• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Important Carefully Ask PPMD about the Tiara Guy

MarthPwnzer-

Smash Apprentice
Joined
Dec 5, 2008
Messages
199
cactuar your suggestions on fighting sheik and falcon?

Seems like I jump I run into a lot of dash attacks. I mean also to do with shiek's dthrow how do people di it to avoid the mock chaingrab and other utilt/ftilt antics at low %? I heard people say wait for shiek to dodge then uthrow and keep her in the air as much as possible. It just seems like if I don't shuffle fair and land I always get caught with dumb stuff before I hit the floor. I don't even bother trying to nair shiek anymore, it just seems so hard to get it to work out.
Space your fairs, if your spacing correctly your not going to be getting grabbed that much. And if you do tilt-di and all the shiek can do is tilt you, and if she does jump out.
 

Master WGS

Smash Lord
Joined
Oct 25, 2004
Messages
1,735
Location
Canal Winchester, OH
Cactuar (and other Marth mainers/experts):

Do you think it'd be possible to get a really detailed and complete listing of Marth's matchups and how to play them in a single thread, and get it stickied? I think it'd be really useful, and it'd probably cut down some of the usual matchup questions.

I'd do it myself, but I'm not nearly experienced enough, so I'm asking for your help/advice... XD
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
I once did a huge writeup of Marth's matchups, but it is on one of my older computers and probably lost forever. I'm not willing to spend another 20+ hours writing matchup guides. If you guys want to start compiling stuff, I'd be more than happy to tell you what's right or wrong, but I don't have the time to really start one from scratch again.
 

Sleepy

Smash Ace
Joined
Jul 6, 2006
Messages
651
Location
Pasadena, CA (626)
it just seems like all shiek's know the trick if marth is in the air you can get as his feet easily with dash attacks. and if they see a shiek they'll probably grab, then after I'm pretty close to ****ed. If I'm on the ground it seems difficult unless I force a mistake.
 

Europhoria

Smash Lord
Joined
Feb 24, 2007
Messages
1,476
Location
Toronto, Ontario
I once did a huge writeup of Marth's matchups, but it is on one of my older computers and probably lost forever. I'm not willing to spend another 20+ hours writing matchup guides. If you guys want to start compiling stuff, I'd be more than happy to tell you what's right or wrong, but I don't have the time to really start one from scratch again.
I might have the time to make 1 of these. I can probably bother you on AIM to edit it as I go along.
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
ok sure

These are the %s you don't have to move to do CGs with Marth vs Fox
0-16 Forward DI (sometimes 16 will miss though, but I think usually you will get them)
0-20 no DI (sometimes you will get them at 20 or 21 or so but the soonest you can miss is 20)
0-28 back DI

for up tilt vs Fox without needing to move
0-35 Forward DI (sometimes you will miss at 35 though, I've even had phantom hit bull**** before, but after 35 you need to walk forward no matter what. I think walk forward up tilt works to like 50 something?)
no DI the lowest you can up throw up tilt to knock them UP is like 23 I think that's unrelated though kinda, although honestly I usually do it at about 27/28+ (by the way vs Fox I usually do reverse up tilt because it seems better and it's harder to DI out of assuming they don't DI because you can still dash grab them even if they DI it, while if you did normal up tilt after not DIing up throw all the Fox has to do is DI behind Marth and he can land and tech before Marth can grab him)
0-50 back DI


for Falco
0-15??? (I know it's around like 13-16 or something idk, it's actually the same or less than Fox) Forward DI
0-25 no DI
0-31 back DI

for up tilt vs Falco
0-42 Forward DI
not sure for the no DI thing (unrelated thing see the Fox note above) I think it's like 30 something + but again this isn't exactly related to the "don't need to move" thing but more like a "don't need to move until it knocks them over on the ground instead of just completely missing" type of thing
0-54 back DI

up throw tipper F smash works on Fox at like low mid 40s + IIRC, and lasts up to as long as like 80% or so maybe even 90 if you don't DI. The easiest average % you are looking for vs Fox is 60%, although it works before and after that by about 15/20% obviously. Up throw take a baby step forward and then if they don't DI you reverse tipper F smash, then C stick if they decide to DI the up throw. The more you do this the better you will get at the timing and understanding, I just gave you a basic guideline. Falco is similar but add the %s a little higher by like 5 or 10% prolly closer to 5 (that's just a random guess) and there you have it.

Also you see my vid vs Shiz where I tried to do up throw Fair to Bair to F throw to Dair (that works I tested it on computers but I know a human would DI in the F throw lol, or I could just F smash tipper) http://www.youtube.com/watch?v=qW-diM94E8A&feature=channel_page at 1:02 it begins. Well, I made that up recently but my mistake was wavedashing before the grab - I should have just done a dash grab then F throw dair (or F throw F smash or F Throw down tilt to edge hog then bair).

ANOTHER Mistake at that vid at that same time is after he did the tech roll, I could have gotten him with a dash JC grab behind me before he would be able to shine or dodge, but I suck and got stuck in my turning around animation :(
 

Europhoria

Smash Lord
Joined
Feb 24, 2007
Messages
1,476
Location
Toronto, Ontario
I didn't think you could throw Falco up until like 3 or 4 without him being able to escape.
Do you have any idea when Fox/Falco can jump before the tipper? I clock it somewhere around like 61.
Do you have anything on up-throw vs. Falcon? I usually just chuck him, chase him and poke him off but I don't really know what % I can f-smash him.

Edit: I remember you making a thread about the reverse f-air stuff. xD You could have just f-smashed. It still looks cool though. You could have probably gotten an up-air in place of the b-air and then done an up+b to look flashy lol
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
you can't up throw Falco at 0% if he DIs behind you. He will always land. On the flip side if he DIs forward you can get him at 0% with a standing regrab, but it's the opposite for Marth's forward throw. F Throw regrab works if he DIs in but with away DI Falco can escape. Lol it's kind of a guessing game. I usually down throw at 0, or whatever direction the edge is, then down tilt it.

with no DI they can't escape till like 80%+ lol. Probably more. Once they get to like 70% + just do SH uair a few times. At like 90 do up throw (let them DI) then go for Fair + Dair (if they are smart they will not DI the Fair or DI away)

also near the edge down throw to dash-off-stage Dair actually combos at mid/high % if they DI in xD

idk much about falcon ask cactuar. The higher tier the character the more I know about them pretty much >_>
 

Sleepy

Smash Ace
Joined
Jul 6, 2006
Messages
651
Location
Pasadena, CA (626)
can you utilt sheik after fthrow uthrow or does she have to not dj? I know someone probably answered it earlier, but I don't feel like going all the way back through. I know m2k probably knows this
 

Sleepy

Smash Ace
Joined
Jul 6, 2006
Messages
651
Location
Pasadena, CA (626)
mew2king, help me find ridiculous gimps on space animals and assorted high tiers with link.
actually I used to main link myself...

I'm not m2k but I may be able to give you some nice ones.

if you get them offstage runoff nair, any distance just upb near ledge. You could always try out the dash to the edge, momentum thing where link does upb and grabs the ledge, just don't press too hard otherwise link will fly off to his death. I dunno if you get marth off the stage he's not super hard to edgeguard with link provided you know when he's gonna go for the ledge with upb, and you can block him with just falling nairs and stuff or ftilt lol

I wouldn't try link vs sheik though, one grab and your life is gone, and link ain't exactly a mobile character
 

IrArby

Smash Ace
Joined
Nov 18, 2007
Messages
883
Location
Portsmouth VA
i don't have strategies I just try to do grab combos and be smart
for the most part
By combining this great advice with Isai's "Don't get hit" I have become unstoppable. MM anyone?

In all seriousness, I can't help but appreciate the dichotomy between players too inexperienced to understand and players too well versed to properly explain.
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
I'm gonna MM a samus and I'm just wondering what I have thats inescapable, obviously fair through missiles, don't be in CC dsmash range, be careful of missiles off the ledge save my double jump to recover (duh)

Is dtilt vs samus a good option? also when i grab at low medium and high percents whats the best option I usually fthrow smash at very low percents, fthrow wait for a nair and regrab or fthrow fair if I don't think a nair is coming, at high percents I just throw towards a ledge and go for uairs when they get back or edeguards.
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
I mean it works, but it's not the guaranteed situation that you're making it out to be. The sliding off is much faster than you think. It's much faster than teching. By the time your throw lag is over, they're already off the stage and about to grab the ledge (none of your attacks are actually fast enough to prevent this).

So use d-throw with caution, and only use it sparingly if their within range to do this (against players that know how to do it anyway).

I can't believe you haven't seen this yet? It literally has no lag (it functions the same way as an edge cancel) so no, you can't get them with the f-smash, or even an f-tilt or d-tilt for that matter. It straight up interrupts their bounce off the floor animation only one or two frames after the green sparks come out.
Huh, can you link me to a video to show me this? I guess I haven't heard about this at all o_o;;
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
Huh, can you link me to a video to show me this? I guess I haven't heard about this at all o_o;;
I do this all the time. It's fairly simple, if you dthrow near the edge you can just miss the tech and DI away and the initial bounce can take you over the edge, which usually just autograbs at that point. At higher percentages it doesn't work that well because I think you bounce a little higher if you miss the tech.

You can only Fsmash them if they miss the tech and land after the bounce. Any earlier and your still in your throw animation.

http://www.youtube.com/watch?v=843AovFJg-I&feature=related

At 0:50 is a perfect example of this tactic.
 

Mew2King

King of the Mews
Joined
Jul 18, 2002
Messages
11,263
Location
Cinnaminson (southwest NJ 5 min drive from Philly)
ALL you do vs samus is space/camp fair intelligently (and Bair between her bomb recovery). If you do it right she can't ever down smash you. If she missile camps don't even approach her. Double jump around them. Stall the entire time. I almost jv 5 stocked triad by just doing this. Waiting game, but Marth waits better. You should never get hit by missiles unless you're being careless.
 

Nike.

Smash Hero
Joined
Sep 18, 2006
Messages
5,823
Location
SA-Town, Texas
Question. When edgeguarding falcon, whats the best option when there under the stage and with their jump (as if you threw them off)

Would nair from edge be a good option? Vid has the marth player doing it ALOT
http://www.youtube.com/watch?v=ogVTC5qnUsA

or is it better to dtilt? I shy away from fsmash cuz they simply tech it and immediately upb onto the stage during the lag.
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
It is safer to just stand on the stage and dtilt. I don't really go for anything crazy off stage unless the risk is worth it (I'm at super ridiculous percent and I just threw them off at 0%). You have to weigh your decisions.
 

Europhoria

Smash Lord
Joined
Feb 24, 2007
Messages
1,476
Location
Toronto, Ontario
Cactuar, you make me feel better about this game. <3 Smash idol.
You're awesome, now teach me how to get to the ledge while Fox or Sheik stall it.
 

Prince Of Fire

Smash Lord
Joined
Oct 27, 2007
Messages
1,316
Location
http://www.smashboards.com/showpost.php?p=7112063&
Questions-

Marth Dittos-I suck at them. Now I know I should probably be fairing and spacing yada yada in this matchup but I feel like if I approach with fairs the Marth is just going to sit back and be like, "LOL, eat a tipper fsmash." At low percents what should my grab setup be? I've heard two F throws to an u throw is nice on the third and do u tilt and stuff but I find that Marth can always get out of my combo regardless of if I tipper him, or not. Also, int his matchup I find myself always struggling to get that edge guard, or kill. Is d tilt the safer option? F smash more effective? Advice please.... Also, does anyone find Yoshis Story to be a BS marth ditto stage? LOL

Sheik-Sheik is my worst matchup, period. I lose to scrub sheiks, good sheiks....all kinds. I usually grab her and do u tilt crap and get her to a good 40-50% with ease and do a load of uairs on her....but the fact that she can combo marth so friggin easily aggrivates me to hell. She can also do the easiest crap from a grab and either re grab me, or do an usmash, uair, or fair with no effort at all. If the sheik d throws me near the stage and I suspect a fair i find if i DI it away she can just grab the ledge after missing that fair and bair me from a ledge hop. This match up is the dumbest in the game in my opinion. HELP.
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
Marth dittos are all about abusing grabs.

Running dtilt seems to work for me (stole this from m2k), with correct spacing they shouldn't be able to punish it very effectively, once you jump you are committed to something so be careful about when you choose to aerial. Your grab set up should be, either baiting any move except retreating fair (then you can dash attack if you time if right, make sure to tipper it)

If you grab at 0 percent I like fthrow fthrow uthrow wait out the forward b and utilt, or utilt if you don't think they will forward B, if you miss the utilt because they forward b you either can utilt again, or chase with a fair or bair depening on which way you expect them to double jump, just start it immediately after your utilt. You can be faired back during that however and if it tippers you could be looking at serious damage, so its up to you, thats my favorite option so far.

Any other grabs will probably be after your own fairs connect at low percents, or from tech chases and them missing when they are at higher percents.

Vs Sheik - DI the throw up and then Fair her, if they aren't good at the game that will catch them off guard then throw and fsmash them out of a tech chase, or get the off the ledge any other way. Once they are off the ledge you just need to guess if they are going for the stage or the ledge. M2K seems to cover both pretty effectively with auto canceled nairs from the ledge to the stage with a waveland back off. It creates a lot of motion that might throw off their timing or keep em guessing. Once they go on the stage, waveland past them and fsmash them back off, repeat about 30 times until they die.

About DIing the throw upwards, if you do this even good sheiks can really only forward tilt fair or nair afterwards, no extra grabs, if you get them used to this then sneak in a DI away every now and again and you can try to punish any openings they leave after their forward tilt.

I personally just make it my goal to get them off the edge and try to take advantage the same way you would vs any other character, I still don't have my gimps down in dittos and I'm not really sure what you should do.
 

Europhoria

Smash Lord
Joined
Feb 24, 2007
Messages
1,476
Location
Toronto, Ontario
Marth ditto - Dash attack is amazingly broken for breaking DD/space camping. Eventually (if they don't suck) they'll learn to cancel into shield to stop this. At that point you need a good mix up with grabs. F-smash when appropriate (hit them out of aerials, etc.) DI well, never try to jump out of a Marth's combos. Edgeguard without fail X.X This will mean a lot of b-air.

Vs. Sheik - LOL This match up is hard to impossible at any level. If you must do it... Learn to CC jabs/tilts/weak aerials to grabs. CC some stronger stuff to f-smash. WD out of shield really well to deal with pressure/needles. You have to kill from single hits which is bad because you can't really combo Sheik for balls if Sheik can DI. I guess u-air juggle and try to edge guard eventually. Most sheiks/players will spam side step which is like the worst defensive option at all times and is super punishable. Counter pick to Mute City or FD. Better yet, go Fox or do the Sheik Ditto.
 

Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
here ill summarize marth dittos for you - dash dance grab then do stuff
and 0% dash attack -> up tilts
F throw 0-6 up throw at 7+, up throw up tilt after this, at 20% up throw tipper fairs, at 40% up throw center hit fairs

i do more stuff so it's not boring, but that's the bread and butter

figured out by me, cuz im perfect

edit - this is m2k

OOPS
 

Miggz

Pancake Sandwiches
Joined
May 28, 2007
Messages
1,473
Location
Bermuda [We Gotz De Triangle]
here ill summarize marth dittos for you - dash dance grab then do stuff
and 0% dash attack -> up tilts
F throw 0-6 up throw at 7+, up throw up tilt after this, at 20% up throw tipper fairs, at 40% up throw center hit fairs

i do more stuff so it's not boring, but that's the bread and butter

figured out by me, cuz im perfect

edit - this is m2k

OOPS
Haha!

Scar, you are too funny.
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
luls yeah vs sheik its all about getting her off the ledge, if they crouch cancel a lot you can tipper fair into forward smash, most people don't tech it. The trick is to be just a little to close then short hop away fast fall and nail em with the end of the fair while they are trying to crouch cancel what they expect to be spaced poorly. I shouldn't have to tell anyone not to try and create this situation but if it comes up its a good option, even if you just tipper the shield its difficult to punish.
 
Top Bottom