Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Damnit Xeno, now i'm confused.It doesn't revert anything... you'll just be playing on the 2.6b version of the stage in 3.0.
I'm surprised this hasn't been added yet:
http://www.mediafire.com/folder/yk62n775k4f54/WarioWare_(Temple_of_Time)
By: Mewtwo2000
This also explains why some of your extra stage replacements (page 2 of your Wii) appeared to have unmodified Brawl cameras when I played on them last week >_>Thanks, so basically if I want to use my custom 2.6b textures on 3.0 without affecting blastzones, i'll have to wait for htem to be updated.
from what I know, Eli personally changed the boundaries of those stages to match the 2.6b boundaries. Although i'm sure he didn't tamper with the Brawl camera which explains why its so weird on FallvilleThis also explains why some of your extra stage replacements (page 2 of your Wii) appeared to have unmodified Brawl cameras when I played on them last week >_>
I'll add a note about 3.0 to the first post later tonight so people know the changes, and hopefully we can get people to start updating some of the textures.
Read the last page and you'll see why.Is it me or are the stage textures i had before 3.0 not working anymore? I got the .rel and everything for the stages, but for stages i thought i put new textures on are still showing up as the default stages. Can someone help me out here.
Temple of Time, the one posted above!I'm sorry about the new camera D:
I can help port stages if you guys want...let me know which ones are the biggest priority and I'll have em updated ASAP.
Temple of Time, the one posted above!
Correct, but make sure you check the changelist, because WarioWare was one of the stages that had other changes made to it (blastzones in this case). So you'd need to replace those as well.Are these the steps for replacing cameras?
so in this case you....
-got 3.0 equivalent stage, in this case warioware 3.0.
-exported its camera data file(s)
-replace the old camera data file on the temple of time 2.6b version
-save
Is that all there is to it? which files do i need to actually replace and what are they called?
Correct, but make sure you check the changelist, because WarioWare was one of the stages that had other changes made to it (blastzones in this case). So you'd need to replace those as well.
Are these the steps for replacing cameras?
so in this case you....
-got 3.0 equivalent stage, in this case warioware 3.0.
-exported its camera data file(s)
-replace the old camera data file on the temple of time 2.6b version
-save
Is that all there is to it? which files do i need to actually replace and what are they called?
Yes but all stages also received some kind of blastzone modification, so you'll need to export ModelData[100] from the new stages as well.
I hate to be this guy, but....I'm sorry about the new camera D:
I can help port stages if you guys want...let me know which ones are the biggest priority and I'll have em updated ASAP.
Thanks, so basically if I want to use my custom 2.6b textures on 3.0 without affecting blastzones, i'll have to wait for htem to be updated.
I'm begging people to update Winter Battlefield, sunset smashville, dark blue final d with the big moon in the backgorund, and
this stage
http://www.youtube.com/watch?v=xGjl4NmgCd4
here is the corresponding file: http://www.mediafire.com/download/likt4gq60cg8hao/STGCRAYON.pac
Awesome man, thanksQuick guide:
- Download Brawlbox here: https://www.dropbox.com/s/f0yfy4dbbrnz7r6/Brawlbox v0.70.zip
- Download the stage you wish to port and have the Project M 3.0 counterpart ready.
- Open the Project M 3.0 stage in Brawlbox. Expand ARC 2. Scroll down until you see STPM data.
- Right click on it and choose "Export". http://i.imgur.com/Y8Uc4OZ.jpg
- Right above that (or in some cases a large amount above that), you should find ModelData[100]. Open that up to find StagePosition (or named similarly...sometimes stgposition). Right click on that and Export as well.
- Now close the PM 3.0 stage file, and open up the 2.6b stage texture. Expand ARC 2 and scroll down to the same place.
- Right click on STPM and click "Replace". Choose the STPM data you extracted.
- Do the same for ModelData[100]'s StagePosition
- Save, and you're done.
- You can also use Ctrl+E and Ctrl+R to Export and Replace respectively.
Winter battle field, sunset smashville, the phazon Yoshi's brawl i posted above, and the Blue moon FD that was there a page or two ago would be GREATLY appreciated.
I do indeed. You and Apples have been in my thoughts quite a bit lately. Much love for the Awakening texture. Been using it non-stop lately. I don't recall who made Mars Marth, but more power to them as well.He lives. And I feel your pain.
Well unfortunately I won't be converting any of mine until the patch comes out. Made me really steamed when 2.6b came out and I had to redo all my stages, textures, and CSPs/BPs all over again. Not gonna make that mistake this time.
Could you go over how to replace backgrounds as well?Quick guide:
- Download Brawlbox here: https://www.dropbox.com/s/f0yfy4dbbrnz7r6/Brawlbox v0.70.zip
- Download the stage you wish to port and have the Project M 3.0 counterpart ready.
- Open the Project M 3.0 stage in Brawlbox. Expand ARC 2. Scroll down until you see STPM data.
- Right click on it and choose "Export". http://i.imgur.com/Y8Uc4OZ.jpg
- Right above that (or in some cases a large amount above that), you should find ModelData[100]. Open that up to find StagePosition (or named similarly...sometimes stgposition). Right click on that and Export as well.
- Now close the PM 3.0 stage file, and open up the 2.6b stage texture. Expand ARC 2 and scroll down to the same place.
- Right click on STPM and click "Replace". Choose the STPM data you extracted.
- Do the same for ModelData[100]'s StagePosition
- Save, and you're done.
- You can also use Ctrl+E and Ctrl+R to Export and Replace respectively.
It wasn't that anything got changed, it's that I had to redo all of my many hours of my customization with textures, stages, music, and portraits.The patch should only change Norfair so far. I don't think we have work to do on any other stages or cameras.
Could you go over how to replace backgrounds as well?
If theres a brawl stage with a well made background, can i swap it into the P:M Version? (I'm looking at you lylat.)
The ASL code is currently broken due to the new filepath. This will be fixed shortly, so promises Dantarion >_>I posted this in the social thread, but I figured it'd be quicker to get a response here.
Has anyone tried using the ASL Tool on 3.0 yet? I modified my textures for Battlefield and Final Destination using SeriousPhatage's directions to change the camera so that it's compatible with 3.0.
When I try to load the Stage Select Screen it just freezes. What am I doing wrong?
There's no real "guide" on that because it depends on a case-by-case basis. You basically do the same thing as the quick guide I posted above, exporting out all the models you want and importing them in the right places. The trick is you have to find the right places to put them and that depends on the stage. Also have to make sure your textures are in the right places. Some stages have models that reflect lighting differently, so you'd need to adjust materials accordingly. It's not so easy to explain simply, but if you have a request I could try and fulfill it for you. Maybe I'll try putting Lylat over Wuhu Island or something.
Okay, I'm just asking for a personal wish list here. If you do this, I'm in your debt.
Smashville stages:
Beachville: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23555
Woodfallville: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12904 (Comes with Full and Simple version. Just do the simple version pls)
Winter Sakura Ville: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4540
Smashville Waterfall: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19973
Windvillage: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28158
Greenville: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=31159 (Normal version)
Gardenville: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=28945
Daytime Halberd: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16924
Virtual Space (Halberd): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=12679
Milkyway Nightmare (Halberd): http://forums.kc-mm.com/Gallery/BrawlView.php?Number=1476
If someone could tell me how to raise the ceilings for these stages that'd be cool too.
Wait, so your guide was for the raising of the ceilings? What if we just want to change it so the 3.0 camera is compatible?Raising the ceilings is covered in the quick guide above. Post #585.
Anyways, I did all these requests for you. Here's my folder of all the 3.0 stages I've ported so far: https://www.mediafire.com/folder/2dngz19crf74m/Stages
Hotdogturtle, can you start including the ones I've done in the OP please? Also, blastzones are covered in replacing stageposition under ModelData[100]