CHOMPY
Sinbad: King of Sindria
How exactly do you land the back air spike? Does it have to be close up as in the character has to get hit by the thick part of it's tail?
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Actually, I broke my laptop screen on the way back from Colorado yesterday, where all my guide stuff has been stored.Good stuff, Reflex.
Now finish that guide of yours!
The trouble still lies in the fact that if he gets you in the air, you take lots and lots of damage, while he only takes 16% or whatever it is from D-Smash.Is this as good as I think it is? It sounds amazing.
Yes. You can drop your shield and D-Smash before then. It's thirty frames for Meta Knight to finish that way, and the D-Smash has rather nice range.Right so as long as it doesn't poke your shield, you're guaranteed a d-smash if he lands within range? Is that considering the auto-cancel landing?
I hate how unlucky you are, man. No one deserves this.Actually, I broke my laptop screen on the way back from Colorado yesterday, where all my guide stuff has been stored.
That being said, I may piece changes together on my older brother's laptop or at my college's computer lab, but, we'll see.
It's a good option if you're rather sure that they won't fastfall at the last second, and especially so if they have the ability to weave around you while doing so in order to make you have to guess, like Wario or Squirtle. That's what the added mobility of Mach Tornado does, so that's why it came to mind.well...as far as dsmash goes...I still really havent found how to work it into my play either except for bthrow -> b-throw ->missed tech ->dsmash...
but why would I do that when I can just get another grab off of tech chasing...never thought about punishing people landing tho?...wouldnt that be good for air dodgers?
or is that a free powershield?
^ ditto thisNot to sound like a ****, but I have been saying Zards OoS options ****, back when I actually posted, especially Upsmash.
It is soo pimp, it combos at low percents and KO's at high percents.
Aaahhhhhh ****.
Does upsmash combo into anything special like another upsmash or uptilt at low percents? I find myself upsmashing again after rocksmash-> dashing upsmash combos.
Edit: I mean good followups for it.
Against spotdodge-happy players, you can F-Smash immediately after a grab-release; it'll hit them. Certain jabs or grabs, too, as the leaning back helps you dodge stuff.What about Chari's fsmash?