Moving on:
Vs
Z1GMA: 25 - 75
Comment: TL can wall us hard with Bair, and his Nair can be tricky to get around.
Our iDA is great for punishing his Nair.
Due to our slow speed, he can camp us fairly well.
However, his projectiles are some of the easiest ones to PS in the game, but TL doesn't care about that, 'cause he's happy we're approaching him.
His fullhop falling Uair Frame Traps us like there's no tomorrow.
Juggeling him is tricky, though.
Good TLs will drop bombs as they fall down, and then react depending on your reaction, and eventually reach the ground without too much trouble.
Good TLs are very hard to gimp, as they'll cover themselves with either Zair, Boomerang or Bombs.
They can also block our spike with their lame, lingering Uair >_>
Our Nair is pretty effective when he's recovering using the Boomerang, though, as it will take out the 'rang with the first kick and then hit TL with the second kick.
He'll kill us at around 140% most of the times.
Vs
Z1GMA: 25 - 75
Comment: TL can wall us hard with Bair, and his Nair can be tricky to get around.
Our iDA is great for punishing his Nair.
Due to our slow speed, he can camp us fairly well.
However, his projectiles are some of the easiest ones to PS in the game, but TL doesn't care about that, 'cause he's happy we're approaching him.
His fullhop falling Uair Frame Traps us like there's no tomorrow.
Juggeling him is tricky, though.
Good TLs will drop bombs as they fall down, and then react depending on your reaction, and eventually reach the ground without too much trouble.
Good TLs are very hard to gimp, as they'll cover themselves with either Zair, Boomerang or Bombs.
They can also block our spike with their lame, lingering Uair >_>
Our Nair is pretty effective when he's recovering using the Boomerang, though, as it will take out the 'rang with the first kick and then hit TL with the second kick.
He'll kill us at around 140% most of the times.