscle memory since falcon is vulnerable the entire timebasic things like short hops and fastfall-edge-regrabs, pivot edgegrabs, short hop u-airs, pivot-falloff-u-airs, sweetspotting up-bs, up-b edge cancels
I don't think I've seen it in the index. I mentioned it in the simple facts thread and there was a post (or a vid?) by House, I can't find it though, if I do, I'll link it.I just thought of something. Do you mean "UpB Cancel" like "UpB Sweetspot" like Ness? I think I read about that somewhere in the index.
Best way to put it. This technique isn't something one should train, it's really too hard to be performed consistantly (and not useful in addition).that ridiculous 1-frame 1/2-pixel up-b autograb, which is usually edgeguardable anyway