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the knockback is pretty equivalent and bair is much less riskyUtilt/weak upsmash>thunder aura works so often it's amazing, it's not a gimmick. I see so many people using utilt/weak upsmash>bair when they could easily hit a thunder aura. It's such a waste.
Shine>upsmash is easier once you realise it's 10x easier when done on a ledge/platform.
It's easier if you run forward a bit after the shine. I actually didn't even know it was possible standing still until I saw that combo.As they have no ground to tech on, and Usmash reaches quite low.
e.g: ballin's Fox on Falcon 7
You can see that the Usmash happens while falcon is going over the edge of the platform. Still very impressive though.
Pretty sure Down-B has significantly more knockback.the knockback is pretty equivalent and bair is much less risky
If I'd known so many people knew about shine usmash I would have ended the combo with shine dsmash.It's easier if you run forward a bit after the shine. I actually didn't even know it was possible standing still until I saw that combo.
You sure? Evidence? I've always felt thunder is a bit underpowered.Pretty sure Down-B has significantly more knockback.
You should've, I didn't know about shine dsmash.If I'd known so many people knew about shine usmash I would have ended the combo with shine dsmash.
I don't really have any evidence, it just seemed pretty obvious to me. However, after testing it in training mode a bit, Thunder does have a lot more knockback, but only at low percents. So for the purposes of this discussion, you were right.You sure? Evidence? I've always felt thunder is a bit underpowered.
http://www.youtube.com/watch?v=3oupv617uyQYou should've, I didn't know about shine dsmash.
Yeah, that's true.@ciaza I tried it in training mode, and doesn't weak usmash -> down B only work at really high percents where Bair would kill anyways? I tested it on Falcon.
aa gave me the name, I couldn't think of a better term =PI do the Utilt- "thunder aura" (lolname) a lot when I play pika (which is rarely). I learned it from Prince's combo video.
I vaguely recall someone saying that, but I'm pretty sure that's wrong. I also vaguely recall that person acknowledging that he simply forgot about tipper Uair.I can't remember who, but I think it was someone trustworthy once said that falcon's nair is the aerial that has the largest knockback, larger than bair and tippered uair.
Huh? How many situations are there where upB WILL kill that you can even land an uair -> falcon punch? If you're at low enough percents to get a falcon punch then upB probably won't kill.Yeah, that's true.
My other points hold. Falcon uair up-B also has tonnes of knockback but if I know I can hit the Falcon Punch for the guaranteed kill there's no reason to not, despite it being "riskier".
Boom has some good videos ... I only have 1 falcon vs kirby video and I get owned (plus it's on Saffron which is just dumb).Does anyone have advice for Falcon vs Kirby? He's hard to combo more than a few hits at a time, and it's pretty difficult to edge guard him. Also approach is difficult (for me at least), so I've just been trying to space with my speed and try to get close enough to get a throw in. I really could just use some videos, but I only found a few on youtube from looking through ballin's and Superboom's channels.
My findings:Boom has some good videos ... I only have 1 falcon vs kirby video and I get owned (plus it's on Saffron which is just dumb).
So yeah GOOD STUFF for some of it but srsly ftilt is good when used in moderationStretchnutz has a particularly annoying kirby. I've played MATTS! I (playing Falcon) used to get swiftly ***** in the matchup, but lately, I've figured out some strategies that are quite helpful.
Do not approach from above while Kirby is on the ground. You will get uptilted, repeatedly. dur
Spacing is key dur, dont let kirby get above you while recovering. dur
Dash grab is your friend when is it not?. Kirby's smash moves have high ending lag, and they can be avoided by just dashing away, then back again to grab > combos. This only works if you anticipate the smash, which can be done if you're spaced correctly.
Do not miss an edgeguard opportunity. This is especially important. Kirby is fairly heavy, lulz no and it takes a toll having to damage him to 150% before you can kill him, when you can edgeguard him at lower percents this is true for any character. So far, the best airial I've found to edgeguard kirby with is a delayed, reverse Uair (so that you hit kirby horizontally). true, and people don't use it enough The hitbox is ridiculous and it may even outspace kirby's fair.
However, what's even better is to edgeguard with mindgames. Say you hit kirby off the edge, but not very high up vertically. Jump off the edge like you're going to edgeguard him, and try to force kirby to go downward (a safe option for kirby, considering he has 5 jumps and a vertically oriented upB). nope, good kirbies always recover high Instead, recover, and get back on the stage, crouch near the edge, and get ready. When kirby is near the ledge, you make your move: down tilt. It's the gayest edgeguard of all time but it's extremely effective against kirby. You can kill kirby at lower percents using this, all it takes is careful timing.
But don't just down tilt at the edge against kirby, downtilt all day, erry day. Seriously. down tilt has incredible range, and the trajectory really helps with edgeguarding, and can combo into other moves, like falcon kick. na, it's only good for edgeguarding. Ftilt is equally fast, and easier to hit with 'cus it's not so low You can also break some kirby combos and clank other moves with it. Dont ftilt or fsmash on the ground, it'll just go straight over kirby's head. good kirbies never approach from the ground
However, stretchnutz's kirby is the only skilled kirby I've really played, so either this advice is actually good, or will totally get you pwned. Hope it helps.
Doug's ftilt is to be used at the beginning of a Hyrule Falcon ditto so you can turn their aggressive grab rush into a humiliating combo all the way across the stage and to their death.Doug's Ftilt is good yo
You know both of those moves can be angled down to hit even a crouching Kirby, right?TheFool said:Dont ftilt or fsmash on the ground, it'll just go straight over kirby's head.
Yes, it would.I could list it for you but would your mind process go "ok, grabbed him. lets see...fox, check. __% check. FP is GO"?