robosteven
Smash Lord
...Yeah, that was what I was talking about.FD Poke-Style? meh...
Check out these Shadows!
That stage is excellent, but those shadows kinda take away from it.
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...Yeah, that was what I was talking about.FD Poke-Style? meh...
Check out these Shadows!
The platformed stage was made from mine, shadows have always been fine on mine. Is just that the one who made the platformed version resized the stage but didn't resize the shadows.so m22k posted this yesterday
http://www.youtube.com/watch?v=ylsXKpbUXsg
I don't know if you guys want to do anything about that
I mean, the shadows are clearly fixed now, but the stage is bigger and platformless.
Just sayin'.
Why did you take Mewtwo out?
Turns out it wasn't very 'long' term.I'm planning long-term here.
It's quite easy...if you have the homebrew versions all you have to do is click on the private, and keep clicking on each folder until you reach a large group of folders (system, stage, sound)...simply place them in the stage-melee-place here. For smashville, you need to have STGVILLAGE_00,STGVILLAGE_01....all the way through STGVILLAGE_04.I think all pretty cool! I've seen most of them before on YouTube I just don't know how to get them and put them on Project M
I've posted some of my personal songs here: http://smashboards.com/threads/the-project-m-brstm-thread.332033/page-6#post-15734360Oh look, it's my favorite thread <3
I wish people would put up some songs to go up with these stages tho~
I always spend so much time just trying to find a song to fit the stage.
You need help installing a stage texture? I'll assume you're using hackless. So, lets say you want to a texture for Smashville. You download the texture, go to stages, then melee in your SD card, place the texture in there and name it STG[whatever the stage is supposed to be named here...I actually don't remember what you name Smashville].pacI'm such a n00b. Is there a tutorial thing that can help me out with this...?
Thanks. That about helps me out. My only remaining question is: Can more than one color texture for a stage exist on the SD card? Say for example, I wanted red and blue FD, meaning I'd like the option to switch out, would I be able to do that, or can I only have 1, and adding more requires me to replace the red code with the blue entirely?For more detail, the directory where stage files are in your SD card is
private>wii>app>RSBE>pf>stage>melee
You'll see files there that say STG[Stage name].pac. For example, Smashville would be STGVILLAGE.pac, and Final Destination would be STGFINAL.pac. If there's a texture you like, download it, and put it in this folder and replace the one inside. Sometimes the downloaded file will be already named appropriately. For example, if you download a Final Destination texture, it may already be named STGFINAL.pac in the download. However, sometimes it won't. Sometimes the file name would be something like FinalSunsetTexture.pac or something. You must rename it to the stage that your replacing in order for the hack to work. So say you're replacing Final Destination, you'd rename FinalSunsetTexture.pac into STGFINAL.pac, replace the file inside the folder, and you're done. For stages, .pac files are the stage textures, so those are the ones you'll be looking for.
IMPORTANT: Should the downloaded .pac file not be named for a given stage (like FinalSunsetTexture.pac), you MUST rename it to the correct stage explained in the download. Certain textures ONLY fit with certain stages. If the downloaded stage texture is meant for Final Destination, it will only work with Final Destination. If you rename it to STGVILLAGE.pac, it will not work on Smashville. It is possible to have it work on Smashville, but it would require using an extra .rel file that may or may not be included in the main download.
You can look for further customization for stages by looking into things like Brawlbox or the ASL Tool.
If I'm understanding you correctly, you want to use more than one texture one stage, right? You can use something called the ASL Tool, which allows you to put two textures in one stage.Thanks. That about helps me out. My only remaining question is: Can more than one color texture for a stage exist on the SD card? Say for example, I wanted red and blue FD, meaning I'd like the option to switch out, would I be able to do that, or can I only have 1, and adding more requires me to replace the red code with the blue entirely?
Looks cool, and a moon is the closest thing...
Looks beastly too.
He lives. And I feel your pain.I'm so not going back and redoing all my old stages...
So far, the only one I have seen with the new camera is, "P:M Starry Night Battlefield." Its a start .-.So I can't use any stage textures for now? Damn.
To solve this problem, I went ahead and used .rel files to change one of my stages to FD (in this case, turned the snake stage to a fire final d). This is IMO much easier, and also allows you to have a new set of songs for that stage.Thanks. That about helps me out. My only remaining question is: Can more than one color texture for a stage exist on the SD card? Say for example, I wanted red and blue FD, meaning I'd like the option to switch out, would I be able to do that, or can I only have 1, and adding more requires me to replace the red code with the blue entirely?
Nothing but desyncs online and inferior gameplay compared to updated cameras and blastzones.Guys, my friend was using old textures and I was wondering if that actually leads to problems. I mean, if all that changed for most stages were the vertical blast zones increasing, what happens when you use a 2.6b texture?
What does this mean, exactly? Will the blastzones not resemble the new ones? As I understood it, a texture was purely aesthetic, not gameplay dependent. Visual cues might differ but the stage's blastzones will be PM 3.0 blast zones. Is that not correct?inferior gameplay compared to updated cameras and blastzones.