SSJ5Goku8932
Smash Lord
Approaching with a short hopped flamethrower anyone.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I agree with this unless Usmash will actually get you a kill.i prefer 45% Rock Smash to grab, actually. :D
DUDEfull hop dair is kind of funny because it can auto cancel and can hit short people...
They can always shield grab you. :/I find a good mind game is shorthopping and then fair. I makes my friends shield or roll away making it easier to predict their movement and hit them with a more powerful ground attack(ftilt, fsmash, dtilt) or you could grab them. It at least works on my friends.
I forgot to mention that i don't actually hit the person with the move, i just do it when i'm approaching them, but it is true it can end with you being shield grabed if you land the attackThey can always shield grab you. :/
Thanks for bumping this anyway.
Me and my friends did it on FD under the ledge. you get zard under your target, use fly, and with the last hit, they will bounce of the bottom of the ledge and go straight to the bottom of the screen! It's fun, but as far as i know it's impossible to survive afterwards.I love Fly. So sexy to kill with, or just use the super armor. It makes recovery much easier, and gimping zard hard. Anyone ever try to stage spike with fly?
I've done this a bunch of times, usually to my friend's Fox after he tries to shine me. Yessir, he's come to hate fair, bair, and Fly.I love Fly. So sexy to kill with, or just use the super armor. It makes recovery much easier, and gimping zard hard. Anyone ever try to stage spike with fly?
Try pressing down after you jab. That will break it up. Some people like to just time and attack out of it, but I find pressing down quickly and then inputting the next attack much easier.ok what's goin on with zard's jab cancel?? when i try to jab cancel into a grab or something else it always ends up finishing the jabs : /
No sweat. After you practice jab canceling, you'll find it has tons of mindgame uses. It's not nearly as much **** with Charizard than, say, Falcon or Falco's JC, but it's good for some change-ups here and there.thanks a bunch man. that tip actually helped alot. now i just need to work on my sloppy timing xD
Never even heard of that phrase. What exactly is it?So the other day, I was playing on wifi with PT, and realized Charizard can also do FIHL on certain aerials.
(Flame) Induced Hit lag.
has anyone ever delved into this with Charizard? XD
That makes sense. I've done this without even knowing what it's called, haha. Thanks, tcranter.FIHL = Fludd induced hit lag. Basically it refers to mario and squirtle's FLUDD/Water Gun. basically when the opponent hits the water with an attack they accrue extra lag, allowing you to follow up the gun with another attack.
Flame induced hit lag would be the same thing except with fire instead of water.
i think it's just the satisfaction of ****ing mk up hard during one of his best attacksIs it me, or does landing Rock Smash "correctly" against Mach Tornado always result in ridiculous damage and more knockback than usual?