MARLX
Smash Journeyman
How do you know you are the only Falco that can do it 100% of the time?I forgot I'm the only Falco that knows how to cancel phantasm like 100% of the time lol
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How do you know you are the only Falco that can do it 100% of the time?I forgot I'm the only Falco that knows how to cancel phantasm like 100% of the time lol
You've gotta be kidding lolHow do you know you are the only Falco that can do it 100% of the time?
Wrong, just delay the grab input.Boost Pivot Grab or Falco doesn't get an awesome boost sliding from it.
Jab -> Grab is risky. However, jab -> shield surprisingly safe. At least safe in that Falco can do some defensive maneuver before the ICs can even get an attack out.Also jab>grab is ****en unsafe and should only be used as a mixup.
I've been shield grabbed out of well spaced FTilt. Shield DI is not unthinkable.yeah it's that way for both characters. if the ics players leaves nana with us she's going to die lol. the greatest tools in this matchup, aside from phantasm, are dair and ftilt as both of these moves are pretty safe and can't be shieldgrabbed.
this is true lol it should probably be mixed up with single jab in that case then.I've been shield grabbed out of well spaced FTilt. Shield DI is not unthinkable.
yeah i think single jab>jab cancel>back roll is pretty viable if it's well spaced. this way we can forced the ics to be a little more careful with approaching to give us some leeway on phantasm. this also sets us up for shl mixups since falco's back roll gives us a good amount of space between us and our opponent.I tried seeing if they could grab dtilt or ftilt, and I do not think they could without needing that shield DI or getting a powershield. The shield push and there sad grab range prevented it from happening. Not sure about Dair ever being safe except against grabs. I always end up getting dash attacked from a shield drop.
I think the biggest problem against the ICs is trading and spacing. If you space ftilt/jab at the normal distance like any other character (at the tip) you only end up hitting one ice climber. The other one ends up hitting you in your ending lag. So you have to get closer than normal with falco to make sure that doesn't happen.
Stay free.Don't go to PS1, you'll phantasm SD cause of the ledge.
True story.
Go back to your board *****.Stay free.
All it takes is an utilt to counter that........I personnally enjoy this matchup much more since I started spamming the hell out of IAP.