Vs
(Dedede)
Z1GMA: 20 - 80
Comment: If it weren't for D3's Chaingrab, this match would be more like 40:60.
We have a lot going for us against him.
His Waddle Dees are very easy to powershield -> iDA.
Same goes for his Ftilt: Powershield -> iDA.
A D3-player who's good with Inhale is annoying.
Inhale is the only tool D3 has that can stop our momentum when we're juggling him.
D3 also kill us earlier than vice versa, for the most part.
Ray Kalm: 25:75
Comment: Disagreeing with Z1gma, Dedede's waddle dees are easy to powershield, but very unpredictable due to how Ganon is suppose to play in this match-up. You'll have the threat of being grabbed repeatedly, so waddle dees become more of a menace when you try to avoid them.
If it weren't for his waddle dees, Ganon would be able to lure Dedede into a lot of stuff.
Anyways, your best bet in this match-up would be staying in the air for the most part, and using your second jump to avoid AND punish any attempts Dedede makes against you in the air. In the ground, stay away from him, and NEVER approach him; try your very best to force him to waddle dee you and use his lag time to walk closer to him or punish him with dash attack if you're in range. Never try punishing him with anything else since it'll most likely result in you getting attacked.
Some other things you should keep in mind is, once you're in a chain grab, ALWAYS repeatedly spam the "A" button (Jab). This way if he tries dash attacking or FSmashing, you won't get hit. It'll also help if he messes up his chain grab (trip, missclick etc.)
Once again, to summarize; Never approach Dedede, force him to waddle dee you and strike according to that. Remember to never dash towards him, unless you plan on rolling backwards and forcing that waddle dee. ALWAYS punish his waddle dee lag with dash attack. And if you're smart enough, you should predict the move/air dodge he will do after he gets hit by that dash attack and punish accordingly.
Other than that, if he puts more pressure on by approaching you aggressively. Jump too the air, and then play smart by SECOND JUMPING away from the direction he tries to punish you. If he doesn't punish you and stays at the ground, then GET AWAY from him and repeat the process(es) I mentioned above. As simple as that.
Out of gerudo, always go for a DTilt.
A2ZOMG: 35/65
Comment: A gay and bad matchup, but Ganon has more tools in this matchup than others.
Getting chaingrabbed sucks, that's not new for Ganon. After you get chaingrabbed chances are you're in a 50/50 situation that determines whether or not you get gimped, so being able to read how DDD will edgeguard you is important.
A lot of DDD's strategy is shield camping, so Flame Choke is very valuable in this matchup for that reason alone, and more valuable if you have mastered all three of your 10 frame followups on him (D-tilt, F-tilt, DA). Just be wary of his spotdodge.
His F-tilt and Waddle Dees can be powershielded and punished when powershielded. If you have a lead, there is no reason for you to approach DDD and the situation is in your favor by far. His grabs can be baited and punished too, and well-spaced F-airs are good when that situation arises.
Buffered Fullhop U-air and
Buffered Fullhop N-air both can hit a standing DDD on the ground and the advantage to this especially on a stage with platforms is being able to use an attack on DDD that he cannot shieldgrab. On BF, buffered fullhop U-air autocancels on platforms keep in mind.
Juggling and edgeguarding DDD is both good obviously.