Side b does not reset. It pops them off the ground.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
1. Just back air high enough where you turn around. Just practice it, its very easy.Cactuar,
1. In a lot of pro marth videos I see players using a back air above the stage to turn themselves around before grabbing the ledge or doing a d-air. How exactly does this work? I can never quite figure this one.
2. While chaingrabbing my friend's fox, I often run into a bit of trouble - at 25%-30%, he can routinely break out of my grabs with a shine in midair. Am I doing it too slowly to grab him? It seems that if I do it earlier the grab misses entirely, and I get shined anyways. Is there a small window during which I can get away with the grab, but any sooner I miss, and any later he shines me? Cause when I watch vids of m2k he always gets these grabs off no problem.
3. When edgeguarding vs fox/falco, I often intercept their side-b recovery with a jab, sending them right below me. At this point, what do you think is the best option of edgeguarding them? I try counter, but if properly spaced, they can get away with an up-b recovery, they sweetspot the ledge, and though I do the counterattack, it misses them entirely.
1. thanks.1. Just back air high enough where you turn around. Just practice it, its very easy.
2. thats the shine out%, I recommend an up tilt, or reverse up tilt to Continue chain grabbing.
3. Im greedy so I run off and back air, or you could run off and counter fox's fire mid air, and hope they miss the tech >_>
get the **** off srsly >_>you can do that in brawl too!
an opponent can certainly button mash fast enough (and if you're good/use to it you can time it too) to hit you with, say, marth's fair if you use dancing blade. i know because i've done it. and i'm sure most characters have an aerial fast enough to hit you before your lag from doing dancing blade ends.At low% Side B pops them up, but no one can move fast enough to escape it. So I think thats considered a reset >_>
Nope, Hitstun keeps them from mashing out, I tried it with AR, It ***** fast fallers.an opponent can certainly button mash fast enough (and if you're good/use to it you can time it too) to hit you with, say, marth's fair if you use dancing blade. i know because i've done it. and i'm sure most characters have an aerial fast enough to hit you before your lag from doing dancing blade ends.
I go Fox vs Sheik's these days. DIing out of the grab so that you don't get regrabbed often makes you vulnerable to getting upsmashed. I usually DI up and back.Wow I read through this whole thread. Helped a ****load, especially your recent Samus advice. HugQ plays exactly like HugS, but I see I've been playing too impatiently. Few Q's:
How do you DI out of Sheik's dthrow at low percentages so you don't get chain grabbed? I know there's a way, I've heard it mentioned before. I believe it is this same DI that you use to make it necessary for Sheik to have nearly frame-perfect timing to follow up with a fair at higher percents. I've been trying to DI up and away and then adjusting my DI down and away when I reach the maximum height and spamming fair in the process, but I have a very low success rate. Inform me.
Do you utilize dash dropping or Isai dropping in any way, or do you just make it a point to stay off the platforms? I learned how to do both the other day but I'm struggling to find a viable use for them outside of when you're inadvertently on a platform and want to fall through and do a falling uair to protect yourself.
When you uthrow a Sheik at the percentages you mentioned earlier in the thread, 10 to low 20s, is the utilt guaranteed or can they jump out? I swear they jump out fairly often, but M2K hits KDJ with the utilt almost all the time. I suspect my timing is lacking.
I've been using ftilt a lot recently and it's amazing. Why don't more Marths use it? Oh, and why do you ftilt rather than fsmash when you chain grab space animals and they DI away?
Back to Cactuar (or Cort too, lmao): What is your strategy to get Falco past the 20-30% mark? I find fb pretty useful for it (straight up stole it from Ken), when they're coming down in the air about to land or when they're approaching me from the ground and I can pull out a pivot forward-b. Are there better things to do I should keep in mind? Or is it just a stylistic choice and since it works well for me, I should keep doing it. (I also do it against Fox but most of the time there are better things to do / opportunities to grab.)
My Marth sucks against Falcon. In fact, I suck against Falcon, period. The biggest trouble I have is approaching. It's just insanely difficult, and I often get hit by Falcon's random flying nairs and knees. Right now my strategy is to stay on the ground and wavedash around interrupting his spacing with jabs / down tilts / fairs while I look for grab openings. Are my basics right, at least?
OH ****, I FORGOT THE MOST IMPORTANT QUESTION:
How in the world do you DI Fox's downsmash?
Jab. Side B does not reset as it's move properties lift the person up.i have a question =)
what is better move for resetting, Jab or Side B ?
The best stage to counterpick vs Falcon players is usually Yoshi's or FoD. Never use non-neutral stages with Marth. He sucks everywhere else.hi again cactuar xD
i was just wondering
whats the best stage counterpick against falcon, what neutral stage is better, and what "only counterpick allowed" stage is it too?
thx, and sry if it has been asked before, it's just that there are 49 pages :S
against most characters i would use yoshi story cause it's small and i love hitting below plats
but i've seen people like pc chris countering with falcon on yoshi story against m2k and winning xD
and against fox...whats the best choice? yoshi story sometimes is not that good because of the low% upwards kills
what do you say?
I am a pretty safe player when it comes to the edge, so I usually just hang there and force the Sheik to land on the stage. If I'm below 100, I'll just use stand up, but above, I'll waveland on or nair on during the explosion so that the hitboxes cancel.Cactuar, how do you edgeguard Sheik? Would you say it's better to be aggressive and try to intercept her recovery with bairs / dair or force Sheik to come up and punish after it lands?
Hi P.
1. Backair turns you around midair as long as the move's animation is completed.Cactuar,
1. In a lot of pro marth videos I see players using a back air above the stage to turn themselves around before grabbing the ledge or doing a d-air. How exactly does this work? I can never quite figure this one.
2. While chaingrabbing my friend's fox, I often run into a bit of trouble - at 25%-30%, he can routinely break out of my grabs with a shine in midair. Am I doing it too slowly to grab him? It seems that if I do it earlier the grab misses entirely, and I get shined anyways. Is there a small window during which I can get away with the grab, but any sooner I miss, and any later he shines me? Cause when I watch vids of m2k he always gets these grabs off no problem.
3. When edgeguarding vs fox/falco, I often intercept their side-b recovery with a jab, sending them right below me. At this point, what do you think is the best option of edgeguarding them? I try counter, but if properly spaced, they can get away with an up-b recovery, they sweetspot the ledge, and though I do the counterattack, it misses them entirely.
Marh vs Fox, Falco, Captain Falcon, Bowser. 0-15 %. Grab>Down Throw, Side B. And Ive pressed every button Every frame, a normal human can not mash out.what are you testing against. ie who is your opponent on AR and what are they doing?
2. I think it can lead to a regrab if the utilt tips1. thanks.
2. Usually at such percents the utilt leads to nothing, like maybe a tech chase... I'll give reverse a try though. thanks again
3. Ok, I was thinking of the offstage counter, but i killed myself like that quite a few times. But ill try again, it seems promising. thanks once more
2. - yeah, I can sometimes get off a regrab (though other times I am too slow following up the utilt) however if they don't DI to either side, then my utilt never sends them up 'nicely', instead it hits them at a sharp angle towards the ground. I guess I can try reverse utilting, maybe that'll get a nicer launch2. I think it can lead to a regrab if the utilt tips
3. be careful not to fast fall. also you can do an offstage fair or reverse up.
It does lead to regrab from around 30 until you need to start tipper uairing.2. I think it can lead to a regrab if the utilt tips
3. be careful not to fast fall. also you can do an offstage fair or reverse up.
IMO, the best way to practice l-cancels is to do whatever aerial, then immediately dash out of the landing. If you start walking out of the landing, or don't move at all, that means you messed up. Learn the timing and it will also help you prevent yourself from getting punished by people who wait for you to land. I look really fast because my frames are always near perfect on my movement, from my actual dash-wd game, to my dash out of aerial game. I even have something built into my muscle memory just in case I mess up slightly to help me escape getting punished, but you will have to actual watch me play to try and figure that one out.thanks for all the help guys
Just one more thing, when youre practicing shffling properly, is there a way to tell when youve got the 'ideal' timing on the L-cancel? For example while drillshining with fox you can just look at the combo meter to tell when youve got it right. Is there any sure-fire way of knowing when you've done the cancel properly with Marth? Cause when I see vids of, say, m2k he follows up his landing u-airs ridiculously fast, while I sometimes feel sluggish following up my landing aerials.
2. - yeah, I can sometimes get off a regrab (though other times I am too slow following up the utilt) however if they don't DI to either side, then my utilt never sends them up 'nicely', instead it hits them at a sharp angle towards the ground. I guess I can try reverse utilting, maybe that'll get a nicer launch
You are incorrect. It is not a true combo. If you hold down and away at 0%, you will land with time to grab before the other Marth grabs. I usually just buffer roll away or buffer jump and fair.Question: I had always understood that Fthrow to Fthrow was a guaranteed combo in Marth Dittos and against other semi-float chars from 0%. However in this friendly, M2K grabs KDJ after being thrown forward by KDJ. I thought this was impossible. So is this a case of KDJ grabbing to late or is M2K I guess DIing diagonally down/away and jabbing A while holding R. I just thought it was a true combo.
Watch at 1:12ish: http://www.youtube.com/watch?v=gFzaW7LLI98
Regardless of KDJ wavedashing or running and grabbing, he would have been grabbed.^^It's not a true combo, it's just hard to react in time to get the DI (well kinda. If you were expecting a grab it's actually pretty easy)
Also, KDJ wavedashed in that instance. WDing is too slow, and that's what let M2K grab first. F-throw-Fthrow may not be a guranteed combo, but your also never going to get beaten out of it (your grab always comes out first, even though they're not technically in stun anymore)
I did not know that. That means I could get a free upthrow everytime a Marth f-throws me and tries to regrab. Thanks Cactuar. You can get free uptilt instead too right? (of course if they shield instead of try to grab you're pretty much boned).You are incorrect. It is not a true combo. If you hold down and away at 0%, you will land with time to grab before the other Marth grabs. I usually just buffer roll away or buffer jump and fair.