MrGameguycolor
Smash Lord
And online.This would be great for his competitive viability but idk, he'd get so much more supremely annoying in casual settings. Adding tough guy on a lot of his moves would be amazing for both imo though.
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And online.This would be great for his competitive viability but idk, he'd get so much more supremely annoying in casual settings. Adding tough guy on a lot of his moves would be amazing for both imo though.
slow day, huhI'm going to go over some imbalances in the current meta and how they should be patched.
she does?great midrange game (something Lucina lacks)
I checked the video you posted, and you have ~30 frames after being grabbed before Bowser jumps into the air and can start moving, and ~40 more frames after that before he starts plummeting. I would think that would be enough time to react, especially considering the extremely distinct sound effect.is a good yet well balanced character but I do have one complaint: koopa klaw aka body slam doesn't give the opponent enough time to react so Bowser can force stock trades even when he's at a much higher %.
I really don't think minor frame data improvements are going to be the thing that suddenly makes Link viable, especially considering he has one of the best OoS options in the game in Spin Attack.has somehow managed to miss the buff train time after time despite almost never appearing in any top 8s and already better characters like Ness, Sonic and Cloud all getting buffs. He's not a bad character but he also has close to no significance on the meta and glaring flaws in both frame data and mobility. His sword got bigger but his frame data got even worse from SSB4. He's a sword zoner/projectile zoner hybrid but in that his abilities are weaker than pure characters of either catagory. He gets outbuttoned by swordies with better mobility and frame data and outcamped by better projectile characters. Buff his terrible frame 8 jab to f6 to get it on par with slow swordies like Hero's and give him several startup buffs to bring him more in line with his SSB4 self. Ftilt f15-12, DA f20-15, Fsmash f17-15, Fair f16-14. He'd still be imoble and slow but not terribly so.
if its gonna linger in the air arent people just gonna mash out of it even onstage? IMO people are just bad at doing it and Bowser doesn't need any nerfs.is a good yet well balanced character but I do have one complaint: koopa klaw aka body slam doesn't give the opponent enough time to react so Bowser can force stock trades even when he's at a much higher %. This kind of thing is stupid, especially on wifi. Klaw should linger in the air longer upon contact so the opponent can react.
you can't mash out of flying slamif its gonna linger in the air arent people just gonna mash out of it even onstage?
Wait, you can't?you can't mash out of flying slam
we are not talking about nerfing bowser because dabuz had a brain fart in a set everyone saw. that's irresponsible and ridiculous. this game is 2 years old thats basic knowledge of the character matchup.
baeblades weight is an outliner but i can't really call it egregious thier recovery is bad people still let them back A LOT when they shouldnt.
they should remove soras bugs and ideally add symbols to heros abilities. other than that the character balance in this game is rather impressive best balenced game ive seen since killer instinct.
who are you talking to? No one was saying LeoN didn't play the matchup well.I think your understating just how absurdly well LeoN played that Matchup. No offense ti Dabuz, but LeoN simply outplayed him and had an answer foe everything. He parried Min-Min's arms at the right times to gain advantage , exploited Min-Min offstage almost as much as Min-Min should to Bowser and many other things.
Leon has beaten Dabuz's Min-Min previously.So its clear he knows how to play vs the character.
Aegis and Sephiroth MU charts, I'll do Sora and Joker tomorrow.
— Cloudy ☁️ (@Cloudyos_) November 10, 2021
I believe Sephiroth is somewhat between top 15-20 and Aegis are top 1-2 pic.twitter.com/4kkOZuTGXj
For Arsene, there's also the fact that when Joker loses a stock, he starts with like 20% of the gauge filled which means that Joker technically gets rewarded for dying should he have died with less than 20% of the gauge filledSlight tangent here (I had no idea Mythra was so heavy lmao this character is cracked), but since I've seen that point fairly often I thought I'd address it - is it really meaningful to think of Arsene as a comeback mechanic?
He's gonna come out every stock in most games (unless you get cheesed despite having one of the best recoveries in the game), disappears in a poof if you lose 1/2 neutral exchanges (ie are losing, like if you get him your Arsene pop offstage and get ledgetrapped twice you're in a rough spot), and if you get him twice in a stock you're probably doing ok. The only thing that might qualify as comeback is the fact rebel gauge charges faster on your last stock, but you're likely to get him anyway and it feels more like a part of the character than any form of comeback (much like how I wouldn't consider Waft to be a comeback mechanic, it's just adumbvolatile tool on top of a very good character).
I guess having a powerful tool like that that can swing games counts as a comeback mechanic just because it makes games more volatile? But that'd extend the definition to a lot of tools (is DK a comeback mechanic by himself? lol), and I currently find it difficult to justify the term "comeback mechanic" outside of cases where the game directly looks at the stock count and rewards you for being behind.
Just for thoughts, our current comeback-ish mechanics in the game are:
- Aura, which is stronger if you're behind in stocks (that one counts).
- Arsene (cf above).
- Terry GO, that's more of a "win more" if anything - you only get it if you survive long enough, and it doesn't care whether you're currently behind or not.
- Sephiroth wing, which lasts longer if you're behind in stocks (that one counts).
- Rage Drive, which I'd put in the same category as Terry (although Kazuya is overall just a big pile of volatility lol).
- Rage in general, which is... weird. Can screw up some character combo paths, rewards you for surviving but also for taking first stock, doesn't care about stock count, it's more of its own thing at this point.
The point isn't that LeoN didn't play well but that Dabuz dying to Flying Slam was entirely his fault and that the reactionary take that it needs a nerf because a top player got hit by it is quite frankly, ridiculous. This reminds me of how Hero ban discussions came up when Samsora got Thwacked at 0% by I believe Akiro who from what I can gather has no notable Ultimate results. Samsora still won but that 1% Thwack chance took a stock and that was enough to get ban discussions going again.I think your understating just how absurdly well LeoN played that Matchup. No offense ti Dabuz, but LeoN simply outplayed him and had an answer foe everything. He parried Min-Min's arms at the right times to gain advantage , exploited Min-Min offstage almost as much as Min-Min should to Bowser and many other things.
Bowser's MU spread is also just okay at best due to being a heavy and having a rough disadvantage state. He's a solid high tier and what a heavy should be (aka, actually a good character). No.Flying Slam is a frame 6 command grab that ignores the drawbacks of traditional grabs by allowing use of it in the air and thus being attached to Bowser's insane aerial mobility. Few grabs in the game are that fast and they are generally tied to standing grabs, which are limited in their usage. This one actually goes the other way and allows crazy things like aerial grabs, punishing shields from under platforms, crossups on shield, and suicide kills at even low percents.
It was never ok nor are Whirling Fortress and Flame Breath. I'm honestly surprised it took this long for people to start realizing how insane this character is. Why we are talking about nerfing the thoroughly mediocre (for top tier) Pyra/Mythra when this behemoth exists is puzzling to me.
I'm not advocating for nerfs, other than maybe universal nerfs to make top tiers a little less brainless, but I feel like Bowser should be on the chopping block before Pyra/Mythra are. His mobility is a little too good to justify his other attributes.
All the super heavyweights have insane moves and they need them. Bowser isn't that good, Leon pushes the character very far but there's a lot of matchups where he can't do anything unless the opponent screws up and a ton of matchups which Bowser loses but Leon manages to win anyway because people are not ready. Flame breath isn't even that good, yeah it does a lot of damage but it's also a laggy risky move and there's lots of **** that's safer than flame breath that leads to similar damage in this game such as.. combos. Bowser doesn't need to be on the chopping block at all. Why do you even think he does? And moreso than Pythra? Pass that blunt bro.Flying Slam is a frame 6 command grab that ignores the drawbacks of traditional grabs by allowing use of it in the air and thus being attached to Bowser's insane aerial mobility. Few grabs in the game are that fast and they are generally tied to standing grabs, which are limited in their usage. This one actually goes the other way and allows crazy things like aerial grabs, punishing shields from under platforms, crossups on shield, and suicide kills at even low percents.
It was never ok nor are Whirling Fortress and Flame Breath. I'm honestly surprised it took this long for people to start realizing how insane this character is. Why we are talking about nerfing the thoroughly mediocre (for top tier) Pyra/Mythra when this behemoth exists is puzzling to me.
I'm not advocating for nerfs, other than maybe universal nerfs to make top tiers a little less brainless, but I feel like Bowser should be on the chopping block before Pyra/Mythra are. His mobility is a little too good to justify his other attributes.
A "heavy" that has high aerial and ground mobility, good approach options, is the heaviest character in the game, Tough Guy, swordie frame data at worst, and an actually good recovery. AKA things a heavy doesn't usually have. Rizen's post a few posts above had a good example where Leon got a very early suicide kill off of an easy tech read on the platform. Being able to Flying Slam someone offstage from the innermost side of the platform really isn't ok. That's somehow worse than Chrom's Fair combo into Up-B offstage.Bowser's MU spread is also just okay at best due to being a heavy and having a rough disadvantage state. He's a solid high tier and what a heavy should be (aka, actually a good character). No.
You can check this set and see how a point blank Flame Breath managed to shield poke (?) a full shield and still do more damage than the Falcon Kick that came immediately after it (9:00). You can also count how many times a high mobility character like Falcon meaningfully punished it.Flame breath isn't even that good, yeah it does a lot of damage but it's also a laggy risky move and lots of **** that's safer than flame breath does a lot of damage.
Bowser doesn't need to be on the chopping block at all. Why do you even think he does?
As the quote says, I think he should be looked at before Pyra/Mythra if we are going to start the nerf talk again. Not that I think characters need to be nerfed.I'm not advocating for nerfs, other than maybe universal nerfs to make top tiers a little less brainless, but I feel like Bowser should be on the chopping block before Pyra/Mythra are
These characters have been insanely overhyped since release and have since been outshone by ****ing Byleth. I would not at all be surprised if they end up another ROB situation where popularity inflates results.And moreso than Pythra? Pass that blunt bro.
This only tells part of the story. To condition someone to get hit by a Palutena n-air you have to get them to jump. With Mythra you can just get them to... do anything. Mythra's reactionary whiff punishing is actually insane. It's an incredibly uphill battle to play when one player is making educated guesses and the other is just physically reacting, which is something that Mythra can set up pretty easily. She basically forces you to start in the corner in some matchups so that you can b-throw to some early gimps (meaning she has to be careful to not react to an intentionally misleading visual cue, like Diddy pretending to pull out a banana by crouching).Yeah, Mythra can get 50 and maaaaybe 70 off some pretty hard reads and mixups in her strings. Snake and Palutena can do just as much and usually more off of far easier combos. In fact, you won't find many top tiers that can't do 50 off of fairly easy mixups/actual combos.
I don't think d-air -> up-smash is very situational. d-air hits through platforms so you can platform camp reasonably effectively with some mixups like drop through n-air. d-air -> up-smash also kills really early given how well Mythra controls neutral. You even see Leo (who is quite good at the matchup overall) get hit by this confirm reasonably often vs. sparg0. Leo's not the type of player to get hit by situational confirms multiple times in a set, so that's certainly saying something.Yeah, she has an easy but situational confirm in Dair > Upsmash, but what top tier doesn't have at least one?
i think both of ya'll need to take some deep breathes here but lets try and not get crazy here. Byleth hasnt outshone pyra. MK Leo has outshone everyone. byleth isnt better than mythra. thats not worth a debate.These characters have been insanely overhyped since release and have since been outshone by ****ing Byleth. I would not at all be surprised if they end up another ROB situation where popularity inflates results.
Since this misunderstanding seems to be becoming a trend, let me clarify and say that I'm not saying that Bowser is a better character or that he deserves nerfs. I'm saying that specific moves might be looked at first before other moves when it comes to nerfs.Bowser's really good (and by really good I mean top 40 in the cast), but to say that he's better than Pyra and Mythra is definitely a stretch.
Here I was pointing that Mythra doesn't actually get anymore than other top tiers even at her best, which the rest of your paragraph corroborated. Being primarily whiff punish and reaction-based means that opponents must be the ones to act first. That means conditions must be favorable like a favorable MU or having the lead. Which ultimately means you need to outplay your opponent like not falling for DIddy feints.This only tells part of the story.
I will concede that I may have undersold this confirm. I'm still skeptical about Pyra's kill potential overall. Not to say its not adequate, but that those matches with Maister are always too close for comfort on what should be a bad MU for G&W.I don't think d-air -> up-smash is very situational.
I agree and that's what my previous post was meant to allude to. They don't have anything extraordinary over other top tiers that would offset these issues to the point that we would need to consider nerfs. If you need to have favorable conditions and outplay your opponent to win, then you aren't strong enough to need nerfs. You can absolutely trap people in the air as Palutena and get early kills like you can ledgetrap as Snake and get big damage and early kills. There's nothing about Pyra/Mythra that's all that special in the end that affect the balance in the game.With all that said, I agree that Pyra and Mythra are overhyped, but to me it has more to do with Mythra's problems vs. a shielding opponent in neutral than their kill power and damage output, and the "what happens if you don't have the lead and you have to play as Pyra" situation. It's really hard for Pyra to get anything started if an opponent just refuses to engage, and it's equally hard to force a shielding opponent to, well, stop shielding, if Mythra is behind in percent. You've got, what, double jump mixup into landing grab? That's pretty risky. Wolf and Palutena can just safely disengage from a losing situation and condition for b-air setups. Pyra/Mythra are sometimes out of luck when down.
Byleth has won multiple majors and has beaten Pythra at every one of them in results. I'm not a fan of x player carries their character primarily because MKLeo is not carrying Ike or Lucina to win these majors after dropping them due to viability concerns. If a tier list is supposed to tell you how well a character does versus the rest of the cast, which is ultimately supposed to tell you how viable your chances at winning are, then I think a character that can win multiple majors speaks for itself.i think both of ya'll need to take some deep breathes here but lets try and not get crazy here. Byleth hasnt outshone pyra. MK Leo has outshone everyone. byleth isnt better than mythra. thats not worth a debate.
How is there an argument ROB popularity is inflated?
Check the link in that quote why ROB's popularity may be inflating his results (Orion points).Meanwhile, we had a detailed post explaining how ROB's popularity has inflated his results and he's not as good as his data seems.
I agree with you that Flying Slam is rather undersold by people. It's a ****ing frame 6 command grab attached to one of the most mobile superheavies and can kill you whether or not Bowser takes you offstage with it.Byleth has won multiple majors and has beaten Pythra at every one of them in results. I'm not a fan of x player carries their character primarily because MKLeo is not carrying Ike or Lucina to win these majors after dropping them due to viability concerns. If a tier list is supposed to tell you how well a character does versus the rest of the cast, which is ultimately supposed to tell you how viable your chances at winning are, then I think a character that can win multiple majors speaks for itself.
Byleth is a character that can win majors and people need to accept that.
First of all, that's not what DI means.I personally believe Flying Slam is a bit much at the moment. PerhapsThe_Bookworm is correct in that Dabuz could have used DI to avoid being sent offstage. But what if he tech rolled to the outer edge? Could he still have avoided it? And if not, how many other moves in the game can kill Dabuz at low percents?
Full disclosure, I just started following Smash again after passively observing the scene from the outside for the past 2 years, so I'm completely out of the loop wrt Pithra. That said, saying they've been outshone by Byleth just because Mkleo is winning with Byleth feels pretty shaky.Byleth has won multiple majors and has beaten Pythra at every one of them in results. I'm not a fan of x player carries their character primarily because MKLeo is not carrying Ike or Lucina to win these majors after dropping them due to viability concerns. If a tier list is supposed to tell you how well a character does versus the rest of the cast, which is ultimately supposed to tell you how viable your chances at winning are, then I think a character that can win multiple majors speaks for itself.
Byleth is a character that can win majors and people need to accept that.
Rizeasu playsSomething to note about.
It isn't just the fact that MkLeo is the only player pushing the character to the heights where he is, the heights of winning 3 majors with mostly the character after offline returned.
It is the fact that MkLeo is pretty much the only player that actually uses Byleth in high level, period.
Byleth has one of the bleakest high level playerbases in the entire game, with mid level representation also being very low.
Outside of Ly who recently picked up the character as a co-main/secondary, I can't think of anyone else who actually uses this character.
When MkLeo started dominating withover two years ago, this thread was in large arguments of talking about how problematic the character is. One of the main things brought up is that Leo is the only one getting far and top 8'ing major events.
While this argument is somewhat true, thanks to MkLeo, Joker sprouted himself a very large playerbase in all levels of play. Not quite R.O.B. or Roy levels of big, but still one of the largest in the entire game.
Without MkLeo, Byleth's presence in high level play would be close-to-nonexistent, especially with Pelupelu being purely an online player (who is currently inactive at the moment).
So while MkLeo's success proves that Byleth is indeed very potent force to be reckoned with, with this character once being viewed by many as low tier (lower-mid tier at best), pessimism over the character's viability in the long run is a bit understandable.
I don't think we have any character in Smash history quite likein terms of metagame presence.
Shoot that reminds me... Now that we won't have any big fighter announcements and subsequent release dates, we have nothing close to a timeframe for when the next balance patch will drop, don't we? It won't even be tied to Nintendo Directs like fighter announcements.Tbh, I'm not sure why I'm talking about this when the patch hasn't even been announced yet, but eh, this'll be something I can copypasta for when that time comes lol.
That is correct. Whenever the next patch drops is a complete mystery. Do note that Nintendo's Twitter account lets us know 1-3 days in advance whenever a patch comes out, but there is no schedule on when a patch is coming.Shoot that reminds me... Now that we won't have any big fighter announcements and subsequent release dates, we have nothing close to a timeframe for when the next balance patch will drop, don't we? It won't even be tied to Nintendo Directs like fighter announcements.
I guess it might come down to a matter of perspective. To me, peak results matter because I believe only a few players can actually reach the top. The characters may change, but we generally see the same faces in top 16 at these majors. I believe the characters are tools that allow players to channel their full potential in varying degrees, but I don't think they matter outside that.I've just never really cared for the idea of basing a character's viability on the performance of one or two people. A true sign of viability to me is multiple people across multiple skill levels doing well. If a character is really that good, other people should be seeing similar levels of success. And on top of that, the one person in particular in regards to Byleth is MKLeo--the guy generally considered to long be Smash Ultimate's best player, who has a noted great affinity for sword wielders.
Looking through all 13 majors after their release, I count seven times Pythra made top 8 as a primary fighter. The players were MKLeo (1), Sparg0 (3), Cosmos (2), Shuton (1).Full disclosure, I just started following Smash again after passively observing the scene from the outside for the past 2 years, so I'm completely out of the loop wrt Pithra. That said, saying they've been outshone by Byleth just because Mkleo is winning with Byleth feels pretty shaky.
Or MkLeo's Pyra/Mythra isn't as good as his Byleth because it's not his type of sword character that he likes. It doesn't work with his style like Roy.I guess it might come down to a matter of perspective. To me, peak results matter because I believe only a few players can actually reach the top. The characters may change, but we generally see the same faces in top 16 at these majors. I believe the characters are tools that allow players to channel their full potential in varying degrees, but I don't think they matter outside that.
As a competitive player, I'm only interested in that 0.1% and I view all other levels as simply earlier stages in fundamental refining. I don't think character differences really matter until you hit that top level and any discrepancies at lower levels can be fixed through getting better yourself.
MKLeo being number one actually makes me respect the character he uses more. Being the best ultimately means you're surrounded by the best and thus you can't show any weakness. If anything, at that level character differences are the utmost importance because you can't have anything holding you back if you want to fend off world class challengers. This idea that he's just nonchalantly levitating above the rest of us and not at the epicenter of stress is mistaken, I believe. If Byleth can consistently work at that level then as far as I'm concerned, Byleth can work at any level. It comes entirely down to the player at that point.
Looking through all 13 majors after their release, I count seven times Pythra made top 8 as a primary fighter. The players were MKLeo (1), Sparg0 (3), Cosmos (2), Shuton (1).
After Summit, I count four times Byleth was a primary fighter in top 8. The player was MKLeo and he only attended four of the five NA majors at the time. He won three and placed second in the fourth one.
The most notable thing here to me is that our boy wonder could not carry Pythra to the same heights he supposedly carries Byleth. If it was all MKLeo's skill doing the work, I feel like Pythra's peak results would look better than they are. If he's the sword king, all the more. Instead, he's managed to win three majors with Byleth in less than half the collective Pythra tries. That's a character that's been hyped to be top 3 since release struggling to win a major between four highly skilled players versus a previously forgotten mid tier that's managed to win three majors in less than two months. All at the height of Pythra hype.
If that's not outshining, then you'll have to clarify what outshining even is. There's clearly a reason MKLeo dropped Pythra for Byleth. Meanwhile, solo Sora managed to win his first supermajor on week 2 from release...
Correct. Which means he can't actually carry any character he wants. It needs to fit his style and it needs to actually be good. Thus why he dropped Ike and Lucina and picked up Byleth instead.Or MkLeo's Pyra/Mythra isn't as good as his Byleth because it's not his type of sword character that he likes. It doesn't work with his style like Roy.
Hell, Leo's Pyra/Mythra is not the best Pyra/Mythra, that's Sparg0's, and I think by a huge difference.
That highway goes a lot longer. Keep going broader and you'll find Ness as the top character. Go far enough and it's probably like, Kirby.Looking exclusively at top-level play isn't right, but looking equally at all levels of play also isn't right. The first lens would tell you that Byleth is the best character. The second would tell you that ROB is. And both of those views are "wrong," or at least only tell you part of the story.
Yeah, for sure, by fiat of this thread of I assumed some level of competitive tournament play as the threshold.That highway goes a lot longer. Keep going broader and you'll find Ness as the top character. Go far enough and it's probably like, Kirby.
The game probably has, for any given metric defining "best", 6-12 different best characters depending on level of play being discussed.
Well said but I do disagree on the main point.Since this misunderstanding seems to be becoming a trend, let me clarify and say that I'm not saying that Bowser is a better character or that he deserves nerfs. I'm saying that specific moves might be looked at first before other moves when it comes to nerfs.
I think all of Pyra and Mythra's moves are perfectly balanced in the exact way the character needs to function. I think nerfs will actually negatively and unfairly impact the character if they are nerfed. I think that combined they are an average top tier.
I think that specific moves, mainly Flying Slam, could stand to be looked at before any of Pyra/Mythra's moves, but not necessarily needs nerfs. I think that given all the other attributes I've listed, he wouldn't be harmed unfairly with some tweaking on that move. Whether or not it does or doesn't need nerfed is up for debate, but it bothered me to see this move casually dismissed at the same time people were claiming Pyra/Mythra needed to be nerfed.
I personally believe Flying Slam is a bit much at the moment. PerhapsThe_Bookworm is correct in that Dabuz could have used DI to avoid being sent offstage. But what if he tech rolled to the outer edge? Could he still have avoided it? And if not, how many other moves in the game can kill Dabuz at low percents?
Here I was pointing that Mythra doesn't actually get anymore than other top tiers even at her best, which the rest of your paragraph corroborated. Being primarily whiff punish and reaction-based means that opponents must be the ones to act first. That means conditions must be favorable like a favorable MU or having the lead. Which ultimately means you need to outplay your opponent like not falling for DIddy feints.
I'm not saying she doesn't have good stuff, I'm saying that needing to outplay your opponent is not nerf territory. We can see Sparg0 struggling versus opponents that don't commit in some sets.
I will concede that I may have undersold this confirm. I'm still skeptical about Pyra's kill potential overall. Not to say its not adequate, but that those matches with Maister are always too close for comfort on what should be a bad MU for G&W.
I agree and that's what my previous post was meant to allude to. They don't have anything extraordinary over other top tiers that would offset these issues to the point that we would need to consider nerfs. If you need to have favorable conditions and outplay your opponent to win, then you aren't strong enough to need nerfs. You can absolutely trap people in the air as Palutena and get early kills like you can ledgetrap as Snake and get big damage and early kills. There's nothing about Pyra/Mythra that's all that special in the end that affect the balance in the game.
Which is what my previous post was meant to convey.
Byleth has won multiple majors and has beaten Pythra at every one of them in results. I'm not a fan of x player carries their character primarily because MKLeo is not carrying Ike or Lucina to win these majors after dropping them due to viability concerns. If a tier list is supposed to tell you how well a character does versus the rest of the cast, which is ultimately supposed to tell you how viable your chances at winning are, then I think a character that can win multiple majors speaks for itself.
Byleth is a character that can win majors and people need to accept that.
Check the link in that quote why ROB's popularity may be inflating his results (Orion points).
And there'sSNIP