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I'm a day late, but welcome to Smashboards.You guys do realize that you can push opponents even further with the use of the FLUDD if you aim at their feet?
I still maintain that the choice regarding Dr. Mario or Mario should be preference based. I do not believe that either of them do anything significantly better. The differences are subtle for the most part.Yes, Mario is IMO better than Doc in this game. Take this from a Doc from main for Melee, it pains me to say that he just doesn't seem to be as good as Mario.
Before anyone of you say "da tornaedoh downe bee is da behzt moove evar" keep in mind that the tornado is nearly useless in this game. That's because it loses some vertical distance in exchange for a little bit of horizontal distance. There is no other reason why you would ever want to use Doc's tornado, as an attacking move it's worthless.
Mario's dair seems to be better than Doc's dair and it seems that way because it covers more area, the final hit of the attack sends opponents flying and has far less ending lag. Doc's dair is alright from what I've seen, but I prefer Mario's.
Since Meteor smashes in this game are actually good, I have a feeling that Mario's fair is better than Doc's. I've been playing around in the demo and I have gotten a bunch of stocks just from Mario's fair alone. Doc's fair can be better for certain situations, but it seems that Mario's will be more useful.
Pills in this game seemed to be nerfed, but not drastically from what I've seen. The hitsun is still alright and damage really isn't important either, but it has a hard time hitting smaller characters. This is a bad thing because Doc's pills had a better trajectory than Mario's fireballs in Melee.
Mario also seems to have a better combo game in general. Doc was always about spacing and Mario was about being up close with the combos. You can still do both with either of the two, but they're better at doing what I just listed. Combos really do look like a big part of Mario's metagame and taking it away for some stronger aerials, smash attacks and random directions on tilts doesn't seem like something I would want.
Doc was better in Melee because he had a better projectile, bair, fair, crouch-cancel dsmash and better approaching options in general. Since all the tech in Melee was taken away and now they have a new game, I think it's safe to say that Doc really isn't as good anymore because of it. Doc benefited Melee's physics and mechanics more than Mario did.
I know I'm missing a few things and I may have errors (Correct me if I do BTW) but this is just my two cents on the topic and I think I was pretty specific. Mario is above Doc but it isn't a mile difference or something like that.
Basically your choice of thought is my same outlook.I still maintain that the choice regarding Dr. Mario or Mario should be preference based. I do not believe that either of them do anything significantly better. The differences are subtle for the most part.
Now that I think about it, I think Doc is gonna be better at punishing and edgeguarding and Mario will be better for the reliable meteor smash and D-throw, just like you mentioned. But the reason why I didn't mention the D-throw into U-tilt combos was because I was basically talking about Mario's combo game in general, I wasn't ignoring it.Gonna be honest, Doc's combo game might be drastically different with the D-Throw. BUT I don't think their differences in that regard are going to be incredibly drastic. They're certainly there perse, but I feel like Doc can do stuff identical to Mario.
Doc's Bair is a better edgeguard AFAIK, among other things. That being said I totally agree with your analysis of Mario being overall better, but I think it's more for his recovery and reliable meteor smash, and his D-Throw, more than overall combo game.
Doc not having D-Throw means I'll have to start combos into Uptilt differently, and since I hear uptilt has more KB with Doc this may actually be BETTER at low %s(since Mario's Uptilt basically is made to be used after D-Throw due to low KB).
With Doc I idealize approaching with either Dair(unlikely) or Uair(more likely) into Uptilt, and then maybe one more Uptilt or a Uair follow up. D-Throw will still be good if purely position only.
As a Doc main I plan on forcing people off the edge early and using his better Bair to gimp.
I also see potential in gimping with how Doc's cape works, sorta. Since Doc doesn't stall in the air with it, more vertical gimps may be possible if the player is good.
TL;DR Doc is hard mode Mario but I feel like his playstyle will be equally fundamentally rewarding, while being completely different to approach(Funny how he ended up being the most unique of the three clones in this roster, and the other two are separate characters in their own series!)
Dr. Mario has a custom move that literally trades all the attack power of the move for even more recovery power, and in competitive Smash, the Dr. Tornado isn't used offensively (but it's fun to use as an attack in casual play). So if custom moves are allowed, Dr. Mario has been buffed quite a bit.Yes, Mario is IMO better than Doc in this game. Take this from a Doc from main for Melee, it pains me to say that he just doesn't seem to be as good as Mario.
Before anyone of you say "da tornaedoh downe bee is da behzt moove evar" keep in mind that the tornado is nearly useless in this game. That's because it loses some vertical distance in exchange for a little bit of horizontal distance. There is no other reason why you would ever want to use Doc's tornado, as an attacking move it's worthless.
Sounds great! Is there a way I can get some extra recovery with it too?You guys do realize that you can push opponents even further with the use of the FLUDD if you aim at their feet?
This is assuming that custom moves are going to be legal in most tournies. If so, that's really cool and I would love to see it.Dr. Mario has a custom move that literally trades all the attack power of the move for even more recovery power, and in competitive Smash, the Dr. Tornado isn't used offensively (but it's fun to use as an attack in casual play). So if custom moves are allowed, Dr. Mario has been buffed quite a bit.
Sounds great! Is there a way I can get some extra recovery with it too?
You are really overestimating the Cape's power. It helps with horizontal recovery, but it's no Lloid Rocket.Keep in mind that Mario has the Gust Cape custom, which also helps his recovery (in addition to still being a reflector). From what I've seen, none of Dr. Mario's Sheet customs help his recovery at all, so he's stuck with the wind tornado and SJP.
Dr. Mario may have the better vertical recovery from below, but Mario's horizontal recovery is just far and above better than the good doctor.
The point is that with Gust Cape, Mario's Recovery>Doc'sYou are really overestimating the Cape's power. It helps with horizontal recovery, but it's no Lloid Rocket.
It's not better, for **** sake. At the highest hopes it would be equal.The point is that with Gust Cape, Mario's Recovery>Doc's
He never said it was an amazing recovery, just better.
I don't know if you noticed though, but they're clones. It's certainly not straw grasping making comparisons between them and, in fact, it is probably the best possible thing we can do to get a better sense of how each of them play. And if you dislike the thread, that's fine, just stop looking at it.You guys are just grasping on straws to compare Mario to the Doc, I mean seriously, just stop, i'm sick and tired of this thread.
Well exactly. I don't really care who is better, but I don't like to be lectured how Mario's FLUDD is somehow "useful" when I hate that move, and I won't play Mario as much as the Doc because of it.I don't know if you noticed though, but they're clones. It's certainly not straw grasping making comparisons between them and, in fact, it is probably the best possible thing we can do to get a better sense of how each of them play. And if you dislike the thread, that's fine, just stop looking at it.
Sorry, but Brawl didn't contain a lot of Mario content. Only four of the five characters returned and most of them get enormous nerfs. When a Smash game takes a big bite out of your favorite franchise, you are prone not to like it in my opinion. SSB4 seems to fix that by the mile, with new Mario characters as well as adding Dr. Mario back.Apologizing for the title before you even post a thread? Silly Star, never be sorry. Perhaps you would of enjoyed FLUDD's push-back mechanic had you mained this gimping machine in Brawl.
Broken Record speaking: Their practically the same character with some differences to several moves & priority. The tier difference between & won't be that far apart.
The most depressing thing I read in your OP was that you basically didn't enjoy Brawl at all because:
Sheesh. I suddenly humble & thankful I was able to like a lot of things about SSBBrawl.
- Mario's DownB was replaced
- Dr. Mario didn't return to Brawl
- Luigi was too floaty
&- Played TL not out of fun.
True, but with Soaring Tornado, Doc's recovery>Mario'sThe point is that with Gust Cape, Mario's Recovery>Doc's
He never said it was an amazing recovery, just better.
Is that the one where he keeps holding his arms out for 2 seconds when he's done?True, but with Soaring Tornado, Doc's recovery>Mario's
Maybe because he plays melee and wouldn't know how to use the move?Why do you think PewPewU never used FLUDD when he played Mario in the invitational?
I think? It gives him an extremely high vertical recovery.Is that the one where he keeps holding his arms out for 2 seconds when he's done?
Like Brawl Luigi Cyclone high?I think? It gives him an extremely high vertical recovery.
I think even higher. Luigi also has the Soaring Tornado Custom .Like Brawl Luigi Cyclone high?
Or maybe because he knew the move sucked in Brawl and they probably hadn't bothered to change it?Maybe because he plays melee and wouldn't know how to use the move?
He also probably didn t know that FLUDD steals KOs in FFAs.
If you're not going to listen when people try to tell you how FLUDD is useful, stop talking about it. I gave a giant reply on how FLUDD will affect recoveries in this game, and I told you how it's the best shoryuken punisher in the game. You just keep saying it is useless.
Play Doc all you want, but stop calling Fludd useless if you're not even going to bother to learn how to use it.
Again, the stall with tornado will not make a difference between a high and low tier character. What a character can do onstage and in general is much more important than recovery.
Btw, I was one of brawl's competitive mario players. I've gotten plenty of kills with it. I've seen Boss kill with it. Flameleon always charges it up.
Higher than that definitely, it goes like up 3/4 of the screen. Luigi's Luigi Cyclone custom move in this game goes up like to the top of the screen!Like Brawl Luigi Cyclone high?
You can't deny that FLUDD is much better this time, with a much stronger push effectOr maybe because he knew the move sucked in Brawl and they probably hadn't bothered to change it?
I'll call FLUDD useless all I want, doesn't mean you have to believe it's useless, but in from my experience, it is and has always been. The only thing that Mario has over the Doc in this game is faster speed, more combos, and the cape, comparing FLUDD to the Dr. Tornado isn't even feasible, ESPECIALLY the Dr. Tornado custom that goes like, twice as high.
I'm sorry, but you just keep telling me "FLUDD gimps, FLUDD gimps" and all that nonsense when even in the competitive play I have seen after the japanese release, nobody uses FLUDD. It's a useless move, and it's just as bad as it was in Brawl. Maybe it's useless if your opponent is dumb enough to get into that type of situation, but that seems few and far between. FLUDD's customs are the silliest things I have ever seen, as well.
I mean, I might be pissing you off, with my direct speech, but that doesn't mean you can't believe FLUDD is the better move, you can. However, me? I think FLUDD is useless and atrocious, and just as bad as it was in Brawl, judging from the 3DS demo. There are many other reasons that I like the Doc better than Mario, but this is the heavy hitter, and why i'll still main the Doc even if Mario is higher tier.
Higher than that definitely, it goes like up 3/4 of the screen. Luigi's Luigi Cyclone custom move in this game goes up like to the top of the screen!
1. Umm, maybe it's better? Not seeing much difference in push, though, and the range looks a little shorter than in Brawl. Nevertheless, i'd consider you right if you are talking about the High Pressure version.You can't deny that FLUDD is much better this time, with a much stronger push effect
AND it's much easier to hit. It may be hard to get actual gimps with it while edgeguarding, but in my
experience it often puts the opponent in a bad position for them.
As for the japanese players, maybe they are just instinctively not using it because
of how bad it was in Brawl and haven't really given it another chance?
Doc's Tornado custom can certainly give him better recovery than Mario, but
(unless I'm thinking of the wrong custom here) it won't be used for anything BUT that,
especially with it's atrocious end lag (unless it has IASA?).
It seems both FLUDD and Dr. Tornado are very situational moves, so the one that is "better"
seems to come down largely to preference. You're definitely right about one thing: comparing the two
isn't feasible, because THEY ARE TWO COMPLETELY DIFFERENT MOVES THAT FULFILL TWO COMPLETELY
DIFFERENT ROLES. If one of them doesn't suit you, it's your call.
BTW I love how you say Mario has only one thing over Doc, and then list three things.
It wasn't the best move (and still isn't) in brawl, but it still had its uses, and, since the auto sweet spot range has been reduced, it was inherently buffed. It also obviously got buffed in pushback.Or maybe because he knew the move sucked in Brawl and they probably hadn't bothered to change it?
That's what I'm saying. You keep calling FLUDD useless and you haven't provided counterpoints to anything I've said, and if you're going to keep insisting that it is useless, I guess I can't help you. Don't judge something by your own experience alone.I'll call FLUDD useless all I want, doesn't mean you have to believe it's useless, but in from my experience, it is and has always been. The only thing that Mario has over the Doc in this game is faster speed, more combos, and the cape, comparing FLUDD to the Dr. Tornado isn't even feasible, ESPECIALLY the Dr. Tornado custom that goes like, twice as high.
Where have you seen mario play? Link me to it, and I can probably find some instance in the match where fludd would help. Let me repeat: the move is situational, yes, but not useless. Some characters, it's pretty non effective unless they do something stupid. Others...I'm sorry, but you just keep telling me "FLUDD gimps, FLUDD gimps" and all that nonsense when even in the competitive play I have seen after the japanese release, nobody uses FLUDD. It's a useless move, and it's just as bad as it was in Brawl. Maybe it's useless if your opponent is dumb enough to get into that type of situation, but that seems few and far between. FLUDD's customs are the silliest things I have ever seen, as well.
The only thing that's annoying me is that you're calling fludd useless even though I'm giving you solid theory (vids once I can, could right now for brawl, and the move is much worse in that game due to larger sweets pot range and less pushing power) to the contrary. I can see I won't change your mind about tornado being better, but I don't see how you can keep calling it useless.However, me? I think FLUDD is useless and atrocious, and just as bad as it was in Brawl, judging from the 3DS demo. There are many other reasons that I like the Doc better than Mario, but this is the heavy hitter, and why i'll still main the Doc even if Mario is higher tier.
I don't need any counterpoints. FLUDD has never been effective for me, EVER. Even when I try to use it. You can tell me FLUDD is useful in FFAs (which umm, who plays FFAs? Lol.) when you don't have any actual evidence. Show me a professional Mario player use FLUDD, I dare you. Actual video evidence please, once you SHOW me that FLUDD is useful instead of TELLING me, i'll believe you, but i'm still using the Doc either way.This post is way too long to be quoted
Not convinced by Brawl videos dude. A Link player and a Zelda player? There were such garbage tier in Brawl, doesn't prove any points.The invitational had FFAs.
I'll upload some vids later. They will be from brawl, but the same concept will apply to this game.
Search "Boss vs 513"
It should be mario vs snake. On one stock, 513 tries to mix boss up with his landing and boss kills him for it with FLUDD.
I'm going to upload a vid where I
Kill a zelda player for landing on stage with up B
Kill a Link player for trying to land and use gale boomerang
Set myself up for a free kill by FLUDDing link while he's next to the ledge
Multiple where I kill olimar with it
One where I kill MK for whiffing shuttle loop
One where I miss 2 free kills because I didn't FLUDD the MK after shuttle loop.
I'm pretty sure everyone is getting salty because you're saying that FLUDD is useless, as though it is an objective fact, despite this obviously not being the case. You don't like it. That's what you're trying to say. It doesn't fit how you play, and you don't enjoy it. Completely fine. However, concluding that a move is useless because you don't enjoy how it is makes your opinion seem like you are expressing it as a fact. And if people have successfully used FLUDD, which many have, then the move can't be called useless. Situational? Yes. Hard to use? Yep. But it can't be useless, or else it would never do anything. And it does.Not convinced by Brawl videos dude. A Link player and a Zelda player? There were such garbage tier in Brawl, doesn't prove any points.