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Each Ganon's personal MU-ratio 2010 - (Finished)

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Moving on:

:ganondorf: Vs :toonlink:

Z1GMA: 25 - 75
Comment: TL can wall us hard with Bair, and his Nair can be tricky to get around.
Our iDA is great for punishing his Nair.
Due to our slow speed, he can camp us fairly well.
However, his projectiles are some of the easiest ones to PS in the game, but TL doesn't care about that, 'cause he's happy we're approaching him.

His fullhop falling Uair Frame Traps us like there's no tomorrow.

Juggeling him is tricky, though.
Good TLs will drop bombs as they fall down, and then react depending on your reaction, and eventually reach the ground without too much trouble.

Good TLs are very hard to gimp, as they'll cover themselves with either Zair, Boomerang or Bombs.
They can also block our spike with their lame, lingering Uair >_>
Our Nair is pretty effective when he's recovering using the Boomerang, though, as it will take out the 'rang with the first kick and then hit TL with the second kick.

He'll kill us at around 140% most of the times.
 

Exalted

Smash Lord
Joined
Jun 28, 2010
Messages
1,487
Location
Luleå, Sweden
Moving on:

:ganondorf: Vs :toonlink:

Z1GMA: 25 - 75
Comment: TL can wall us hard with Bair, and his Nair can be tricky to get around.
Our iDA is great for punishing his Nair.
Due to our slow speed, he can camp us fairly well.
However, his projectiles are some of the easiest ones to PS in the game, but TL doesn't care about that, 'cause he's happy we're approaching him.

His fullhop falling Uair Frame Traps us like there's no tomorrow.

Juggeling him is tricky, though.
Good TLs will drop bombs as they fall down, and then react depending on your reaction, and eventually reach the ground without too much trouble.

Good TLs are very hard to gimp, as they'll cover themselves with either Zair, Boomerang or Bombs.
They can also block our spike with their lame, lingering Uair >_>
Our Nair is pretty effective when he's recovering using the Boomerang, though, as it will take out the 'rang with the first kick and then hit TL with the second kick.

He'll kill us at around 140% most of the times.

Exalted: 25-75
Comment: A Link with twice the speed but ten times the gayness. What most of his projectiles lacks in speed, they will compensate for in annoyance. Boomerang hits on the way back, and will set you up for some good damage if it hits you in a bad place. His bombs have twice the blast radius as Link's, so do not underestimate them. Thankfully, his arrows moves so slow they might as well be flying backwards. Nair, Bair and Uair are tricky to deal with if used properly. Don't forget his recovery is superior to Link's by two infinities.
 

A2ZOMG

Smash Legend
Joined
Oct 13, 2007
Messages
12,542
Location
RPV, California
NNID
A2ZOMG
Switch FC
SW 8400 1713 9427
Moving on:

:ganondorf: Vs :toonlink:

Z1GMA: 25 - 75
Comment: TL can wall us hard with Bair, and his Nair can be tricky to get around.
Our iDA is great for punishing his Nair.
Due to our slow speed, he can camp us fairly well.
However, his projectiles are some of the easiest ones to PS in the game, but TL doesn't care about that, 'cause he's happy we're approaching him.

His fullhop falling Uair Frame Traps us like there's no tomorrow.

Juggeling him is tricky, though.
Good TLs will drop bombs as they fall down, and then react depending on your reaction, and eventually reach the ground without too much trouble.

Good TLs are very hard to gimp, as they'll cover themselves with either Zair, Boomerang or Bombs.
They can also block our spike with their lame, lingering Uair >_>
Our Nair is pretty effective when he's recovering using the Boomerang, though, as it will take out the 'rang with the first kick and then hit TL with the second kick.

He'll kill us at around 140% most of the times.

Exalted: 25-75
Comment: A Link with twice the speed but ten times the gayness. What most of his projectiles lacks in speed, they will compensate for in annoyance. Boomerang hits on the way back, and will set you up for some good damage if it hits you in a bad place. His bombs have twice the blast radius as Link's, so do not underestimate them. Thankfully, his arrows moves so slow they might as well be flying backwards. Nair, Bair and Uair are tricky to deal with if used properly. Don't forget his recovery is superior to Link's by two infinities.


A2ZOMG: 35/65
Toon Link is hard, but I don't think he's nearly as bad for Ganon as he looks. Powershielding EVERYTHING he does (and item catching Bombs) helps Ganon a ton in this matchup, and he's not very good at getting back to the ground safely once you're juggling him (just stay out of his tiny D-air range and his floaty stature makes him a good juggle target). You can outrange him with D-tilt pretty easily, and all Flame Choke combos on him are really good. Plus edgeguarding him isn't really hard at all, it just requires a completely different approach (ledge invincibility frame abuse can really **** his recovery hard). His B-air combos hurt a bit, but outside of that he doesn't really **** combo or gimp Ganon as much as other characters can. Getting frame trapped by projectiles and U-air does suck though, and as long as he doesn't play like a moron, he's usually going to KO you more easily than the other way around.
 

Supreme Dirt

King of the Railway
Joined
Sep 28, 2009
Messages
7,336
:ganondorf: Vs :toonlink:

Z1GMA: 25 - 75
Comment: TL can wall us hard with Bair, and his Nair can be tricky to get around.
Our iDA is great for punishing his Nair.
Due to our slow speed, he can camp us fairly well.
However, his projectiles are some of the easiest ones to PS in the game, but TL doesn't care about that, 'cause he's happy we're approaching him.

His fullhop falling Uair Frame Traps us like there's no tomorrow.

Juggeling him is tricky, though.
Good TLs will drop bombs as they fall down, and then react depending on your reaction, and eventually reach the ground without too much trouble.

Good TLs are very hard to gimp, as they'll cover themselves with either Zair, Boomerang or Bombs.
They can also block our spike with their lame, lingering Uair >_>
Our Nair is pretty effective when he's recovering using the Boomerang, though, as it will take out the 'rang with the first kick and then hit TL with the second kick.

He'll kill us at around 140% most of the times.

Exalted: 25-75
Comment: A Link with twice the speed but ten times the gayness. What most of his projectiles lacks in speed, they will compensate for in annoyance. Boomerang hits on the way back, and will set you up for some good damage if it hits you in a bad place. His bombs have twice the blast radius as Link's, so do not underestimate them. Thankfully, his arrows moves so slow they might as well be flying backwards. Nair, Bair and Uair are tricky to deal with if used properly. Don't forget his recovery is superior to Link's by two infinities.


A2ZOMG: 35/65
Toon Link is hard, but I don't think he's nearly as bad for Ganon as he looks. Powershielding EVERYTHING he does (and item catching Bombs) helps Ganon a ton in this matchup, and he's not very good at getting back to the ground safely once you're juggling him (just stay out of his tiny D-air range and his floaty stature makes him a good juggle target). You can outrange him with D-tilt pretty easily, and all Flame Choke combos on him are really good. Plus edgeguarding him isn't really hard at all, it just requires a completely different approach (ledge invincibility frame abuse can really **** his recovery hard). His B-air combos hurt a bit, but outside of that he doesn't really **** combo or gimp Ganon as much as other characters can. Getting frame trapped by projectiles and U-air does suck though, and as long as he doesn't play like a moron, he's usually going to KO you more easily than the other way around.

Supreme Dirt: 30:70
AUGH BOMBS AND ARROWS AND SWORDS! ESPECIALLY THE SWORDS!

You have to abuse your powershield. Get good at it. A shield break will probably end your stock, regardless of percent. Grab the bombs, use them to combo him into an UAir, or if you're feeling ballsy, a FAir. DO NOT GO FOR STOMPS WHEN HE'S RECOVERING. He is not Link, and will hit you. UpB isn't safe until I believe about 80%, and even then I think he can still catch us with NAir. THAT ****ING NAIR.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Moving on:

:ganondorf: Vs :pit:

Z1GMA: 30 - 70
Comment: Our Dtilt works wonders in this MU.
It's like the solution to everything (roughly spoken).
Nair is also great in Close Quarters against him.
We've got great Gerudo Possibilities on him.

Pit can camp us all say long, and also Arrow Gimp us when we're sent off stage.
He'll have a hard time KO'ing us, though.
We'll live for hours with Proper DI.
 

Terodactyl Yelnats

Smash Ace
Joined
Oct 25, 2008
Messages
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B.C Canada
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Moving on:

:ganondorf: Vs :pit:

Z1GMA: 30 - 70
Comment: Our Dtilt works wonders in this MU.
It's like the solution to everything (roughly spoken).
Nair is also great in Close Quarters against him.
We've got great Gerudo Possibilities on him.

Pit can camp us all say long, and also Arrow Gimp us when we're sent off stage.
He'll have a hard time KO'ing us, though.
We'll live for hours with Proper DI.

Terodactyl Yelnats: 35:65
Comment: Powershield his arrows on reaction from far away.
Our dtilt > Pit, just make sure it's perfectly spaced so that he can't shield grab you.
If he's chaingrabbing you with fthrows, expect an fsmash.
SDI and/or quarter circle DI out of the first hit up and punish him with a downB, fair, or nair.
Don't get zonked out by his UpB tricks and never fall for his obvious bair.
We also kill him pretty good with dair and sideB dash attack.
 

Z1GMA

Smash Hero
Joined
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Messages
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(Had to edit my post)
¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤

:ganondorf: Vs :pit:

Z1GMA: 30 - 70
Comment: Our Dtilt works wonders in this MU.
It's like the solution to everything (roughly spoken).
Nair is also great in Close Quarters against him.
We've got great Gerudo Possibilities on him.

Pit can camp us all day long, and also Arrow Gimp us when we're sent off stage.
He'll have a hard time KO'ing us, though.
We'll live for hours with Proper DI.

Terodactyl Yelnats: 35:65
Comment: Powershield his arrows on reaction from far away.
Our dtilt > Pit, just make sure it's perfectly spaced so that he can't shield grab you.
If he's chaingrabbing you with fthrows, expect an fsmash.
SDI and/or quarter circle DI out of the first hit up and punish him with a downB, fair, or nair.
Don't get zonked out by his UpB tricks and never fall for his obvious bair.
We also kill him pretty good with dair and sideB dash attack.
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
Vs

Z1GMA: 30 - 70
Comment: Our Dtilt works wonders in this MU.
It's like the solution to everything (roughly spoken).
Nair is also great in Close Quarters against him.
We've got great Gerudo Possibilities on him.

Pit can camp us all day long, and also Arrow Gimp us when we're sent off stage.
He'll have a hard time KO'ing us, though.
We'll live for hours with Proper DI.

Terodactyl Yelnats: 35:65
Comment: Powershield his arrows on reaction from far away.
Our dtilt > Pit, just make sure it's perfectly spaced so that he can't shield grab you.
If he's chaingrabbing you with fthrows, expect an fsmash.
SDI and/or quarter circle DI out of the first hit up and punish him with a downB, fair, or nair.
Don't get zonked out by his UpB tricks and never fall for his obvious bair.
We also kill him pretty good with dair and sideB dash attack.
__________________

G-P: 30-70
our staple move-dair-is practically useless outside of punishment in this matchup, however it gives rise to other moves.
it can be one of our better matchups, but it requires changing the optimum ganon playstyle considerably.
the thing that really makes this hard is his ability to keep us away for long periods of time
 

A2ZOMG

Smash Legend
Joined
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Messages
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A2ZOMG
Switch FC
SW 8400 1713 9427
Z1GMA: 30 - 70
Comment: Our Dtilt works wonders in this MU.
It's like the solution to everything (roughly spoken).
Nair is also great in Close Quarters against him.
We've got great Gerudo Possibilities on him.

Pit can camp us all day long, and also Arrow Gimp us when we're sent off stage.
He'll have a hard time KO'ing us, though.
We'll live for hours with Proper DI.

Terodactyl Yelnats: 35:65
Comment: Powershield his arrows on reaction from far away.
Our dtilt > Pit, just make sure it's perfectly spaced so that he can't shield grab you.
If he's chaingrabbing you with fthrows, expect an fsmash.
SDI and/or quarter circle DI out of the first hit up and punish him with a downB, fair, or nair.
Don't get zonked out by his UpB tricks and never fall for his obvious bair.
We also kill him pretty good with dair and sideB dash attack.
__________________

G-P: 30-70
our staple move-dair-is practically useless outside of punishment in this matchup, however it gives rise to other moves.
it can be one of our better matchups, but it requires changing the optimum ganon playstyle considerably.
the thing that really makes this hard is his ability to keep us away for long periods of time

A2ZOMG: 35/65
A top level Pit will probably make Ganon's life miserable, but Ganondorf is deceptively good against Pit once you learn to avoid a few simple things and as long as you have your Flame Choke combos mastered. While Pit has a stupidly good F-smash, a projectile that is hard to react to consistently, and a solid grab game on Ganon, he has a poor grab and most of what he does is outranged by Ganon's D-tilt. He may often get reliant on dodges and rolls since aside from F-smash his OOS game is usually mediocre, and Ganon can cover those very well with his Dash Attack and D-air.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Moving on:

:ganondorf: Vs :peach:

Z1GMA: 35 - 65
Comment: Peach has all the tools needed to annoy us for hours, but she simply CAN'T KILL us,
if we're DI'ing properly.
And if we play it smart, we can avoid beeing put in a place where she can gimp us.
 

A2ZOMG

Smash Legend
Joined
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Messages
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A2ZOMG
Switch FC
SW 8400 1713 9427
Moving on:

:ganondorf: Vs :peach:

Z1GMA: 35 - 65
Comment: Peach has all the tools needed to annoy us for hours, but she simply CAN'T KILL us,
if we're DI'ing properly.
And if we play it smart, we can avoid beeing put in a place where she can gimp us.

A2ZOMG: 3/7
This matchup is really difficult if the Peach player realizes that her ability to weave in and out of your range while floating is good enough to actually legitimately bait you while making her F-air spacing very hard to react to. Her turnips and strong aerials are also pretty lame to Ganon's recovery if you're not careful. This matchup highly depends on your ability to pick your moments to do something risky (basically, how good are you at landing random F-airs and F-smashes?), since punishing her on reaction is extremely difficult. She's also a royal pain in the *** on the ground thanks to her long ranged 2 frame Jab and 6 frame dashgrab, which handily shut down most of what you can do on the ground. All in all do your best to avoid her non-stale KO moves and find an opportunity to surprise her with random kill moves.
 

AyatoK26

Smash Journeyman
Joined
Nov 22, 2009
Messages
333
Location
Fairfax, VA
NNID
Kaminakid
:ganondorf: vs :pit:

Z1GMA: 30 - 70
Comment: Our Dtilt works wonders in this MU.
It's like the solution to everything (roughly spoken).
Nair is also great in Close Quarters against him.
We've got great Gerudo Possibilities on him.

Pit can camp us all day long, and also Arrow Gimp us when we're sent off stage.
He'll have a hard time KO'ing us, though.
We'll live for hours with Proper DI.

Terodactyl Yelnats: 35:65
Comment: Powershield his arrows on reaction from far away.
Our dtilt > Pit, just make sure it's perfectly spaced so that he can't shield grab you.
If he's chaingrabbing you with fthrows, expect an fsmash.
SDI and/or quarter circle DI out of the first hit up and punish him with a downB, fair, or nair.
Don't get zonked out by his UpB tricks and never fall for his obvious bair.
We also kill him pretty good with dair and sideB dash attack.
__________________

G-P: 30-70
our staple move-dair-is practically useless outside of punishment in this matchup, however it gives rise to other moves.
it can be one of our better matchups, but it requires changing the optimum ganon playstyle considerably.
the thing that really makes this hard is his ability to keep us away for long periods of time

A2ZOMG: 35/65
A top level Pit will probably make Ganon's life miserable, but Ganondorf is deceptively good against Pit once you learn to avoid a few simple things and as long as you have your Flame Choke combos mastered. While Pit has a stupidly good F-smash, a projectile that is hard to react to consistently, and a solid grab game on Ganon, he has a poor grab and most of what he does is outranged by Ganon's D-tilt. He may often get reliant on dodges and rolls since aside from F-smash his OOS game is usually mediocre, and Ganon can cover those very well with his Dash Attack and D-air.

AyatoK26: 30/70
Just finished playing a good Pit yesterday so I'll put in what I know.
Approaching him is annoying with his direct-fired arrows or his loop-de-loop arrows. His aerials are decent with his Up-B shenanigans. He has a early % chain grab on us that leads to a D or F-smash. What we can do in this match up is D-tilt since it out-ranges much of his ground game. Our F-air sucks beyond recognition, but used surprisingly in this match produces great results. But yeah, he can wreck us while we're recovering with his arrows and Down-B if we recover with our Side-B.

Edit: Yea, could you guys include this with the pit discussion? I started it yesterday and didn't get a chance to finish till now. :/
 

Vermanubis

King of Evil
BRoomer
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La Grande, Oregon
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Vermanubis
3DS FC
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Vermanubis: 30-70
Comments: Peach is really tough because she has the ability to effortlessly weave in and out Ganon's attack range. Her float is what makes this MU anything more than 40-60. Her float gives her the ability to quick evade and punish just about everything Ganon does, makes his wizkicks and chokes nearly useless and so forth. Plus, his height makes him extremely easy to juggle and harass with DAir. Ganon's ace in the hole in this MU is, surprisingly, FAir. If you're ballsy with your FAirs, you can pressure Peach. Never space them, because good Peaches will always expect you to expect them to float into your attacks. Call their bluff and aim directly for them as they're floating. The same way you follow someone when you know they're gonna roll.

Turnips suck, too. They destroy wizkick and choke approaches.
 

AyatoK26

Smash Journeyman
Joined
Nov 22, 2009
Messages
333
Location
Fairfax, VA
NNID
Kaminakid
Everyone, we're up to the peach matchup now. I posted the Pit matchup too late. My apologies.

So Verm, you need to switch your comments to the Peach one.
 

A2ZOMG

Smash Legend
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Messages
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A2ZOMG
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Call their bluff and aim directly for them as they're floating. The same way you follow someone when you know they're gonna roll.
:laugh:

It's not mentioned in any of the Ganon guides, but boy do I love following people who roll. Approaching by running with Ganon is just so epic. XD
 

Exalted

Smash Lord
Joined
Jun 28, 2010
Messages
1,487
Location
Luleå, Sweden
Moving on:

:ganondorf: Vs :peach:

Z1GMA: 35 - 65
Comment: Peach has all the tools needed to annoy us for hours, but she simply CAN'T KILL us,
if we're DI'ing properly.
And if we play it smart, we can avoid beeing put in a place where she can gimp us.

A2ZOMG: 3/7
This matchup is really difficult if the Peach player realizes that her ability to weave in and out of your range while floating is good enough to actually legitimately bait you while making her F-air spacing very hard to react to. Her turnips and strong aerials are also pretty lame to Ganon's recovery if you're not careful. This matchup highly depends on your ability to pick your moments to do something risky (basically, how good are you at landing random F-airs and F-smashes?), since punishing her on reaction is extremely difficult. She's also a royal pain in the *** on the ground thanks to her long ranged 2 frame Jab and 6 frame dashgrab, which handily shut down most of what you can do on the ground. All in all do your best to avoid her non-stale KO moves and find an opportunity to surprise her with random kill moves.

Vermanubis: 30-70
Comments: Peach is really tough because she has the ability to effortlessly weave in and out Ganon's attack range. Her float is what makes this MU anything more than 40-60. Her float gives her the ability to quick evade and punish just about everything Ganon does, makes his wizkicks and chokes nearly useless and so forth. Plus, his height makes him extremely easy to juggle and harass with DAir. Ganon's ace in the hole in this MU is, surprisingly, FAir. If you're ballsy with your FAirs, you can pressure Peach. Never space them, because good Peaches will always expect you to expect them to float into your attacks. Call their bluff and aim directly for them as they're floating. The same way you follow someone when you know they're gonna roll.

Turnips suck, too. They destroy wizkick and choke approaches.

Exalted: 30-70
Comment: Peach will constantly float in and out of your attack range and use her great aerials which works great on Ganon's tall body. Turnips shouldn't be too much of a problem, but will hit you through some attacks. Only Gerudo if you are 100% sure that you'll get her. She has a hard time KOing you, but you have a hard time racking up damage. You should do your best to avoid unnecessary damage and be very opportunistic.
 

thexsunrosered

Smash Lord
Joined
Apr 30, 2008
Messages
1,061
Location
Dover, Delaware
Moving on:

:ganondorf Vs

Z1GMA: 35 - 65
Comment: Peach has all the tools needed to annoy us for hours, but she simply CAN'T KILL us,
if we're DI'ing properly.
And if we play it smart, we can avoid beeing put in a place where she can gimp us.

A2ZOMG: 3/7
This matchup is really difficult if the Peach player realizes that her ability to weave in and out of your range while floating is good enough to actually legitimately bait you while making her F-air spacing very hard to react to. Her turnips and strong aerials are also pretty lame to Ganon's recovery if you're not careful. This matchup highly depends on your ability to pick your moments to do something risky (basically, how good are you at landing random F-airs and F-smashes?), since punishing her on reaction is extremely difficult. She's also a royal pain in the *** on the ground thanks to her long ranged 2 frame Jab and 6 frame dashgrab, which handily shut down most of what you can do on the ground. All in all do your best to avoid her non-stale KO moves and find an opportunity to surprise her with random kill moves.

Vermanubis: 30-70
Comments: Peach is really tough because she has the ability to effortlessly weave in and out Ganon's attack range. Her float is what makes this MU anything more than 40-60. Her float gives her the ability to quick evade and punish just about everything Ganon does, makes his wizkicks and chokes nearly useless and so forth. Plus, his height makes him extremely easy to juggle and harass with DAir. Ganon's ace in the hole in this MU is, surprisingly, FAir. If you're ballsy with your FAirs, you can pressure Peach. Never space them, because good Peaches will always expect you to expect them to float into your attacks. Call their bluff and aim directly for them as they're floating. The same way you follow someone when you know they're gonna roll.

Turnips suck, too. They destroy wizkick and choke approaches.

Exalted: 30-70
Comment: Peach will constantly float in and out of your attack range and use her great aerials which works great on Ganon's tall body. Turnips shouldn't be too much of a problem, but will hit you through some attacks. Only Gerudo if you are 100% sure that you'll get her. She has a hard time KOing you, but you have a hard time racking up damage. You should do your best to avoid unnecessary damage and be very opportunistic.


Red8: 40-60
Maybe it's just me, but I'm pretty sure I handle this match up pretty well. I find nair and fair stupidly good in this matchup. I did beat Excel_Zero in tournament, so what I did worked for me, however, that might be due in part to there being no Ganon mains in puerto rico lol At the time I hadn't heard of him, but after the tourny, everyone was like "WHAT EXCEL_ZERO??!? NUU WAI!?!?" Oh well lol
 

A2ZOMG

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Personally, I haven't been really outright ***** by any Peach players (I've played Dark Pch irl if anyone is curious, and I didn't get 2stocked despite the stage being YI). I think the vast majority of Peach players don't understand how Ganon's spacing works, so most of them are generally surprised to get their float spacing tactics randomly stuffed by F-airs or F-smashes.

The real issue comes when they understand how baiting Ganon works, and especially if they are confident in their ground game. Plus I don't know what Peach users think of Jab in this matchup, but it's worth knowing that besides Dash Attack and Golf Club F-smash possibly, it's her longest range ground attack, and it hits at 2 frames.
 

the king of murder

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:ganondorf: Vs :wolf:

Z1GMA: ? - ?
Comment: Not enough experience.

the king of murder: 25-75
Wolf's D-throw means death at higher percent if you don't tech it because it sends you on a position where you can't recover. Watch out for his B-air. His Blaster is easy to powerschield though it's still annoying because it interrupts our recovery. If Wolf is off-stage we can use the oppurtunity to gimp him since his recovery isn't something you can brag about.
 

Terodactyl Yelnats

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844
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Perseids_Tero
:ganondorf: Vs :wolf:

Z1GMA: ? - ?
Comment: Not enough experience.

the king of murder: 25-75
Wolf's D-throw means death at higher percent if you don't tech it because it sends you on a position where you can't recover. Watch out for his B-air. His Blaster is easy to powerschield though it's still annoying because it interrupts our recovery. If Wolf is off-stage we can use the oppurtunity to gimp him since his recovery isn't something you can brag about.

Terodactyl Yelnats: 40:60
If only we could sideB ftilt him, I would consider this Match up nearly even.
He dies absurdly early from dair since Wolf's fastfall is the same speed as his regular fall speed.
Wolf has a hard time approaching Ganon thanks to dair and pivot grab
If the opportunity arises we can gimp him at virtually any percent. like spiking or tipmaning him out of sideB/UpB
Blaster is like the easiest projectile to powershield, watch out for his B reverse blasters though.
 

A2ZOMG

Smash Legend
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:ganondorf: Vs :wolf:

Z1GMA: ? - ?
Comment: Not enough experience.

the king of murder: 25-75
Wolf's D-throw means death at higher percent if you don't tech it because it sends you on a position where you can't recover. Watch out for his B-air. His Blaster is easy to powerschield though it's still annoying because it interrupts our recovery. If Wolf is off-stage we can use the oppurtunity to gimp him since his recovery isn't something you can brag about.

Terodactyl Yelnats: 40:60
If only we could sideB ftilt him, I would consider this Match up nearly even.
He dies absurdly early from dair since Wolf's fastfall is the same speed as his regular fall speed.
Wolf has a hard time approaching Ganon thanks to dair and pivot grab
If the opportunity arises we can gimp him at virtually any percent. like spiking or tipmaning him out of sideB/UpB
Blaster is like the easiest projectile to powershield, watch out for his B reverse blasters though.

A2ZOMG: 40:60
Pretty much agreed with tero for the most part. Wolf's susceptibility to getting edgeguarded and gimped in this matchup make it manageable for Ganon. Even though we don't really have a good choke game on him, he's not unreasonably hard to approach. Teching his D-throw, DIing upwards to get out of his F-smash (F-tilt or U-smash out of shield when you block it), and angling shield down against his D-smash are little things that generally make Wolf much easier to deal with too.
 

Heartstring

Smash Legend
Joined
Jun 12, 2009
Messages
11,129
Location
England
Z1GMA: ? - ?
Comment: Not enough experience.

the king of murder: 25-75
Wolf's D-throw means death at higher percent if you don't tech it because it sends you on a position where you can't recover. Watch out for his B-air. His Blaster is easy to powerschield though it's still annoying because it interrupts our recovery. If Wolf is off-stage we can use the oppurtunity to gimp him since his recovery isn't something you can brag about.

Terodactyl Yelnats: 40:60
If only we could sideB ftilt him, I would consider this Match up nearly even.
He dies absurdly early from dair since Wolf's fastfall is the same speed as his regular fall speed.
Wolf has a hard time approaching Ganon thanks to dair and pivot grab
If the opportunity arises we can gimp him at virtually any percent. like spiking or tipmaning him out of sideB/UpB
Blaster is like the easiest projectile to powershield, watch out for his B reverse blasters though.

A2ZOMG: 40:60
Pretty much agreed with tero for the most part. Wolf's susceptibility to getting edgeguarded and gimped in this matchup make it manageable for Ganon. Even though we don't really have a good choke game on him, he's not unreasonably hard to approach. Teching his D-throw, DIing upwards to get out of his F-smash (F-tilt or U-smash out of shield when you block it), and angling shield down against his D-smash are little things that generally make Wolf much easier to deal with too.
__________________
Makke: 40 - 60 (Not faced enough much wolfs , saying that so far)
Watch up for autocancel uair and bair, he´s fair sux if short hopped cuz it lags.
Ganon can do a lot on low % against wolf cuz he has a long stun after being hit. Usmash+jab works often, Flame choke to jab and maybe ftilt works. Dtilt often works from 0% and u can do it 2-3 times.
Avoid attack with normal moves against his recovery move, It have much prio. I havn´t testad yet if Flame choke can beat it!! some Wolf players use upB like a normal attack and because of the startup time you can trap him in ur flame choke : D (If it works ofc)

G~P: 40:60
provising you know how to tech his d-throw then youre almost home free. if you keep your feet of the floor he's going to have an impossible time trying to K.O you (he can only really kill with dsmash and d-throw) and he is a victim to almost everything anyone can do (even worse than ganon) easy edgeguarding for us too. the thing that ruins this for us is the minor fact that we have to deal with his b-air which is possibly the best aerial of all mid tiers and that f-smash which is oh so good for punishing anythingwe do without being in danger
 

Exalted

Smash Lord
Joined
Jun 28, 2010
Messages
1,487
Location
Luleå, Sweden
Z1GMA: ? - ?
Comment: Not enough experience.

the king of murder: 25-75
Wolf's D-throw means death at higher percent if you don't tech it because it sends you on a position where you can't recover. Watch out for his B-air. His Blaster is easy to powerschield though it's still annoying because it interrupts our recovery. If Wolf is off-stage we can use the oppurtunity to gimp him since his recovery isn't something you can brag about.

Terodactyl Yelnats: 40:60
If only we could sideB ftilt him, I would consider this Match up nearly even.
He dies absurdly early from dair since Wolf's fastfall is the same speed as his regular fall speed.
Wolf has a hard time approaching Ganon thanks to dair and pivot grab
If the opportunity arises we can gimp him at virtually any percent. like spiking or tipmaning him out of sideB/UpB
Blaster is like the easiest projectile to powershield, watch out for his B reverse blasters though.

A2ZOMG: 40:60
Pretty much agreed with tero for the most part. Wolf's susceptibility to getting edgeguarded and gimped in this matchup make it manageable for Ganon. Even though we don't really have a good choke game on him, he's not unreasonably hard to approach. Teching his D-throw, DIing upwards to get out of his F-smash (F-tilt or U-smash out of shield when you block it), and angling shield down against his D-smash are little things that generally make Wolf much easier to deal with too.

Makke: 40 - 60 (Not faced enough much wolfs , saying that so far)
Watch up for autocancel uair and bair, he´s fair sux if short hopped cuz it lags.
Ganon can do a lot on low % against wolf cuz he has a long stun after being hit. Usmash+jab works often, Flame choke to jab and maybe ftilt works. Dtilt often works from 0% and u can do it 2-3 times.
Avoid attack with normal moves against his recovery move, It have much prio. I havn´t testad yet if Flame choke can beat it!! some Wolf players use upB like a normal attack and because of the startup time you can trap him in ur flame choke : D (If it works ofc)

G~P: 40:60
provising you know how to tech his d-throw then youre almost home free. if you keep your feet of the floor he's going to have an impossible time trying to K.O you (he can only really kill with dsmash and d-throw) and he is a victim to almost everything anyone can do (even worse than ganon) easy edgeguarding for us too. the thing that ruins this for us is the minor fact that we have to deal with his b-air which is possibly the best aerial of all mid tiers and that f-smash which is oh so good for punishing anythingwe do without being in danger

Exalted: 40-60
Comment: The only major dangers in this matchup is D-Throw (TECH IT), Bair, Fsmash and Dsmash. Learn to block and punish these consistently and the match is your's for the taking. If he has to recover straight upwards, he is dead. The lag before he can start moving after his UpB is MASSIVE. Good moves against Wolf are Dair and Uair when he's off-stage, especially Tipman. His Blaster isn't too bad to powershield, but be wary of reversed shots.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Makke: 40 - 60 (Not faced enough much wolfs
Then, don't share your input at all.
That's why I didn't share my input.

¤¤¤¤¤¤¤¤¤¤¤¤¤¤

Though I must say King of Murder's ratio is the most realistic (imo).

Judging by the matches I've had against Wolf, I'd say 30 - 70.
 

Bahamut777

Smash Ace
Joined
Sep 1, 2009
Messages
684
Location
Brazil
Z1GMA: ? - ?
Comment: Not enough experience.

the king of murder: 25-75
Wolf's D-throw means death at higher percent if you don't tech it because it sends you on a position where you can't recover. Watch out for his B-air. His Blaster is easy to powerschield though it's still annoying because it interrupts our recovery. If Wolf is off-stage we can use the oppurtunity to gimp him since his recovery isn't something you can brag about.

Terodactyl Yelnats: 40:60
If only we could sideB ftilt him, I would consider this Match up nearly even.
He dies absurdly early from dair since Wolf's fastfall is the same speed as his regular fall speed.
Wolf has a hard time approaching Ganon thanks to dair and pivot grab
If the opportunity arises we can gimp him at virtually any percent. like spiking or tipmaning him out of sideB/UpB
Blaster is like the easiest projectile to powershield, watch out for his B reverse blasters though.

A2ZOMG: 40:60
Pretty much agreed with tero for the most part. Wolf's susceptibility to getting edgeguarded and gimped in this matchup make it manageable for Ganon. Even though we don't really have a good choke game on him, he's not unreasonably hard to approach. Teching his D-throw, DIing upwards to get out of his F-smash (F-tilt or U-smash out of shield when you block it), and angling shield down against his D-smash are little things that generally make Wolf much easier to deal with too.

Makke: 40 - 60 (Not faced enough much wolfs , saying that so far)
Watch up for autocancel uair and bair, he´s fair sux if short hopped cuz it lags.
Ganon can do a lot on low % against wolf cuz he has a long stun after being hit. Usmash+jab works often, Flame choke to jab and maybe ftilt works. Dtilt often works from 0% and u can do it 2-3 times.
Avoid attack with normal moves against his recovery move, It have much prio. I havn´t testad yet if Flame choke can beat it!! some Wolf players use upB like a normal attack and because of the startup time you can trap him in ur flame choke : D (If it works ofc)

G~P: 40:60
provising you know how to tech his d-throw then youre almost home free. if you keep your feet of the floor he's going to have an impossible time trying to K.O you (he can only really kill with dsmash and d-throw) and he is a victim to almost everything anyone can do (even worse than ganon) easy edgeguarding for us too. the thing that ruins this for us is the minor fact that we have to deal with his b-air which is possibly the best aerial of all mid tiers and that f-smash which is oh so good for punishing anythingwe do without being in danger

Exalted: 40-60
Comment: The only major dangers in this matchup is D-Throw (TECH IT), Bair, Fsmash and Dsmash. Learn to block and punish these consistently and the match is your's for the taking. If he has to recover straight upwards, he is dead. The lag before he can start moving after his UpB is MASSIVE. Good moves against Wolf are Dair and Uair when he's off-stage, especially Tipman. His Blaster isn't too bad to powershield, but be wary of reversed shots.

Bahamut: 25-75
Comment: The worst part in the whole MU is the BAir wall/gimp/pressure. The only thing we can do to prevent it is clashing with UAir and nothing else. It's absurdly hard to punish, even if shielded. Blaster eats our recovery. DThrow and DSmash are his best finishers against us. If you learn the tech time on DThrow, you can survive up to 160% with ease. Try to FTilt Wolf to get him offstage. You can try going for the gimp, but I wouldn't... His recovery, while very predictable and "short", once in range with the stage, can't be punished very well... Running on this MU is very useful to try and get away from Wolf's BAir walls. Pivot Grab his FSmashes, mainly used for spacing and chasing.
 

A2ZOMG

Smash Legend
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A2ZOMG
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Wolf's B-air is good but it really shouldn't intimidate you. Attempting to powershield it on prediction is low risk and relatively easy, because Wolf's fall speed semi-telegraphs its use. Due to the nature of his physics, he has to commit himself a certain way in order to space optimally, and that's something you should be watching for.

N-air and U-air's lingering hitboxes are good for edgeguarding Wolf.

Shielding Wolf's F-smash = free F-tilt. If he's close enough, you can U-smash out of shield against his F-smash as well.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Moving on:

:ganondorf: Vs :luigi2:

Z1GMA: 25 - 75
Sure, Luigi can juggle and combo/string us like crazy at low %'s, as well as pressure us with Fire Balls.
But that's just one part of the problem - 'Cuz this ****er can also kill you extremely early.
He's also not that easy to gimp.

Ganon does a really good job out-priorising the majority of Luigi's moveset, though.
SHFF Bair'ing ***** Luigi hard if we're close enough to make him not wanna Fire Ball us.
Really effective if we've got him cornered (against the ledge).
He will then try to roll through us, or down+b through us, so be ready to punish it.
 

smashkng

Smash Lord
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Z1GMA keep also in mind that Luigi's mobility is almost as bad as ours, even worse in the air. We do also outrange him.
 

smashkng

Smash Lord
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Messages
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Luigi's run speed is slightly better, but he has the 2nd worst horizontal air speed. That's one of the reasons of why Luigi is mid tier. I think what we have to do is keep him away from getting close as much as possible, abusing his lack of mobility and range.
 

Terodactyl Yelnats

Smash Ace
Joined
Oct 25, 2008
Messages
844
Location
B.C Canada
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Perseids_Tero
Vs

Z1GMA: 25 - 75
Sure, Luigi can juggle and combo/string us like crazy at low %'s, as well as pressure us with Fire Balls.
But that's just one part of the problem - 'Cuz this ****er can also kill you extremely early.
He's also not that easy to gimp.

Ganon does a really good job out-priorising the majority of Luigi's moveset, though.
SHFF Bair'ing ***** Luigi hard if we're close enough to make him not wanna Fire Ball us.
Really effective if we've got him cornered (against the ledge).
He will then try to roll through us, or down+b through us, so be ready to punish it.


Makke: 30 -70
Commment: Luigi will go for a down throw and utilt/uair/nair/fair strings.
Fsmash and UpB KO us less than 100% maybe 80%
Luigi like to approaching with his Nair, its quick, high prio, many hitting frames, First part of it have good KO power and not much landing lag.
Ganon have much better range than Luigi. Ftilt close the edge is good for setup stomp or reverse uair.
When Luigi gets hit by ganon he slides back cuz of his poor traction. Luigi can have problems shieldgrab us cuz Ganondorf long range.
Always predict a Tornadoboost (DownB) when he try to recover.
Dtilt can trip us to a free UpB kill D:
Use Ganondorfs range in the MU

Terodactyl yelnats: 35-65
SDI out of his utilt strings and jump away.
Luigi has awful approaches, yet he'll try to approach anyway because he could get loads of damage on you. Ganon can shieldgrab Luigi easily if he's just trying to follow up on his other hits like dair to nair.
When thunder stomping, don't go for another dair as he'll pretty always nair when he's hit. Walk away and fsmash/sideB him.
Tipman him out of sideB and double jump, tipman him after his DownB ONLY when it finishes, no random hitboxes hitting us in the other direction to get gimped.
Don't get caught close range with this guy, his angled up fsmash has zero lag and kills us mad early. It also has absurd pressure options and puts us in a really bad position.
 

A2ZOMG

Smash Legend
Joined
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Messages
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A2ZOMG
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Vs

Z1GMA: 25 - 75
Sure, Luigi can juggle and combo/string us like crazy at low %'s, as well as pressure us with Fire Balls.
But that's just one part of the problem - 'Cuz this ****er can also kill you extremely early.
He's also not that easy to gimp.

Ganon does a really good job out-priorising the majority of Luigi's moveset, though.
SHFF Bair'ing ***** Luigi hard if we're close enough to make him not wanna Fire Ball us.
Really effective if we've got him cornered (against the ledge).
He will then try to roll through us, or down+b through us, so be ready to punish it.


Makke: 30 -70
Commment: Luigi will go for a down throw and utilt/uair/nair/fair strings.
Fsmash and UpB KO us less than 100% maybe 80%
Luigi like to approaching with his Nair, its quick, high prio, many hitting frames, First part of it have good KO power and not much landing lag.
Ganon have much better range than Luigi. Ftilt close the edge is good for setup stomp or reverse uair.
When Luigi gets hit by ganon he slides back cuz of his poor traction. Luigi can have problems shieldgrab us cuz Ganondorf long range.
Always predict a Tornadoboost (DownB) when he try to recover.
Dtilt can trip us to a free UpB kill D:
Use Ganondorfs range in the MU

Terodactyl yelnats: 35-65
SDI out of his utilt strings and jump away.
Luigi has awful approaches, yet he'll try to approach anyway because he could get loads of damage on you. Ganon can shieldgrab Luigi easily if he's just trying to follow up on his other hits like dair to nair.
When thunder stomping, don't go for another dair as he'll pretty always nair when he's hit. Walk away and fsmash/sideB him.
Tipman him out of sideB and double jump, tipman him after his DownB ONLY when it finishes, no random hitboxes hitting us in the other direction to get gimped.
Don't get caught close range with this guy, his angled up fsmash has zero lag and kills us mad early. It also has absurd pressure options and puts us in a really bad position.

A2ZOMG: 40/60
This matchup is quite simple honestly, and Ganondorf can frustrate Luigi in more ways than the other way around, so long as you aren't getting comboed and don't run into any of his brokenly powerful KO moves. Luigi is floaty and has bad range and horizontal movement, so juggling him is generally speaking very easy. Flame Choke combos are good against him especially since he often needs to airdodge to avoid a juggle from Ganon. Given that you also outspace him with tilts and decent aerials horizontally, this is a matchup where you benefit a lot from taking it slowly. The catch is if you make a mistake or get read extremely well, you can get punished really hard, either by a combo or one of his high power KO moves. However the good news is he'll rarely ever gimp you, and Jab Up-B doesn't combo on Ganon. Edgeguarding him isn't too hard as long as you know when to expect his Cyclone.
 
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