BrawlLover
Smash Champion
wow they sure are! you must be the best captain falcon right now!There are actually 6 different links. They are all electrifying.
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wow they sure are! you must be the best captain falcon right now!There are actually 6 different links. They are all electrifying.
There's a name for that?It's because he can't Cactus Dash (wavedash back to immediate dash forward, causing you go into the dash animation without actually moving foward. Just like a cactus!).
CACTUS DASH FOR LYFE!!!!!!!!!!!!!!!!!!
Fixed and now it's true. I'll be the best once I surpass Darkrain and eventually M2K.wow they sure are! you must be the most electrifying captain falcon right now!
But what about missiles? I'm j/p. I agree with M2K. You just have to watch your spacing. You can get punished if you miss with a more lag heavy move like Fsmash. Keeping samus above you can be helpful too. Keeping anyone above you can be helpful for that matter.Vs. Samus, just do Marth's Fair well. I've jv 5 stocked 3 different Samus's w/out gimps back in 2007, I think Marth ***** Samus really badly. What can she do, lol? CC down smash? That won't hit a good Fairing Marth. Be good with Fair, and Bair edge guard between Bomb recovery. That's all you really need.
It's all about muscle repetition (ie practice). Once your body gets used to doing the motion it becomes easier to the point where you can manipulate even the slightest difference of the actual motion.I have trouble doing SH Double F-airs using the C-stick. I can do it fine with the control stick + A, but I have to SH and mash the C-stick forward as fast as I can to even get the second one to come out at all, and even then I land before it comes out very much. Is there any trick to it?
When I waveshield, I start from holding shield all the way down to the button in the L trigger, but not actually pressing it, and just press Y and the button for the wavedash sequence. I very rarely press that actual button while shielding. I use Y and L for everything. I actually took out my X button and the lightshield function of my R button.Questions for Cactus: How do you waveshield? Do you use both L and R or just one? How do I shot web? Where in the world is Carmen San Diego? Much thanks in advance.
Yeah pretty much. Experience = everything in smash.Yeah...About that...Do I just have to get a feel for when I need to waveshield to punish?
Of course I am. You have gotta try some philly cheesesteaks when you get here.cactus u housing me next summer when i go visit u?? !!!
It really depends on the samus style. Super spammy players, I just walk forward and tilt through their missiles until I am about 1 1/2 sword lengths away from them, and then start a pressure game on their spacing. This mostly involves very well spaced tipper fairs so that they can't CC dsmash or whatever to punish you. VS Hugs style samus (heavy ground game, very rarely go aerial) I will start using a lot of dtilt reacting to wavedashes, then dash backwards from the dtilt and pivot fair or empty jump to waveland. This frustrates even the most patient players, eventually giving me grab opportunities. When you fthrow/uthrow Samus, I don't really mean spam aerials. You have to get under her, slightly to the left or right. Uair does wonders, as does nair. I use center hit fairs to push if I'm near the middle of the stage, uairs at the lower percents after a fair to give them extended hit stun and pop them up closer to me. Samus is too floaty for uairs to do much at mid percents, so I'll tend to do shfairuair land nair to push them across a stage. If they are near the edge, just sh fair land fsmash and push them off. Abuse Marth's incredible ledgeguarding ability. I don't usually go off stage to gimp Samus unless their recovery is on a low horizontal path, but my on stage prevention of players getting back on from holding the ledge is much much better than most. Fighting samus is really just about getting her to the side. Don't worry about her recovering forever, as it just gives you more opportunities to rack up damage on them while they are in a very vulnerable position. Eventually, you are gonna land a tipper dtilt or something stupid on them while they are off stage and they will have that low horizontal recovery problem, so you can just edgehog and do off stage abuse to them. Is that a little more descriptive? If you want me to elaborate on anything, feel free to ask more specific questions.I need to ask another question...How do you usually approach and kill Samus, Cactuar? Imagine if it were a huge stage like FD or DL64... The "F-Throw and spam aerials" thing didn't help me out in a recent tourney because...erm, I got *****. :/ ...
I had to quote the Eminem line. Just had to.Those mother****ers could never do it like I can do it, don't even try it you'll look stupid. Do NOT pursue it.
Really? Not even like...in a book or something? lol. You should definitely get back into melee. It needs to be kept alive.wow, i've never read something of this magnitude! perhaps getting back into melee is a good idea!
What exactly do you mean? Holding down while actually using fb (which confuses me), or doing the down version of his forward b (i.e. hitting with the meteor on the third hit, which has more knockback and baits a shield grab)? What does that have to do with a free CC grab?Doing Marth's dancing blade while holding down (I hold down and towards them) + L or R + mashing A = free CC grab against inexperienced players. CC grabbing is ridiculously broken >_>
You just DIeOH ****, I FORGOT THE MOST IMPORTANT QUESTION:
How in the world do you DI Fox's downsmash?
Thanks, Cactuar.If they just spam nair and knee, you could just stand there and utilt.
No really though, I find myself hitting spammy Falcons with a lot of random dash attacks, which leads into Marth killing Falcon given the proper followups. Fair beats out knee easily, but I don't really try to trade with nair. Just wait for them to land and hit them with something (grab, smash, tilt even...).
seeing how side b doesn't reset i think jab is betteri have a question =)
what is better move for resetting, Jab or Side B ?
Side B resets, But its easier to escape.seeing how side b doesn't reset i think jab is better
Its not the thunders combo is it? or is it at a gimp %i also read somewhere (by magus iirc) that at some percentages characters can be forced into standard get-up animation by the reset if the move is weak enough.
I always thought Marth's Side B pops them into the air.Side B resets, But its easier to escape.