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Which is the reason he made it into Melee at all. The roster felt too small, so they added a bunch of clones in, Dr. Mario only making it in because a fan suggested him as a costume to Mario and Sakurai loved his music. Was easy to just slap him on. Now that the roster already has a reasonable size I find it hard to see Dr. Mario return, or at least get priority over any other characters.Honestly as much as he borrows from Mario, it would take like a week or less to add him into the game. You already have the entire moveset and other issues. A clone is a lot less work, I imagine, then adding a brand new character.
I'd like to think that there's three options (obviously):
A. He will be an alternate costume for Mario. Kind of like Wario's two costumes, you would be able to choose Dr. Mario and there would only be cosmetic changes, like turning fireballs into Megavitamins and turning his Final Smash into a release of viruses or something.
B. He will be his own character with a new moveset. If they're changing clones to have a new gameplay experience, Dr. Mario will probably become a semi-clone like Luigi. He'll use Megavitamins, but I'd like to see the suggestions Splat made be integrated. For his recovery Up B, maybe a stethoscope or something that tethers? I don't know, the creativity train in my movesets ended with Donkey Kong Junior. Little guy's a tough one. Anyway, for Down B, maybe he pulls out his clipboard and writes down something, acting like Lucario's and Jigglypuff's, or, a long shot here, because Dr. Mario and Tetris are the Game Boy/ NES puzzle buddies he drops Tetris blocks onto the playing field? Final Smash could be he flies above and connects two colored pills, making a large blast line that stretches along the stage, infecting anybody in the line of fire. Mario then throws a Megavitamin at the infected, inflicting damage and having high knockback?
C. He will not be included as a playable character. Maybe a trophy, a sticker (if they return), or of course that glorious Fever Theme. Or a Dr. Mario stage if they don't do a Tetris stage.
I could see Dr. Mario being revamped rather easily. I, for one, would remove The Cape/Sheet and the Super Jump Punch to really distinguish himself from Mario. He can keep the tornado now that only Luigi uses it and the Megavitamins just have to stay - it's his signature move afterall!I could only support the return of Dr. Mario if he were representing his own series (a Megavitamin could work as his emblem) and had a revamped moveset.
Why does everyone call Dr. Mario, Mario-ized Tetris? THEY'RE SO DIFFERENT. I'm not even gonna go on to tell you how different they are, just because they're both puzzle games, doesn't mean they're the same. It's like calling Donkey Kong Country,a DK-esque mario game.I could see Dr. Mario being revamped rather easily. I, for one, would remove The Cape/Sheet and the Super Jump Punch to really distinguish himself from Mario. He can keep the tornado now that only Luigi uses it and the Megavitamins just have to stay - it's his signature move afterall!
His new side-special could use the viruses he encounters in the games, except 'Smashify' them, as in, have each virus represents a different power. I'm essentially suggesting to use Olimar's Pikmin concept, in which 'plucking' out a yellow virus would hit the target with electricity, the red one with fire and the blue one with the Freezie power. It could even be charged for greater affect and give Dr. Mario some serious projectile gameplay.
I'm a bit lost for the recovery. I have two ideas in truth:
a) Make the Cape/Sheet his new B-up but instead of using it like Mario, he'd use it to glide, giving him some horizontal and vertical recovery.
b) Use the fact that Dr. Mario is basically Mario Tetris and have him throw a limited supply of Megavitamin blocks underneath him, with the other blocks positions being controlled by the player kind of like Yoshi's Egg Throw. They would 'float' in mid-air for a limited time and give the Doc some temporary platforms to move across. I'm basically suggesting to create the first 'build your recovery!" move.
His Final Smash could also represent Tetris. He grabs the Smash Ball, and depending on where he uses it, a grid shows up in the shape of a Tetris game. Characters cannot escape and viruses attack the characters inside. Meanwhile, you'll control Dr. Mario by dropping Megavitamin blocks on your foes. The damage depends on the block you get, with the square block being able to Star KO anyone that is hit upon contact.
As for his grabs, his 'neutral grab attack' can use the viruses to deal in some damage. His down-throw could be a barrage of Megavitamins that hit the foe ala Fox's and Falco's blaster. Keep his side-throw and up-throw like it was in Melee.
I think that could compliment Mario very well. The plumber is deemed the Jack of All Trades, while Dr. Mario represents the other half of that attribute by making his metagame slighty more advanced and have a learning curve. I think he'd be the perfect starter character for people who want to use characters such as Olimar or etc. as he's technically a balanced version of the characters that take a while to master. Thus making him some sort of stepping stone like Mario.
Granted, I'm not the game designer so this is more of a pipeline dream on my part!
I could see Dr. Mario being revamped rather easily. I, for one, would remove The Cape/Sheet and the Super Jump Punch to really distinguish himself from Mario. He can keep the tornado now that only Luigi uses it and the Megavitamins just have to stay - it's his signature move afterall!
His new side-special could use the viruses he encounters in the games, except 'Smashify' them, as in, have each virus represents a different power. I'm essentially suggesting to use Olimar's Pikmin concept, in which 'plucking' out a yellow virus would hit the target with electricity, the red one with fire and the blue one with the Freezie power. It could even be charged for greater affect and give Dr. Mario some serious projectile gameplay.
I'm a bit lost for the recovery. I have two ideas in truth:
a) Make the Cape/Sheet his new B-up but instead of using it like Mario, he'd use it to glide, giving him some horizontal and vertical recovery.
b) Use the fact that Dr. Mario is basically Mario Tetris and have him throw a limited supply of Megavitamin blocks underneath him, with the other blocks positions being controlled by the player kind of like Yoshi's Egg Throw. They would 'float' in mid-air for a limited time and give the Doc some temporary platforms to move across. I'm basically suggesting to create the first 'build your recovery!" move.
His Final Smash could also represent Tetris. He grabs the Smash Ball, and depending on where he uses it, a grid shows up in the shape of a Tetris game. Characters cannot escape and viruses attack the characters inside. Meanwhile, you'll control Dr. Mario by dropping Megavitamin blocks on your foes. The damage depends on the block you get, with the square block being able to Star KO anyone that is hit upon contact.
As for his grabs, his 'neutral grab attack' can use the viruses to deal in some damage. His down-throw could be a barrage of Megavitamins that hit the foe ala Fox's and Falco's blaster. Keep his side-throw and up-throw like it was in Melee.
I think that could compliment Mario very well. The plumber is deemed the Jack of All Trades, while Dr. Mario represents the other half of that attribute by making his metagame slighty more advanced and have a learning curve. I think he'd be the perfect starter character for people who want to use characters such as Olimar or etc. as he's technically a balanced version of the characters that take a while to master. Thus making him some sort of stepping stone like Mario.
Granted, I'm not the game designer so this is more of a pipeline dream on my part!
Used to play Doc back in Melee a whole lot.
Never bring him back.
Actually he was put in because Sakurai wanted more characters to pad out the roster and someone wanted to include his music.Look, for those of you questioning how Dr. Mario got into Melee in the first place, I'll tell you this.
He was pretty popular and just came of a game on the N64. Along with that, he had lots of potential moveset wise.
Now I don't know why Nintendo blew his moveset in Melee, but they did.
Anyway, I wouldn't mind him returning as long as they got the moveset right.
So Dr. Mario shooting fireballs, using fludd and taking off his head mirror for his side taunt will be appreciated by most people. As as Dr. Mario fan (not the character in melee, but the actual games) I definitely wouldn't be and so wouldn't other people and probably Sakurai himself.I don't think he warrants a spot by himself, but an alternate form of Mario like the two different Wario costumes would be appreciated. I wouldn't expect different physics this time around for the Doc, though.
Btw I really hate it when people post the same thing in this topic: "Doc won't appear unless if he's an alt" as if it wasn't said like ten or more times. Seriously it adds nothing new to the discussion. Atleast elaborate on why you think he shouldn't be his own character slot. But even then people would say like his Mario in a Doc suit and as if we don't have a princess in a ninja suit or a space bounty hunter suitless. Nor do we get requests for an Italian plumber made out of paper as his own character slot. I never said he won't appear unless if he's an alt, and I never said he shouldn't be in the game (I love playing as the Doc a lot more than regular Mario). I said I don't think he's a likely addition.
And don't you dare say that Dr. Mario doesn't have any potential of having his own moveset cause that wouldn't explain why Captain Falcon, Sheik, Ice Climbers and Zero Suit Samus got in the smash series with a somewhat unique moveset. Plus, I, along with a few others I presume, have created a somewhat functional moveset for Doc so I doesn't see how the SSB4 Devs cannot. I was never going to say that. I know the Doc has potential in a moveset. Doesn't necessarily mean he will get a unique moveset if he's in. Also, I would hardly call Falcon unique when he shares a lot of his moves with Ganon