clubbadubba
Smash Master
- Joined
- Apr 27, 2011
- Messages
- 4,086
Reverse ledgeguard is more about your character's position when you get hit than the amount of DI you put in. Try to be just slightly above the stage when you get hit.
Not sure what situaiton exactly you mean, but yes dair is frequently used to spike, both out of combos and as an edgeguard.
Really depends on the situation. If I'm fighting ness I'll probably throw him off the stage 9 times out of 10 and force him to recover, but if its pikachu I'll just back throw and take the extra damage you get. Like cobr said, that's up to you. If there's no follow up, then you would only fthrow if you thought you could get an edgeguard or you like your position a lot. If you get nothing out of fthrow, might as well bthrow imo.
In response to 50 minutes ago ninja post:
Also for finishers, if you are facing the ledge and you get a change to grab your opponent, think if upb might work instead. It is stronger than bthrow and would send them forwards (towards the edge in this case). Its not as fast but in certain situations where you can get a good read or maybe just get it guaranteed off of a wall bounce or an fair or a tech chase it is great.
Instead of continuing to try uair chains at high percents when they don't connect, try dairing and then techchasing. You could land another grab, a dash attack, or try the upb techchase I mentioned above. Falcon does get to an awkward percentage where its tough to kill, ESPECIALLY against mario, because you can't combo into any finishers and his finishers generally aren't great approaches. Bair is really strong though, so you can always space with that and if you get a hit at high percent it'll either kill or you get an edgeguard. Best way to avoid these percentages is be able to combo characters from low percentage to death so they don't stick around for that awkward percentage.
Not sure what situaiton exactly you mean, but yes dair is frequently used to spike, both out of combos and as an edgeguard.
Really depends on the situation. If I'm fighting ness I'll probably throw him off the stage 9 times out of 10 and force him to recover, but if its pikachu I'll just back throw and take the extra damage you get. Like cobr said, that's up to you. If there's no follow up, then you would only fthrow if you thought you could get an edgeguard or you like your position a lot. If you get nothing out of fthrow, might as well bthrow imo.
In response to 50 minutes ago ninja post:
Also for finishers, if you are facing the ledge and you get a change to grab your opponent, think if upb might work instead. It is stronger than bthrow and would send them forwards (towards the edge in this case). Its not as fast but in certain situations where you can get a good read or maybe just get it guaranteed off of a wall bounce or an fair or a tech chase it is great.
Instead of continuing to try uair chains at high percents when they don't connect, try dairing and then techchasing. You could land another grab, a dash attack, or try the upb techchase I mentioned above. Falcon does get to an awkward percentage where its tough to kill, ESPECIALLY against mario, because you can't combo into any finishers and his finishers generally aren't great approaches. Bair is really strong though, so you can always space with that and if you get a hit at high percent it'll either kill or you get an edgeguard. Best way to avoid these percentages is be able to combo characters from low percentage to death so they don't stick around for that awkward percentage.