@TKbreezy
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this game would be stupid if it was and i would feel sorry for wario...besides GR->Upsmash and GR -> bair are good enuff for me
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Dang TKO, you're like...2 years behind!so like
I got my first dsmash roll read kill...feels good...lol
This is correct.afaik you can only force the air release if you grab wario at the edge of a platform, so his feet are in the air.
Well...that question was rhetorical.As a lot of characters abuse air releasse agaisnt Wario, I think a Wario main learn not to air releasse as one of his first lessons.
Quite the contrary. Flamethrower does more knockback to Ivysaur, so he gets out of it faster than other characters.Does charizards flamethrower do more damage to ivysaur and less to squirtle?
"Super effective" and "not very effective" only apply to the Grass/Water/Fire trio (not Electric on Squirtle, etc.). Moves deal 1.1x knockback and 0.9x in those cases, respectively.Does charizards flamethrower do more damage to ivysaur and less to squirtle?
Generally speaking, Flamethrower.Is it better to use from the ledge:
1)Ledge fall, jump back, B-reverse on stage Rock Smash.
or
2) Ledge fall, jump back, B-reverse on stage Flamethrower?
Nothing does more damage to any of the Pokémon.If charizards tail gets hit with water does it do more damage?
Yes, but it's a very, very weak spike. Be sure to hit underneath the tail and close to Charizard's body.Did I see it correctly that a part of charizards bair can spike? I think I was seeing a part from the tail spike.
Lol, I guess it's good for you opponents "Wtf" reaction.Yes, but it's a very, very weak spike. Be sure to hit underneath the tail and close to Charizard's body.
Sourspot bair > sourspot bair > spike is LEGIT.
Yeah, most people won't expect it, haha. Again, it's not too strong, though, so it's very rare for you to actually gimp someone with this unless you're far away from the stage. It's really effective on tether recoveries--Zamus in particular.Lol, I guess it's good for you opponents "Wtf" reaction.
Nah, dair is superior for spiking ofc. It should just be used to keep your opponents from recovering.To make them die with that attack and have them in hitstun the whole time they'd have to be at like 300%. Something like that, Dair has a massive hitbox so it's ALWAYS a better option. Maybe it isn't but i can't think of a situation where bair would be better, maybe a mixup but idk.