It doesn't have to be for money, I'll play you with the full intent of three stocking you You just need to show up when I show up, that's it, haha.
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Lol, you got *****, Timbers.Wario fights for his money not his friends :0 he don't need you timbers.
Serious Bowser players are about as common as serious Jigglypuff and Lucas players, and that's saying something.I love it every time someone finds an infinite on Wario. It sounds good on paper, but then people realize that Wario is so hard to grab.
It's sort of like when people figured out Bowser had an infinite on Wario. Except in Bowser's case no one cared, because there's only like 10 Bowser players on this entire site. XD
Bowser's Klaw is far scarier then a measly infinite. ^^
I don't know. It's hard to find top Ike players to VS. consistently. Every Ike player I've had the pleasure of VSing I've generally two stocked. Ike is too easy to combo and absolutely wreck once we get inside his safe zone, b/c he has no good combo breaking moves, and then there's gimps too (both fair and nair wreck Ike offstage), his fair is easy to avoid b/c Ike can't do anything else after it, and then once we're just out of nair range we're already in punishing range.Serious Bowser players are about as common as serious Jigglypuff and Lucas players, and that's saying something.
Anyways, yeah, new infinite with Ike, nothing you guys aren't used to. You have the match at 40-60, which I guess is alright pre-grab releases. With the infinite and the "fairly new" free Bair and Ftilt, I don't think you guys would be against listing it as even? I won't push for Ike's favor as it's still not that easy to grab Wario, even with jab to grab, Nair to grab or reverse pivot grabs. It probably will happen a few times during a match though, you know?
Wait, the Ike boards have it listed as 45-55? O_oYou can list it as 45:55 if you really must (though I would personally disagree), just b/c even if you do get a grab off, you have to hope there's no platform above you in order to get any of these free hits...
Wario fights for his money not his friends :0 he don't need you timbers.
get ***** loversLol, you got *****, Timbers.
It's 40:60 against them right now :\ It's been a long time since we rediscussed most matchups, lol.Wait, the Ike boards have it listed as 45-55? O_o
.....Just aircamp ike lol. Its easier than DDD.
Ike can do two Dairs and Bairs in one jump, but that's not the point.Your attacks are sloooooooooooooooooooooow, and you can't do more than one before landing, making it easier than D3.
It's not that Ike is slow in air......
Ike has more Air Speed then DDD (on par with Toon Link's), and just as much, if not more range, plus hitboxes that outlast ADs.
We can't be that easy.
They may last long, but you're not going to be sitting in their hitbox for more than a fraction of a second, and yea, bair is doable, but like... not realistically gonna land while chasing. Also, the top part of nairs hitbox doesn't last longer than airdodges b/c I airdodge through that a lot o_O Maybe the entirety of the move does. But yeah, from my limited experience using Ike (lolrandom) and vsing other Ikes, going over him is not very troublesome. It's hard to get into his zone past his defenses, not to run away XDIke can do two Dairs and Bairs in one jump, but that's not the point.
Nair and Up Air last longer than any airdodge in the game, Nair especially is used to get past airdodges and strike. On a fun note Ike and Wario both are tied for the best airdodge in the game if I recall correctly, fun stuff.
Yeah, you should do well depending on if the stage is large enough to mostly be able to aircamp him, going by what you described. Up Air's hitbox lasts from frame 15 to 33, so that's a lot of room for error if Ike baits an airdodge, you know. I figure it won't be perfect, as baiting an airdodge will well, get you hit. I'd also like to mention that Ike can also "brickwall" opponents with Fair and Nair.They may last long, but you're not going to be sitting in their hitbox for more than a fraction of a second, and yea, bair is doable, but like... not realistically gonna land while chasing. Also, the top part of nairs hitbox doesn't last longer than airdodges b/c I airdodge through that a lot o_O Maybe the entirety of the move does. But yeah, from my limited experience using Ike (lolrandom) and vsing other Ikes, going over him is not very troublesome. It's hard to get into his zone past his defenses, not to run away XD
Thanks for that Ike airdodge knowledge, I did NOT know that XD
I don't blame them for thinking we're alts, haha. Nice to see you here though.lololol >_>
Seriously I see you everywhere Light...
Smogon, Smogon server etc etc...
whenever I play people ask if I'm your alt account O_o
I haven't heard much about Theeboredone, but I talk to AB on SWF on a fairly large basis and he's knowledgeable and he beat Azen in a friendly once IIRC, go for it.Light, are Arturito Burrito or Theeboredone worthy people to test the matchup? If you think so next time they come around I can attempt to do an aircamp/grab test (which won't last that long b/c it bores me).
I mean, this is an inherent problem in deciding matchup ratios for many characters that are underplayed like ours, lol, which is why I don't really care what matchups are listed as. I've never lost to an Ike offline under any circumstances, so naturally I think it's considerably in our favor. You guys have Fiction in cali though, and he's played Mog a bunch and he still thinks it's in our favor and that you're aircampable.
Haha, excellent point.I never play lax against Ike, that's just baaaaaad news, lol.
Come down for WHOBO, we should have at least 3-4 beasty Warios here :DHaha, excellent point.
Anyways, we'll discuss this match extensively at a later point, just invite us over anytime.
Props to all you Wario mains for having the guts to play a character where most matches are the Ice Climbers.
I wish I could go out of state, haha.Come down for WHOBO, we should have at least 3-4 beasty Warios here :D
Previously, Ike could infinite only if Wario lost his second jump. This new (true) infinite was discovered just yesterday. He can also Ftilt out of a grab release.I, uh, already knew about this from Ike lol. I factored that in the last time I went to your boards. I also knew about getting a free Bair/Utilt.
Are you sure? I mean I knew about this months ago, that Ike could grab release infinite Wario with a pivot grab but that he had to be frame perfect.Previously, Ike could infinite only if Wario lost his second jump. This new (true) infinite was discovered just yesterday. He can also Ftilt out of a grab release.
Hahah, I guess now we know as well. Odd how that turned out.Are you sure? I mean I knew about this months ago, that Ike could grab release infinite Wario with a pivot grab but that he had to be frame perfect.
And I knew about Ftilt too, Umbreon mentioned his tilts back then and they hit except for Dtilt.
Oh well, I guess you guys know now lol.
Well you could say the same thing about us running around for 8 minutes. I certainly didn't have that in mind 3 months ago.Light, the wario boards like to keep things secret. Like the smartasses they are.
anyways, just because you factored it in, doesn't mean we did.
Lol only 60:40 on some stages? Wario has a clear large advantage on at least 3 stages, with some CP's being around 60:40-65:35. I don't think Ike has the advantage on any stage, maybe FD or something similar but even there I think it would be at worst even. Although I guess a 45:55 on FD wouldn't be so bad.I personally think Fiction is the most qualified to judge this matchup as he plays regularly with Mog, and he claims it's 55:45 Wario in general, 60:40 Wario on a couple stages, and Ike has slight advantage on a couple stages.
Aether protects Ike from everything. Since everything will be an aerial approach.Lol.
U think you can hide from Wario in the Water? Have you read Fiction's post? Wario is Jaws. Lol.