SuperMario1
Smash Lord
- Joined
- Mar 30, 2014
- Messages
- 1,835
This might be much but can someone make these into 3.5 http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29364
Last edited:
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To my knowledge, Final Destination didn't get any changes between version 3.02 and 3.5. That texture should still work.This might be much but can someone make these into 3.5 http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29364
Not so quite, I've been told that my un-updated FD's desync wifi. I think it has something to do with the camera.To my knowledge, Final Destination didn't get any changes between version 3.02 and 3.5. That texture should still work.
Modeldata02 (if memory serves right).This might be much but can someone make these into 3.5 http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29364
did you check the first page?Yo
anyone got this 1? i checked couple of pages
https://33.media.tumblr.com/a5fd24a9b29cd70501e5ce907f6b197b/tumblr_ni1wj6a00Q1s3my1ro1_400.gif
Floor collisions normalized on these stages to be completely flat: Battlefield, Castle Siege, Dreamland, Fourside, Frigate Orpheon, Green Hill Zone, Halberd, Infinite Glacier, Jungle Japes, Pokemon Stadium 1, Rumble Falls, Saffron City, Skyloft, Smashville, Spear Pillar, Training Room, and Warioware.Was Smashville changed at all for 3.6? I don't see anything in the changelog, so I'd imagine 3.5 textures should be compatible. Are any of the ones on the first page legal for 3.5/3.6? If not, does anyone have any that are?
Smashville's platform animation was tweaked a bit.Was Smashville changed at all for 3.6? I don't see anything in the changelog, so I'd imagine 3.5 textures should be compatible. Are any of the ones on the first page legal for 3.5/3.6? If not, does anyone have any that are?
So if it wanted to make an old skin 3.6 legal, I should be able to just copy over the new animations and collision file, is that correct? Which files are these exactly within the pac?Smashville's platform animation was tweaked a bit.
I've been trying to figure this out for a few hours now lol, will post when I finally figure out what stuff is neededSo if it wanted to make an old skin 3.6 legal, I should be able to just copy over the new animations and collision file, is that correct? Which files are these exactly within the pac?
Fixed long time ago.Does anyone have the file for Fountain of Fantasy anymore? The one on Brawl Vault is for Aurora Skies. This is the one I'm talking about.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30122
None of the people that knows this kind of stuff don't really want to share their knowledge if you didn't noticed. :/I've been trying to figure this out for a few hours now lol, will post when I finally figure out what stuff is needed
Shouldn't information like that also be included in the changelist log?Smashville's platform animation was tweaked a bit.
yeah because I told the creator about it...Fixed long time ago.
Which was me...yeah because I told the creator about it...
Ok, updating stages for 3.6B or any other version for that matter:
Everyone and anyone can export and replace texturedata easily but it takes being a pro to know what stage contains what for every single stage.Ok, updating stages for 3.6B or any other version for that matter:
You use the 3.6B stage as a base for the updated stage. Then you copy everything from the stage you want to update except collision and scenedata + blastzones n stuff. So basically only model and texture stuff.
Some stages are a pain to do this with but that's at least the way I do it. I'm not an expert, but ill try to awnser what questions I can.
There are also animations for stages like Smashville, which were slightly updated in 3.6b.Ok, updating stages for 3.6B or any other version for that matter:
You use the 3.6B stage as a base for the updated stage. Then you copy everything from the stage you want to update except collision and scenedata + blastzones n stuff. So basically only model and texture stuff.
Some stages are a pain to do this with but that's at least the way I do it. I'm not an expert, but ill try to awnser what questions I can.
"being a pro" LMAO pleaseEveryone and anyone can export and replace texturedata easily but it takes being a pro to know what stage contains what for every single stage.
From what I understand, the stages have to be updated to the 3.6 patch sizes and what not.So I see people having talked about it earlier some. But how exactly do I just replace the texture of one custom stage onto a current stage so it doesn't mess with the proportions or anything like that?
Cause there are a few stages I would like to use but don't/can't because they aren't updated to 3.6 (for example, beach lay-out Smashville) and I'm not sure how to just put just the textures from one to the other.
Basically what I did for a battlefield I really liked that had some extra visual elements was just port the collisions from the current version of PM to the stage I wanted to use. Still need to do this for 3.6 though.So I see people having talked about it earlier some. But how exactly do I just replace the texture of one custom stage onto a current stage so it doesn't mess with the proportions or anything like that?
Cause there are a few stages I would like to use but don't/can't because they aren't updated to 3.6 (for example, beach lay-out Smashville) and I'm not sure how to just put just the textures from one to the other.
Could uou go into greater detail?Basically what I did for a battlefield I really liked that had some extra visual elements was just port the collisions from the current version of PM to the stage I wanted to use. Still need to do this for 3.6 though.
worked really well
For collisions, in brawlbox, you'd export "MiscData[2]" with the blue COLL box next to it.
For boundaries, you'd export "ModelData[100]."
The P:M camera is the "STPM" or "Stage Parameters" item.
For the most part, these are what determines if a stage will desync or not. What you'd want to do after you've exported these items from the P:M version of the stage is import / replace their counterparts in the custom stage you want. Of course, doing it this way doesn't always guarantee a 1:1 PM-ified custom stage; in which case you'd want to do the opposite: export all of the custom assets from the custom stage you want, and import them over the P:M stage.
Because I didn't know it existed. In my searching on BV for 3.6 stages that never came up.As I don't have the stage on me, I can't tell you the exact model data. But essentially you'd open up and preview every "ModelData" entry until you find it, then you can export it.
Pardon my asking, but why don't you just download this: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=209248
3.6b and 3.6 have no differences for smashville, so this is perfectly as up-to-date as it gets.
Lol yeah if the bv staff cared about people importing stages for pm then Majority of its traffic would go down the drain. You know what I mean.some scrub reported the entry on brawlvault, lol.
Might wanna tell him off.