EarthenPillar
Smash Apprentice
It took me a while and lots of losses but I think I made a breakthrough somewhere.Is Rosalina/Luma really just reactionary and baiting punishes the entire game? Aside from grounded fire and maybe a jab or two, getting in seems difficult if not nearly impossible with proper Luma management. If Luma is gone, Rosalina isn't a problem grounded once you get the shield time down for her moves, but going aerial seems suicidal unless you retreat fair or hard read dair. Has anyone had any successes dealing with a good Rosa/Luma and if so, how did you manage it?
As others have said, Rosalina and Luma are strong together. With 8 seconds downtie on Luma, I could conclude only one thing, that your game be revolved around guarding the BOTH of them. You want to be compiling damage on Rosalina, true; but you also want Luma out of the picture as frequently as you can. There's a way to that: spaced, quick, safe damage.
The thing with rosalina and luma is how much space they can safely dominate especially while waiting in the neutral game. Rosalinas will use Luma to negate damage or block, and also to keep you preoccupied should you knock her off. The key here that I've found, is to guard the space where you would just close enough to Firebreath stun her yet far enough to avoid her short hops.
That is the space I've found myself most successful with the majority of Rosalina's out there. Unlike other characters, you don't want to be using Firebreath, Ftilt and Fair on Rosalina. You want to be using those, on Luma. You see, when you space yourself to hit just Luma, Rosalina will almost always be out of range to hit you. With FireBreath, Ftilt and Fair just enough to hit Luma consistantly, you'll be causing the Rosalina player to either:
a. start retaliating by moving closer to you. If she does, she'll be hit by your attacks as well.
b. move back, which is GOOD. It lets you take a couple seconds to refresh your FireBreath!
By this time Rosalina will frequently have a K.O.ed Luma if she doesn't start dodging or spacing herself more. She'll have to resort to starbits which you can laugh at being the Bowser you are! When she's on the offensive or lookng for entry points to knock you out, make sure to keep an eye out for Rosalina's habit of using Fsmash/Dsmash.
My success rate in dealing with her has improved drastically because of this!
Also some side notes:
1. Don't try to Flying Slam her unless it's a solid read that the player isn't spamming A. You can achieve a Flying Slam if you do jab mixups.
2. If she Shield Breaks to Stun either by you or herself and Luma is around, Consider jumping above her and Bowser Bombing her on the side Luma isn't. You'll Thank me later!
3. Always be patient and read her roll game. Rosalina has no real projectile outside of Starbits or launching Luma off. These are both good news so Bowser can continue pressure.
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Now,
Can someone explain to me just how to deal with good Toon Link's Anti Neutral Game Mixups?