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l cancellingWhat are the most important basic skills needed to play marth decently?
Like, not the fancy stuff, just basics such as:
L-canceling
WD OoS
and stuff.
w/ Marthhttp://www.youtube.com/watch?v=gqfxV1jFWI8&fmt=18
falco ***** me
help? :/
also watch the fox video as well, and let me know which you think I should stick with vs falco
(note, my marth normally does better, but obv. was not the case that night)
let me summarize your advicew/ Marth
- Work on making your edge game more absolute. Watch how he recovers and time(and space) dtilts/jabs accordingly. Try to keep this in mind - "when falco is off the stage = he loses a stock"
- CC more. There were alot of times where he would get in your space then jab you. that jab can get you a free grab, then a free stock. Captalize on nairs, jabs, etc.
- Establish a bubble: yes, this sounds pretty weird, but it is what it is. It has everything to do with spacing your aerials and stuff, and spacing yourself accordingly to where Falco is and where his lasers are. For more, read the "Advanced Laser Theory" section of Mogwai's Falco thread on the Falco boards
Overall: work towards being absolute. Grab = stock, edgeguard = stock, tech chase = stock.
w/ Fox
Didn't have much to say for this one, other than: more shines and better edgeguarding.
Hope that helped!
I don't know what everything is. T_TLearn everything, marth doesn't have any useless techs.
Also guys thank you for the Ditto advice I beat my friend with his own character hurray.
Are you sure that you don't just hate Fox on Corneria?I hate coreria =\
yes. you have to l cancel later. the same lag happens when waveshining/hitting a shieldWhen i l canel without hitting someone i never miss an l cancel but when i hit someone and air cancel i miss the l cancel about 30% of the time is there a different timing between l cancel if you hit someone compared to if you dont?
*shines your marth off the stage* now what are you going to do? Oh yea, dieYeah, this I know but I fgind Marth is good on Mute City against certain characters. (not peach or jigs obviously)
I think on Mute City he does well agaisnt Fox because its a good 10X easier to **** Fox on that level when hes recovering. All Marth has to do is control the center of the stage and Fox gets *****. Same with Falco....
He does the same on NEU's but because they cant sweetspot...he ***** them. Does anyone else agree that Marth ***** YL and Link on non neutrals? No hookshot.......Against Samus though she can just bomb jump and be gay.
So? In the time they'll be sliding, they're not invincible. The f-smash can still reach them. Just time it. I'm not sure if I completely get what you're saying, but if I understand you correctly, you'd still be within range of an f-smash if you just time it right.^^They can simply DI away from the stage and slide off after not teching. It use to work, but now people are getting better at sliding off of edges to cancel all sorts of lag (sliding off after techs, platform canceling aerials, holding shield at the edge so they can do stuff after getting pushed off, ect.)
I mean it works, but it's not the guaranteed situation that you're making it out to be. The sliding off is much faster than you think. It's much faster than teching. By the time your throw lag is over, they're already off the stage and about to grab the ledge (none of your attacks are actually fast enough to prevent this).So? In the time they'll be sliding, they're not invincible. The f-smash can still reach them. Just time it. I'm not sure if I completely get what you're saying, but if I understand you correctly, you'd still be within range of an f-smash if you just time it right.
Edit: That and I don't think every smasher is going to slide off all the time. And if they do slide off and don't grab the edge, I believe an f-tilt will dip right below the edge from that distance and knock them back if they try to double jump and grab it, too.