You're wasting your time with these giant walls of text, I still haven't seen any visual evidence that Mario's FLUDD is useful and used in competitive play within Smash 3DS.
I'm honestly just done with arguing, still think the Doc is better in a lot of ways, still always will.
Ok, you watched the link where Villager Loid Rocketed across the stage and then fast-falled to the ledge? Put two and two together.
https://www.youtube.com/watch?v=3Q3gAELCOiE
Johns: I don't even own a 3ds. That's bad mario play, but it gets the point across.
Anyway, in the first few seconds, you see how I push villager past the ledge when he's falling to it? That's what I mean by killing people when they go to the ledge. If Jumpman would've done it, he would've killed Pwing. Pwing was drifting towards the ledge too, so he would've shot past it.
And then at 1:50, you see how far he goes if he's leaning towards the ledge. Remember the video of Duck Hunt Dog retreating to the ledge in helpless? That's free kills for mario.
Expected Response: So what? Doc/Mario could just go cape them, rendering FLUDD useless.
Answer: maybe...If someone is retreating to the ledge, you may not be able to get them in time to cape before they grab the ledge. They can also mix you up by faking which direction they are going to drift and by fastfalling. FLUDD removes the option of retreating to the ledge, making the only option going to Mario and getting hit for free. It also stalls fastfalls, giving you more time to cape if necessary.
https://www.youtube.com/watch?v=s3JSY89R79I
In the first few seconds, I show the theory I posted about FLUDDing villager's balloon trip, and like I said, it shoots him up. The only way he can avoid that it by going super low, which leaves him open to meteor smashes and capes.
Without FLUDD, I still could've jumped out and gotten the cape, but Villager can still mix me up, and then retreat towards the other ledge if he gets over me, or mix me up and fall back. It's all about killing the mixup potential.
At :56, when I cape villager, to avoid going helpless, a human player would have to descend to the ledge, in which case i'd just cape him again or meteor him. He could also go really high, and then try to get me with a falling mixup. With FLUDD, they have to come to me. With Doc, it's a 50/50.
Villager could still mix it up by going under the stage. In which case, don't go offstage until you see him commit to whichever side he is on.
I couldn't get AI Mario to Up B me, so I couldn't get a video of a whiff punish. I may try to get video of me FLUDDing Link's up B, because i'm pretty sure it's push him into the air and make him go helpless, leading to a kill for you.
This argument has consisted of (for me, anyway):
people saying FLUDD is useless and tornado is much better
I (and others) explain why FLUDD isn't useless and why tornado doesn't help too much
People reiterate that FLUDD is useless and don't address my points about tornado; nobody says anything about my whiff punish example and they continue to call FLUDD useless.
And, again, I'm not arguing Mario v Doc overall. I'm not sure who's better. We'll see. I'm trying to correct misinformation about FLUDD and trying to explain why Tornado isn't that good.
Guys, you could aim FLUDD in brawl. The water actually feels like it has more gaps to me in this game.
Also, I completely forgot the fact that doc can't meteor people. So whenever I mention people being susceptible to meteors, that doesn't apply to doc.
Whatever. The game comes out soon. If my buddies get it, I'll go online, beat some people, and get some replays.
but that person could have easily used the more practical quick attack recovery and avoided that situation altogether.
FLUDD destroys quick attack btw. If Pikachu gets hit mid QA, he shoots straight up. If he gets hit after, he gets pushed extremely far.
https://www.youtube.com/watch?v=93m2PzwaEjg&list=UUrggeDItu8mnC03ocQoH-Zg - shooting him mid quick attack.
Why didn't I just go out there and cape him? 1: I have to go out there, which he can see coming and then 2: He can Up B early and I miss.
Well, won't they see FLUDD coming too? Why would a pikachu ever up B that early?
Once you start caping people, they start avoiding you by up B'ing early. FLUDD punishes them for doing so. Mix it up and you've got a 50/50 kill.